1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include <cmath> 6 7 #include "include/v8stdint.h" 8 #include "src/base/logging.h" 9 #include "src/utils.h" 10 11 #include "src/dtoa.h" 12 13 #include "src/bignum-dtoa.h" 14 #include "src/double.h" 15 #include "src/fast-dtoa.h" 16 #include "src/fixed-dtoa.h" 17 18 namespace v8 { 19 namespace internal { 20 21 static BignumDtoaMode DtoaToBignumDtoaMode(DtoaMode dtoa_mode) { 22 switch (dtoa_mode) { 23 case DTOA_SHORTEST: return BIGNUM_DTOA_SHORTEST; 24 case DTOA_FIXED: return BIGNUM_DTOA_FIXED; 25 case DTOA_PRECISION: return BIGNUM_DTOA_PRECISION; 26 default: 27 UNREACHABLE(); 28 return BIGNUM_DTOA_SHORTEST; // To silence compiler. 29 } 30 } 31 32 33 void DoubleToAscii(double v, DtoaMode mode, int requested_digits, 34 Vector<char> buffer, int* sign, int* length, int* point) { 35 DCHECK(!Double(v).IsSpecial()); 36 DCHECK(mode == DTOA_SHORTEST || requested_digits >= 0); 37 38 if (Double(v).Sign() < 0) { 39 *sign = 1; 40 v = -v; 41 } else { 42 *sign = 0; 43 } 44 45 if (v == 0) { 46 buffer[0] = '0'; 47 buffer[1] = '\0'; 48 *length = 1; 49 *point = 1; 50 return; 51 } 52 53 if (mode == DTOA_PRECISION && requested_digits == 0) { 54 buffer[0] = '\0'; 55 *length = 0; 56 return; 57 } 58 59 bool fast_worked; 60 switch (mode) { 61 case DTOA_SHORTEST: 62 fast_worked = FastDtoa(v, FAST_DTOA_SHORTEST, 0, buffer, length, point); 63 break; 64 case DTOA_FIXED: 65 fast_worked = FastFixedDtoa(v, requested_digits, buffer, length, point); 66 break; 67 case DTOA_PRECISION: 68 fast_worked = FastDtoa(v, FAST_DTOA_PRECISION, requested_digits, 69 buffer, length, point); 70 break; 71 default: 72 UNREACHABLE(); 73 fast_worked = false; 74 } 75 if (fast_worked) return; 76 77 // If the fast dtoa didn't succeed use the slower bignum version. 78 BignumDtoaMode bignum_mode = DtoaToBignumDtoaMode(mode); 79 BignumDtoa(v, bignum_mode, requested_digits, buffer, length, point); 80 buffer[*length] = '\0'; 81 } 82 83 } } // namespace v8::internal 84