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Searched
defs:CASESHADERTYPE_VERTEX
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp
97
CASESHADERTYPE_VERTEX
= 0,
107
case
CASESHADERTYPE_VERTEX
: return "highp";
128
const bool isVertexCase = shaderType ==
CASESHADERTYPE_VERTEX
;
130
const string vtxPrec = getShaderPrecision(
CASESHADERTYPE_VERTEX
);
172
, m_measurer (context.getRenderContext(), caseShaderType ==
CASESHADERTYPE_VERTEX
? gls::CASETYPE_VERTEX
281
const float unoptimizedRelevantResult = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
282
const float optimizedRelevantResult = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
283
const char* const relevantResultName = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? "vertex" : "fragment";
449
const bool isVertexCase = m_caseShaderType ==
CASESHADERTYPE_VERTEX
;
549
const bool isVertexCase = m_caseShaderType ==
CASESHADERTYPE_VERTEX
;
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp
97
CASESHADERTYPE_VERTEX
= 0,
107
case
CASESHADERTYPE_VERTEX
: return "highp";
128
const bool isVertexCase = shaderType ==
CASESHADERTYPE_VERTEX
;
130
const string vtxPrec = getShaderPrecision(
CASESHADERTYPE_VERTEX
);
175
, m_measurer (context.getRenderContext(), caseShaderType ==
CASESHADERTYPE_VERTEX
? gls::CASETYPE_VERTEX
284
const float unoptimizedRelevantResult = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
285
const float optimizedRelevantResult = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
286
const char* const relevantResultName = m_caseShaderType ==
CASESHADERTYPE_VERTEX
? "vertex" : "fragment";
451
const bool isVertexCase = m_caseShaderType ==
CASESHADERTYPE_VERTEX
;
560
const bool isVertexCase = m_caseShaderType ==
CASESHADERTYPE_VERTEX
;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp
299
CASESHADERTYPE_VERTEX
= 0,
794
case
CASESHADERTYPE_VERTEX
: return "vertex";
963
const int fragmentTexUnitsRequired = m_caseShaderType !=
CASESHADERTYPE_VERTEX
? numSamplerUniforms : 0;
[
all
...]
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