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  /external/v8/src/
hydrogen-removable-simulates.cc 25 // side effects to keep live ranges short.
46 // effects are never added to the merge list. The same reasoning holds for
163 // We don't use effects here.
164 class Effects : public ZoneObject {
166 explicit Effects(Zone* zone) { }
170 void Union(Effects* that, Zone* zone) { }
175 HFlowEngine<State, Effects> engine(graph(), zone());
typing.h 13 #include "src/effects.h"
42 typedef v8::internal::Effects<int, kNoVar> Effects;
58 Effects EnterEffects() {
effects.h 16 // A simple struct to represent (write) effects. A write is represented as a
21 // effects.
23 // There are two ways to compose effects: sequentially (they happen one after
62 // Classes encapsulating sets of effects on variables.
64 // Effects maps variables to effects and supports sequential and alternative
75 // We also (ab)use Effects/NestedEffects as a representation for abstract
76 // store typings. In that case, only definite effects are of interest.
78 template<class Var, class Base, class Effects>
104 void Seq(Effects that)
165 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider
282 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node
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