Lines Matching full:vertex
138 * rs_primitive: How to intepret mesh vertex data
142 * Describes the way mesh vertex data is interpreted when rendering
151 RS_PRIMITIVE_POINT = 0, // Vertex data will be rendered as a series of points
152 RS_PRIMITIVE_LINE = 1, // Vertex pairs will be rendered as lines
153 RS_PRIMITIVE_LINE_STRIP = 2, // Vertex data will be rendered as a connected line strip
155 RS_PRIMITIVE_TRIANGLE_STRIP = 4, // Vertices will be rendered as a connected triangle strip defined by the first three vertices with each additional triangle defined by a new vertex
156 RS_PRIMITIVE_TRIANGLE_FAN = 5, // Vertices will be rendered as a sequence of triangles that all share first vertex as the origin
483 * pv: program vertex object
1133 * rsgMeshGetVertexAllocation: Return a vertex allocation
1138 * vertex data, e.g. positions, normals, texcoords
1142 * index: index of the vertex allocation
1144 * Returns: allocation containing vertex data
1158 * rsgMeshGetVertexAllocationCount: Return the number of vertex allocations
1163 * vertex data
1168 * Returns: number of allocations in the mesh that contain vertex data
1200 * rsgProgramVertexGetProjectionMatrix: Get the projection matrix for a fixed function vertex program
1205 * vertex program. Calling this function with a custom vertex shader
1223 * rsgProgramVertexLoadModelMatrix: Load the model matrix for a bound fixed function vertex program
1228 * vertex program. Calling this function with a custom vertex shader
1246 * rsgProgramVertexLoadProjectionMatrix: Load the projection matrix for a bound fixed function vertex program
1251 * vertex program. Calling this function with a custom vertex shader
1269 * rsgProgramVertexLoadTextureMatrix: Load the texture matrix for a bound fixed function vertex program
1274 * vertex program. Calling this function with a custom vertex shader