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Lines Matching refs:movement

270         // Clear all pointers on down before adding the new movement.
274 // Start a new movement trace for a pointer that just went down.
287 // pointer movement. We also want to preserve the last known velocity of the pointers.
293 // before adding the movement.
382 Movement& movement = mMovements[mIndex];
383 movement.eventTime = eventTime;
384 movement.idBits = idBits;
387 movement.positions[i] = positions[i];
561 // Iterate over movement samples in reverse time order and collect samples.
568 const Movement& newestMovement = mMovements[mIndex];
570 const Movement& movement = mMovements[index];
571 if (!movement.idBits.hasBit(id)) {
575 nsecs_t age = newestMovement.eventTime - movement.eventTime;
580 const VelocityTracker::Position& position = movement.getPosition(id);
838 Movement& movement = mMovements[mIndex];
839 movement.eventTime = eventTime;
840 movement.idBits = idBits;
843 movement.positions[i] = positions[i];
851 const Movement& newestMovement = mMovements[mIndex];
862 const Movement& nextOldestMovement = mMovements[nextOldestIndex];
885 const Movement& oldestMovement = mMovements[oldestIndex];
893 const Movement& movement = mMovements[index];
894 nsecs_t duration = movement.eventTime - oldestMovement.eventTime;
900 const VelocityTracker::Position& position = movement.getPosition(id);