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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #ifndef LP_DEBUG_H
     30 #define LP_DEBUG_H
     31 
     32 #include "pipe/p_compiler.h"
     33 #include "util/u_debug.h"
     34 
     35 extern void
     36 st_print_current(void);
     37 
     38 
     39 #define DEBUG_PIPE      0x1
     40 #define DEBUG_TGSI      0x2
     41 #define DEBUG_TEX       0x4
     42 #define DEBUG_SETUP     0x10
     43 #define DEBUG_RAST      0x20
     44 #define DEBUG_QUERY     0x40
     45 #define DEBUG_SCREEN    0x80
     46 #define DEBUG_SHOW_TILES    0x200
     47 #define DEBUG_SHOW_SUBTILES 0x400
     48 #define DEBUG_COUNTERS      0x800
     49 #define DEBUG_SCENE         0x1000
     50 #define DEBUG_FENCE         0x2000
     51 #define DEBUG_MEM           0x4000
     52 #define DEBUG_FS            0x8000
     53 
     54 /* Performance flags.  These are active even on release builds.
     55  */
     56 #define PERF_TEX_MEM        0x1  	/* minimize texture cache footprint */
     57 #define PERF_NO_MIP_LINEAR  0x2  	/* MIP_FILTER_LINEAR ==> _NEAREST */
     58 #define PERF_NO_MIPMAPS     0x4  	/* MIP_FILTER_NONE always */
     59 #define PERF_NO_LINEAR      0x8  	/* FILTER_NEAREST always */
     60 #define PERF_NO_TEX         0x10  	/* sample white always */
     61 #define PERF_NO_BLEND       0x20  	/* disable blending */
     62 #define PERF_NO_DEPTH       0x40  	/* disable depth buffering entirely */
     63 #define PERF_NO_ALPHATEST   0x80  	/* disable alpha testing */
     64 
     65 
     66 extern int LP_PERF;
     67 
     68 #ifdef DEBUG
     69 extern int LP_DEBUG;
     70 #else
     71 #define LP_DEBUG 0
     72 #endif
     73 
     74 void st_debug_init( void );
     75 
     76 static INLINE void
     77 LP_DBG( unsigned flag, const char *fmt, ... )
     78 {
     79     if (LP_DEBUG & flag)
     80     {
     81         va_list args;
     82 
     83         va_start( args, fmt );
     84         debug_vprintf( fmt, args );
     85         va_end( args );
     86     }
     87 }
     88 
     89 
     90 #endif /* LP_DEBUG_H */
     91