Lines Matching full:coordinate
58 // gK is the transformation to map the canonical {-1,1} vertex coordinate system
59 // to the {0,gPreviewImageWidth[LR]} input image frame coordinate system before
129 // last frame mosaic into the current frame coordinate system.
269 // Compute the position of the current frame in the screen coordinate system
300 // the last frame's coordinate system into the coordinate system of the
344 // Km moves the coordinate system from openGL to image pixels so
346 // inv(Km) moves the coordinate system back to openGL normalized
421 // K is the transformation to map the canonical [-1,1] vertex coordinate
422 // system to the [0,w] image coordinate system before applying the given