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    Searched defs:CASESHADERTYPE_VERTEX (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderOptimizationTests.cpp 97 CASESHADERTYPE_VERTEX = 0,
107 case CASESHADERTYPE_VERTEX: return "highp";
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX);
172 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
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  /external/deqp/modules/gles3/performance/
es3pShaderOptimizationTests.cpp 97 CASESHADERTYPE_VERTEX = 0,
107 case CASESHADERTYPE_VERTEX: return "highp";
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX;
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX);
175 , m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX
284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec;
285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec;
286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment";
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX;
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  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 299 CASESHADERTYPE_VERTEX = 0,
794 case CASESHADERTYPE_VERTEX: return "vertex";
963 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
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