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145                               double brightness, double contrast,
232 texture_priv->contrast.Value = OV_CONTRAST_DEFAULT_VALUE;
233 texture_priv->contrast.Fraction = 0;
736 * - Contrast is an adjustment of the Y scale.
742 fContrast = (pPriv->contrast.Value + 100) / 100.0;
751 * (including brightness and contrast correction)
765 * (including brightness and contrast correction)
780 * (including brightness and contrast correction)
1003 * Performs brightness and contrast adjustment as well as the required
1009 double brightness, double contrast,
1013 *pYCoeff = yScale * contrast;
1014 *pUCoeff = uScale * contrast;
1015 *pVCoeff = vScale * contrast;
1018 + (uOff * uScale) + (vOff * vScale)) * contrast + rgbOff;