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Lines Matching defs:EPSILON

68 static const float EPSILON = 1e-7;
230 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
659 // Allow some epsilon here since the later ray intersection did allow for some small
663 return a >= -EPSILON && b >= -EPSILON;
665 return a <= EPSILON && b <= EPSILON;
799 // Normalize these vectors such that we can use epsilon comparison after
1072 bool isCCWOrCoLinear = (delta >= EPSILON);