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93 bool Snapshot::clip(float left, float top, float right, float bottom, SkRegion::Op op) {
95 return mClipArea->clipRectWithTransform(left, top, right, bottom, transform, op);
103 void Snapshot::setClip(float left, float top, float right, float bottom) {
104 mClipArea->setClip(left, top, right, bottom);
122 void Snapshot::resetClip(float left, float top, float right, float bottom) {
127 setClip(left, top, right, bottom);
205 state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
206 state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
249 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple());