/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/ |
omxVCM4P10_TransformDequantChromaDCFromPair.c | 79 int c00 = pData[0]; local 84 int d00 = c00 + c01; 85 int d01 = c00 - c01;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
PerturbFilter.java | 76 float c00 = arr[this.wrap(y - py, workSize) * workSize + this.wrap(x - px, workSize)];
local 81 float c0 = ShaderUtils.mix(c00, c01, noisex);
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/external/clang/test/CXX/lex/lex.charset/ |
p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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/external/skia/src/core/ |
SkFilterProc.cpp | 58 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 59 return c00; 61 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 62 uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2; 63 uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2; 66 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 67 uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1; 68 uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1; 71 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 72 uint32_t lo = (LO_PAIR(c00) + 3 * LO_PAIR(c01)) >> 2 158 uint32_t c00 = *a00; local 165 uint32_t c00 = *a00; local 172 uint32_t c00 = *a00; local 180 uint32_t c00 = *a00; local 187 uint32_t c00 = *a00; local 196 uint32_t c00 = *a00; local 205 uint32_t c00 = *a00; local 215 uint32_t c00 = *a00; local 222 uint32_t c00 = *a00; local 231 uint32_t c00 = *a00; local 240 uint32_t c00 = *a00; local 250 uint32_t c00 = *a00; local 257 uint32_t c00 = *a00; local 266 uint32_t c00 = *a00; local 275 uint32_t c00 = *a00; local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 399 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 402 float dudx = (c10.s - c00.s)*m_textureSpec.width / (float)viewportSize[0]; 403 float dvdy = (c01.t - c00.t)*m_textureSpec.height / (float)viewportSize[1];
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 706 Vec4 c00 = colors[v00]; local 728 const Vec4& t0 = tri ? c00 : c11;
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/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 455 const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*b0 + quad00.p11*a0*b0; local 461 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; 1410 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)), size); variable 1485 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)), size0); variable 1519 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)), size1); variable [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 716 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local [all...] |