Lines Matching full:renderstate
27 #include "renderstate/RenderState.h"
28 #include "renderstate/Stencil.h"
51 mRenderThread.renderState().registerCanvasContext(this);
57 mRenderThread.renderState().unregisterCanvasContext(this);
116 mCanvas = new OpenGLRenderer(mRenderThread.renderState());
298 TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
312 thread.renderState().invokeFunctor(functor, mode, nullptr);
342 TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
362 return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
399 return LayerRenderer::createTextureLayer(mRenderThread.renderState());