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Lines Matching defs:display

60  * Initialize the display to the specified values.
95 * Create our display's surface
99 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
101 config = RenderEngine::chooseEglConfig(display, format);
103 surface = eglCreateWindowSurface(display, config, window, NULL);
104 eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
105 eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
107 // Make sure that composition can never be stalled by a virtual display
110 // * Here, in case the display is composed entirely by HWC.
118 mDisplay = display;
129 // Name the display. The name will be replaced shortly if the display
143 // initialize the display orientation transform.
243 // (b) this is a virtual display
443 // in that case we assume the whole display frame.
449 // we assume the whole display size.
455 // of the display (ie: post-rotation).