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Lines Matching refs:xRatio

400     float xRatio = 1.0;
430 xRatio = (float)x/(float)fbWidth;
436 x = int((xRatio * asW) + asX);
468 float xRatio = 1.0;
492 xRatio = (float)((float)inPos.x/actualWidth);
498 outPos.x = uint32_t((xRatio * width) + (float)xPos);
514 xRatio = (float)(outPos.x - xPos)/width;
527 outPos.x = uint32_t(xRatio * fbWidth);
546 xRatio = (float)outPos.x/fbWidth;
551 outPos.x = uint32_t(xRatio * (float)extW);