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Lines Matching full:nullptr

106     if (mUserShader != nullptr) {
108 mUserShader = nullptr;
115 bindAllocation(nullptr, nullptr, ct);
119 bindTexture(nullptr, ct, nullptr);
120 bindSampler(nullptr, ct, nullptr);
128 mHal.drv = nullptr;
129 mHal.state.textures = nullptr;
130 mHal.state.samplers = nullptr;
131 mHal.state.textureTargets = nullptr;
132 mHal.state.inputElements = nullptr;
133 mHal.state.constantTypes = nullptr;
134 mHal.state.constants = nullptr;
140 mTextures = nullptr;
141 mSamplers = nullptr;
142 mInputElements = nullptr;
143 mConstantTypes = nullptr;
144 mConstants = nullptr;
148 mUserShader = nullptr;
153 if (alloc != nullptr) {