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Lines Matching refs:normSF

200     double normSF = 0;
203 normSF +=
206 if (normSF > 0) {
207 normSF = 1 / sqrt(normSF);
209 vec[ii] = (int)((double)vec[ii] * normSF);
286 float normSF = 0;
288 normSF = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
289 if (normSF < 2) {
290 xHalf = 0.5f * normSF;
291 normSF = normSF * (1.5f - xHalf * normSF * normSF);
292 normSF = normSF * (1.5f - xHalf * normSF * normSF);
293 normSF = normSF * (1.5f - xHalf * normSF * normSF);
294 normSF = normSF * (1.5f - xHalf * normSF * normSF);
295 q[0] *= normSF;
296 q[1] *= normSF;
297 q[2] *= normSF;
298 q[3] *= normSF;
305 normSF = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);