Lines Matching full:front
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
81 c->lighting.front.diffuse.r =
82 c->lighting.front.diffuse.g =
83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f);
84 c->lighting.front.diffuse.a = 0x10000;
85 c->lighting.front.specular.a = 0x10000;
86 c->lighting.front.emission.a = 0x10000;
246 material_t& material = c->lighting.front;
315 material_t& material = c->lighting.front;
369 const material_t& material = c->lighting.front;
575 c->lighting.front.shininess = param;
769 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
770 case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break;
771 case GL_SPECULAR: what = c->lighting.front.specular.v; break;
772 case GL_EMISSION: what = c->lighting.front.emission.v; break;
774 what = c->lighting.front.ambient.v;
775 other = c->lighting.front.diffuse.v;
778 c->lighting.front.shininess = gglFloatToFixed(params[0]);
809 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
810 case GL_DIFFUSE: what = c->lighting.front.diffuse.v; break;
811 case GL_SPECULAR: what = c->lighting.front.specular.v; break;
812 case GL_EMISSION: what = c->lighting.front.emission.v; break;
814 what = c->lighting.front.ambient.v;
815 other = c->lighting.front.diffuse.v;
818 c->lighting.front.shininess = gglFloatToFixed(params[0]);