Lines Matching full:spill
383 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
384 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
407 // We don't have a way to spill registers automatically
408 // spill depth and AA regs, when we know we may have to.
409 // build the spill list...
433 Spill spill(registerFile(), *this, spill_list);
459 CONTEXT_LOAD(s.reg, generated_vars.texture[i].spill[0]);
460 CONTEXT_LOAD(t.reg, generated_vars.texture[i].spill[1]);
610 CONTEXT_STORE(s.reg, generated_vars.texture[i].spill[0]);
611 CONTEXT_STORE(t.reg, generated_vars.texture[i].spill[1]);
675 CONTEXT_LOAD(s, generated_vars.texture[i].spill[0]);
676 CONTEXT_LOAD(t, generated_vars.texture[i].spill[1]);
685 CONTEXT_STORE(s, generated_vars.texture[i].spill[0]);
686 CONTEXT_STORE(t, generated_vars.texture[i].spill[1]);