1 #ifndef NV10_3D_XML 2 #define NV10_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - nv10_3d.xml ( 18437 bytes, from 2010-11-15 15:30:21) 12 - copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) 13 - nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) 14 - nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46) 15 - nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) 16 - nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) 17 18 Copyright (C) 2006-2010 by the following authors: 19 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet) 20 - Ben Skeggs (darktama, darktama_) 21 - B. R. <koala_br (at) users.sourceforge.net> (koala_br) 22 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn) 23 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr) 24 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik) 25 - Dmitry Baryshkov 26 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag) 27 - EdB <edb_ (at) users.sf.net> (edb_) 28 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling) 29 - Francisco Jerez <currojerez (at) riseup.net> (curro) 30 - imirkin <imirkin (at) users.sf.net> (imirkin) 31 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome) 32 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy) 33 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy) 34 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1) 35 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown) 36 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin) 37 - Mark Carey <mark.carey (at) gmail.com> (careym) 38 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c) 39 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman) 40 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata) 41 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen) 42 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter) 43 - Richard Hughes <hughsient (at) users.sf.net> (hughsient) 44 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar) 45 - Serge Martin 46 - Simon Raffeiner 47 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier) 48 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu) 49 - sturmflut <sturmflut (at) users.sf.net> (sturmflut) 50 - Sylvain Munaut <tnt (at) 246tNt.com> 51 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo) 52 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6) 53 - Younes Manton <younes.m (at) gmail.com> (ymanton) 54 55 Permission is hereby granted, free of charge, to any person obtaining 56 a copy of this software and associated documentation files (the 57 "Software"), to deal in the Software without restriction, including 58 without limitation the rights to use, copy, modify, merge, publish, 59 distribute, sublicense, and/or sell copies of the Software, and to 60 permit persons to whom the Software is furnished to do so, subject to 61 the following conditions: 62 63 The above copyright notice and this permission notice (including the 64 next paragraph) shall be included in all copies or substantial 65 portions of the Software. 66 67 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 68 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 69 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 70 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 71 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 72 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 73 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 74 */ 75 76 77 #define NV10_VERTEX_ATTR_POS 0x00000000 78 #define NV10_VERTEX_ATTR_COLOR0 0x00000001 79 #define NV10_VERTEX_ATTR_COLOR1 0x00000002 80 #define NV10_VERTEX_ATTR_TEX0 0x00000003 81 #define NV10_VERTEX_ATTR_TEX1 0x00000004 82 #define NV10_VERTEX_ATTR_NORMAL 0x00000005 83 #define NV10_VERTEX_ATTR_WEIGHT 0x00000006 84 #define NV10_VERTEX_ATTR_FOG 0x00000007 85 86 87 88 #define NV11_3D_FLIP_SET_READ 0x00000120 89 90 #define NV11_3D_FLIP_SET_WRITE 0x00000124 91 92 #define NV11_3D_FLIP_MAX 0x00000128 93 94 #define NV11_3D_FLIP_INCR_WRITE 0x0000012c 95 96 #define NV11_3D_FLIP_WAIT 0x00000130 97 98 #define NV10_3D_DMA_NOTIFY 0x00000180 99 100 #define NV10_3D_DMA_TEXTURE0 0x00000184 101 102 #define NV10_3D_DMA_TEXTURE1 0x00000188 103 104 #define NV10_3D_DMA_COLOR 0x00000194 105 106 #define NV10_3D_DMA_ZETA 0x00000198 107 108 #define NV10_3D_RT_HORIZ 0x00000200 109 #define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff 110 #define NV10_3D_RT_HORIZ_X__SHIFT 0 111 #define NV10_3D_RT_HORIZ_W__MASK 0xffff0000 112 #define NV10_3D_RT_HORIZ_W__SHIFT 16 113 114 #define NV10_3D_RT_VERT 0x00000204 115 #define NV10_3D_RT_VERT_Y__MASK 0x0000ffff 116 #define NV10_3D_RT_VERT_Y__SHIFT 0 117 #define NV10_3D_RT_VERT_H__MASK 0xffff0000 118 #define NV10_3D_RT_VERT_H__SHIFT 16 119 120 #define NV10_3D_RT_FORMAT 0x00000208 121 #define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00 122 #define NV10_3D_RT_FORMAT_TYPE__SHIFT 8 123 #define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 124 #define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 125 #define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030 126 #define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4 127 #define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000 128 #define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010 129 #define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f 130 #define NV10_3D_RT_FORMAT_COLOR__SHIFT 0 131 #define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 132 #define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 133 #define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 134 #define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009 135 136 #define NV10_3D_RT_PITCH 0x0000020c 137 #define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff 138 #define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 139 #define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 140 #define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 141 142 #define NV10_3D_COLOR_OFFSET 0x00000210 143 144 #define NV10_3D_ZETA_OFFSET 0x00000214 145 146 #define NV10_3D_UNK0290 0x00000290 147 148 #define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4 149 150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) 151 #define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 152 #define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 153 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff 154 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 155 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800 156 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 157 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 158 #define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000 159 160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) 161 #define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 162 #define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 163 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff 164 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 165 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800 166 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 167 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 168 #define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000 169 170 #define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300 171 172 #define NV10_3D_BLEND_FUNC_ENABLE 0x00000304 173 174 #define NV10_3D_CULL_FACE_ENABLE 0x00000308 175 176 #define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c 177 178 #define NV10_3D_DITHER_ENABLE 0x00000310 179 180 #define NV10_3D_LIGHTING_ENABLE 0x00000314 181 182 #define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318 183 184 #define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c 185 186 #define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320 187 188 #define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324 189 190 #define NV10_3D_STENCIL_ENABLE 0x0000032c 191 192 #define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 193 194 #define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 195 196 #define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 197 198 #define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c 199 #define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 200 #define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 201 #define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 202 #define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 203 #define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 204 #define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 205 #define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 206 #define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 207 208 #define NV10_3D_ALPHA_FUNC_REF 0x00000340 209 210 #define NV10_3D_BLEND_FUNC_SRC 0x00000344 211 #define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000 212 #define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001 213 #define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 214 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 215 #define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 216 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 217 #define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 218 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 219 #define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 220 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 221 #define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 222 #define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 223 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 224 #define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 225 #define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 226 227 #define NV10_3D_BLEND_FUNC_DST 0x00000348 228 #define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000 229 #define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001 230 #define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 231 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 232 #define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 233 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 234 #define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 235 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 236 #define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 237 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 238 #define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 239 #define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 240 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 241 #define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 242 #define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 243 244 #define NV10_3D_BLEND_COLOR 0x0000034c 245 #define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff 246 #define NV10_3D_BLEND_COLOR_B__SHIFT 0 247 #define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00 248 #define NV10_3D_BLEND_COLOR_G__SHIFT 8 249 #define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000 250 #define NV10_3D_BLEND_COLOR_R__SHIFT 16 251 #define NV10_3D_BLEND_COLOR_A__MASK 0xff000000 252 #define NV10_3D_BLEND_COLOR_A__SHIFT 24 253 254 #define NV10_3D_BLEND_EQUATION 0x00000350 255 #define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 256 #define NV10_3D_BLEND_EQUATION_MIN 0x00008007 257 #define NV10_3D_BLEND_EQUATION_MAX 0x00008008 258 #define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a 259 #define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b 260 261 #define NV10_3D_DEPTH_FUNC 0x00000354 262 #define NV10_3D_DEPTH_FUNC_NEVER 0x00000200 263 #define NV10_3D_DEPTH_FUNC_LESS 0x00000201 264 #define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202 265 #define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203 266 #define NV10_3D_DEPTH_FUNC_GREATER 0x00000204 267 #define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 268 #define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206 269 #define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207 270 271 #define NV10_3D_COLOR_MASK 0x00000358 272 #define NV10_3D_COLOR_MASK_B 0x00000001 273 #define NV10_3D_COLOR_MASK_G 0x00000100 274 #define NV10_3D_COLOR_MASK_R 0x00010000 275 #define NV10_3D_COLOR_MASK_A 0x01000000 276 277 #define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c 278 279 #define NV10_3D_STENCIL_MASK 0x00000360 280 281 #define NV10_3D_STENCIL_FUNC_FUNC 0x00000364 282 #define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 283 #define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 284 #define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 285 #define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 286 #define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 287 #define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 288 #define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 289 #define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 290 291 #define NV10_3D_STENCIL_FUNC_REF 0x00000368 292 293 #define NV10_3D_STENCIL_FUNC_MASK 0x0000036c 294 295 #define NV10_3D_STENCIL_OP_FAIL 0x00000370 296 #define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000 297 #define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a 298 #define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 299 #define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 300 #define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02 301 #define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03 302 #define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 303 #define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 304 305 #define NV10_3D_STENCIL_OP_ZFAIL 0x00000374 306 #define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 307 #define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a 308 #define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 309 #define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 310 #define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 311 #define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 312 #define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 313 #define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 314 315 #define NV10_3D_STENCIL_OP_ZPASS 0x00000378 316 #define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 317 #define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a 318 #define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 319 #define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 320 #define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 321 #define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 322 #define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 323 #define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 324 325 #define NV10_3D_SHADE_MODEL 0x0000037c 326 #define NV10_3D_SHADE_MODEL_FLAT 0x00001d00 327 #define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01 328 329 #define NV10_3D_LINE_WIDTH 0x00000380 330 331 #define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384 332 333 #define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388 334 335 #define NV10_3D_POLYGON_MODE_FRONT 0x0000038c 336 #define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 337 #define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 338 #define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 339 340 #define NV10_3D_POLYGON_MODE_BACK 0x00000390 341 #define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00 342 #define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01 343 #define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02 344 345 #define NV10_3D_DEPTH_RANGE_NEAR 0x00000394 346 347 #define NV10_3D_DEPTH_RANGE_FAR 0x00000398 348 349 #define NV10_3D_CULL_FACE 0x0000039c 350 #define NV10_3D_CULL_FACE_FRONT 0x00000404 351 #define NV10_3D_CULL_FACE_BACK 0x00000405 352 #define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 353 354 #define NV10_3D_FRONT_FACE 0x000003a0 355 #define NV10_3D_FRONT_FACE_CW 0x00000900 356 #define NV10_3D_FRONT_FACE_CCW 0x00000901 357 358 359 #define NV10_3D_VERTEX_POS_3F 0x00000c00 360 361 362 #define NV10_3D_VERTEX_POS_3F_X 0x00000c00 363 364 #define NV10_3D_VERTEX_POS_3F_Y 0x00000c04 365 366 #define NV10_3D_VERTEX_POS_3F_Z 0x00000c08 367 368 #define NV10_3D_VERTEX_POS_4F 0x00000c18 369 370 371 #define NV10_3D_VERTEX_POS_4F_X 0x00000c18 372 373 #define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c 374 375 #define NV10_3D_VERTEX_POS_4F_Z 0x00000c20 376 377 #define NV10_3D_VERTEX_POS_4F_W 0x00000c24 378 379 #define NV10_3D_VERTEX_NOR_3F 0x00000c30 380 381 382 #define NV10_3D_VERTEX_NOR_3F_X 0x00000c30 383 384 #define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34 385 386 #define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38 387 388 #define NV10_3D_VERTEX_NOR_3I 0x00000c30 389 390 391 #define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30 392 #define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff 393 #define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 394 #define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 395 #define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 396 397 #define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34 398 #define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff 399 #define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 400 401 #define NV10_3D_VERTEX_COL_4F 0x00000c50 402 403 404 #define NV10_3D_VERTEX_COL_4F_R 0x00000c50 405 406 #define NV10_3D_VERTEX_COL_4F_G 0x00000c54 407 408 #define NV10_3D_VERTEX_COL_4F_B 0x00000c58 409 410 #define NV10_3D_VERTEX_COL_4F_A 0x00000c5c 411 412 #define NV10_3D_VERTEX_COL_3F 0x00000c60 413 414 415 #define NV10_3D_VERTEX_COL_3F_R 0x00000c60 416 417 #define NV10_3D_VERTEX_COL_3F_G 0x00000c64 418 419 #define NV10_3D_VERTEX_COL_3F_B 0x00000c68 420 421 #define NV10_3D_VERTEX_COL_4I 0x00000c6c 422 #define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff 423 #define NV10_3D_VERTEX_COL_4I_R__SHIFT 0 424 #define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 425 #define NV10_3D_VERTEX_COL_4I_G__SHIFT 8 426 #define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 427 #define NV10_3D_VERTEX_COL_4I_B__SHIFT 16 428 #define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000 429 #define NV10_3D_VERTEX_COL_4I_A__SHIFT 24 430 431 #define NV10_3D_VERTEX_COL2_3F 0x00000c80 432 433 434 #define NV10_3D_VERTEX_COL2_3F_R 0x00000c80 435 436 #define NV10_3D_VERTEX_COL2_3F_G 0x00000c84 437 438 #define NV10_3D_VERTEX_COL2_3F_B 0x00000c88 439 440 #define NV10_3D_VERTEX_COL2_3I 0x00000c8c 441 #define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff 442 #define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0 443 #define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 444 #define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8 445 #define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 446 #define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16 447 448 #define NV10_3D_VERTEX_TX0_2F 0x00000c90 449 450 451 #define NV10_3D_VERTEX_TX0_2F_S 0x00000c90 452 453 #define NV10_3D_VERTEX_TX0_2F_T 0x00000c94 454 455 #define NV10_3D_VERTEX_TX0_2I 0x00000c98 456 #define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff 457 #define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0 458 #define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 459 #define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16 460 461 #define NV10_3D_VERTEX_TX0_4F 0x00000ca0 462 463 464 #define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0 465 466 #define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4 467 468 #define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8 469 470 #define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac 471 472 #define NV10_3D_VERTEX_TX0_4I 0x00000cb0 473 474 475 #define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0 476 #define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff 477 #define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 478 #define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 479 #define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 480 481 #define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4 482 #define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff 483 #define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 484 #define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 485 #define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 486 487 #define NV10_3D_VERTEX_TX1_2F 0x00000cb8 488 489 490 #define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8 491 492 #define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc 493 494 #define NV10_3D_VERTEX_TX1_2I 0x00000cc0 495 #define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff 496 #define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0 497 #define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 498 #define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16 499 500 #define NV10_3D_VERTEX_TX1_4F 0x00000cc8 501 502 503 #define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8 504 505 #define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc 506 507 #define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0 508 509 #define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4 510 511 #define NV10_3D_VERTEX_TX1_4I 0x00000cd8 512 513 514 #define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8 515 #define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff 516 #define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 517 #define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 518 #define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 519 520 #define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc 521 #define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff 522 #define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 523 #define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 524 #define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 525 526 #define NV10_3D_VERTEX_FOG_1F 0x00000ce0 527 528 #define NV10_3D_VERTEX_WGH_1F 0x00000ce4 529 530 #define NV10_3D_EDGEFLAG_ENABLE 0x00000cec 531 532 533 #define NV10_3D_DMA_VTXBUF 0x0000018c 534 535 #define NV10_3D_VTXBUF_VALIDATE 0x00000cf0 536 537 538 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) 539 540 #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) 541 #define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f 542 #define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0 543 #define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000 544 #define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001 545 #define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002 546 #define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004 547 #define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0 548 #define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4 549 #define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 550 #define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8 551 #define NV10_3D_VTXBUF_FMT_HOMOGENEOUS 0x01000000 552 553 #define NV10_3D_VERTEX_BEGIN_END 0x00000dfc 554 #define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000 555 #define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001 556 #define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002 557 #define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 558 #define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 559 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 560 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 561 #define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 562 #define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008 563 #define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 564 #define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a 565 566 #define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00 567 #define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff 568 #define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 569 #define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 570 #define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 571 572 #define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100 573 574 #define NV10_3D_VTXBUF_BEGIN_END 0x000013fc 575 #define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000 576 #define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001 577 #define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002 578 #define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003 579 #define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004 580 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005 581 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006 582 #define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007 583 #define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008 584 #define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009 585 #define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a 586 587 #define NV10_3D_VTXBUF_BATCH 0x00001400 588 #define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff 589 #define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0 590 #define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000 591 #define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24 592 593 #define NV10_3D_VTXBUF_DATA 0x00001800 594 595 596 #define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328 597 598 #define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8 599 #define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001 600 #define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002 601 #define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004 602 603 604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) 605 #define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 606 #define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010 607 608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) 609 #define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 610 #define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c 611 612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) 613 #define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004 614 #define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010 615 616 #define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8 617 618 619 #define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8 620 621 #define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec 622 623 #define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0 624 625 #define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4 626 627 628 #define NV10_3D_LIGHT_MODEL 0x00000294 629 #define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001 630 #define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002 631 #define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000 632 633 #define NV10_3D_COLOR_MATERIAL 0x00000298 634 #define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001 635 #define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002 636 #define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004 637 #define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008 638 639 #define NV10_3D_MATERIAL_FACTOR 0x000003a8 640 641 642 #define NV10_3D_MATERIAL_FACTOR_R 0x000003a8 643 644 #define NV10_3D_MATERIAL_FACTOR_G 0x000003ac 645 646 #define NV10_3D_MATERIAL_FACTOR_B 0x000003b0 647 648 #define NV10_3D_MATERIAL_FACTOR_A 0x000003b4 649 650 #define NV10_3D_NORMALIZE_ENABLE 0x000003a4 651 652 #define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 653 654 #define NV10_3D_ENABLED_LIGHTS 0x000003bc 655 #define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003 656 #define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0 657 #define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 658 #define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 659 #define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 660 #define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 661 #define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c 662 #define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2 663 #define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 664 #define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 665 #define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 666 #define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c 667 #define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030 668 #define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4 669 #define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 670 #define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 671 #define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 672 #define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 673 #define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 674 #define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6 675 #define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 676 #define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 677 #define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 678 #define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 679 #define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300 680 #define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8 681 #define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 682 #define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 683 #define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 684 #define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 685 #define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 686 #define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10 687 #define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 688 #define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 689 #define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 690 #define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 691 #define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000 692 #define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12 693 #define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 694 #define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 695 #define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 696 #define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 697 #define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 698 #define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14 699 #define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 700 #define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 701 #define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 702 #define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 703 704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) 705 #define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004 706 #define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006 707 708 #define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4 709 710 711 #define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4 712 713 #define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8 714 715 #define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc 716 717 #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) 718 #define NV10_3D_LIGHT__ESIZE 0x00000080 719 #define NV10_3D_LIGHT__LEN 0x00000008 720 721 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) 722 723 724 #define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0)) 725 726 #define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0)) 727 728 #define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0)) 729 730 #define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0)) 731 732 733 #define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0)) 734 735 #define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0)) 736 737 #define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0)) 738 739 #define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0)) 740 741 742 #define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0)) 743 744 #define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0)) 745 746 #define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0)) 747 748 #define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0)) 749 750 751 #define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0)) 752 753 #define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0)) 754 755 #define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0)) 756 757 #define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0)) 758 759 760 #define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0)) 761 762 #define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0)) 763 764 #define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0)) 765 766 #define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1)) 767 #define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 768 #define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 769 770 #define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0)) 771 772 773 #define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0)) 774 775 #define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0)) 776 777 #define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0)) 778 779 #define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0)) 780 781 #define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0)) 782 783 #define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0)) 784 785 #define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0)) 786 787 788 #define NV10_3D_FOG_MODE 0x0000029c 789 #define NV10_3D_FOG_MODE_LINEAR 0x00002601 790 #define NV10_3D_FOG_MODE_EXP 0x00000800 791 #define NV10_3D_FOG_MODE_EXP_ABS 0x00000802 792 #define NV10_3D_FOG_MODE_EXP2 0x00000803 793 794 #define NV10_3D_FOG_COORD 0x000002a0 795 #define NV10_3D_FOG_COORD_FOG 0x00000000 796 #define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001 797 #define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 798 #define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 799 800 #define NV10_3D_FOG_ENABLE 0x000002a4 801 802 #define NV10_3D_FOG_COLOR 0x000002a8 803 #define NV10_3D_FOG_COLOR_R__MASK 0x000000ff 804 #define NV10_3D_FOG_COLOR_R__SHIFT 0 805 #define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00 806 #define NV10_3D_FOG_COLOR_G__SHIFT 8 807 #define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000 808 #define NV10_3D_FOG_COLOR_B__SHIFT 16 809 #define NV10_3D_FOG_COLOR_A__MASK 0xff000000 810 #define NV10_3D_FOG_COLOR_A__SHIFT 24 811 812 #define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0)) 813 #define NV10_3D_FOG_COEFF__ESIZE 0x00000004 814 #define NV10_3D_FOG_COEFF__LEN 0x00000003 815 816 817 818 #define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) 819 #define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004 820 #define NV10_3D_TEX_GEN_MODE__LEN 0x00000004 821 #define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000 822 #define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 823 #define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 824 #define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 825 #define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 826 #define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 827 828 829 #define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) 830 #define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010 831 #define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004 832 833 #define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) 834 835 #define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1)) 836 837 #define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1)) 838 839 #define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1)) 840 841 #define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0)) 842 #define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 843 #define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002 844 845 846 #define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1)) 847 #define NV10_3D_TEX_MATRIX__ESIZE 0x00000004 848 #define NV10_3D_TEX_MATRIX__LEN 0x00000010 849 850 #define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0)) 851 #define NV10_3D_TEX__ESIZE 0x00000004 852 #define NV10_3D_TEX__LEN 0x00000002 853 854 #define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0)) 855 856 #define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0)) 857 #define NV10_3D_TEX_FORMAT_DMA0 0x00000001 858 #define NV10_3D_TEX_FORMAT_DMA1 0x00000002 859 #define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004 860 #define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80 861 #define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7 862 #define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000 863 #define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080 864 #define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100 865 #define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200 866 #define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280 867 #define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300 868 #define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380 869 #define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580 870 #define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 871 #define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 872 #define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780 873 #define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 874 #define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 875 #define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 876 #define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980 877 #define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000 878 #define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000 879 #define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16 880 #define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000 881 #define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20 882 #define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000 883 #define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24 884 #define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000 885 #define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 886 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 887 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 888 #define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000 889 #define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000 890 #define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28 891 #define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000 892 #define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 893 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 894 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 895 #define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000 896 897 #define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0)) 898 #define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f 899 #define NV10_3D_TEX_ENABLE_CULL__SHIFT 0 900 #define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000 901 #define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003 902 #define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004 903 #define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030 904 #define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4 905 #define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 906 #define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 907 #define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 908 #define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 909 #define NV10_3D_TEX_ENABLE_ENABLE 0x40000000 910 911 #define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0)) 912 #define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 913 #define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 914 915 #define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0)) 916 #define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff 917 #define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0 918 #define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 919 #define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16 920 921 #define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0)) 922 #define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 923 #define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 924 #define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000 925 #define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24 926 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000 927 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000 928 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 929 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 930 #define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 931 #define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 932 #define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000 933 #define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28 934 #define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000 935 #define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000 936 937 #define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0)) 938 939 940 941 #define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) 942 #define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f 943 #define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 944 #define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 945 #define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 946 #define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 947 #define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 948 #define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 949 #define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 950 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 951 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 952 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a 953 #define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b 954 #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c 955 #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d 956 #define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 957 #define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f 958 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 959 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 960 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 961 #define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 962 #define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 963 #define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 964 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 965 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 966 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 967 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 968 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 969 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 970 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 971 #define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 972 #define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 973 #define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 974 #define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 975 #define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 976 #define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 977 #define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 978 #define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 979 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 980 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 981 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 982 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 983 #define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 984 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 985 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 986 #define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 987 #define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 988 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 989 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 990 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 991 #define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 992 #define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 993 #define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 994 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 995 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 996 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 997 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 998 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 999 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1000 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1001 #define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 1002 #define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 1003 #define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 1004 #define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 1005 #define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 1006 #define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 1007 #define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 1008 #define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 1009 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 1010 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 1011 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 1012 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 1013 #define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 1014 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 1015 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 1016 #define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1017 #define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 1018 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 1019 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 1020 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 1021 #define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 1022 #define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 1023 #define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 1024 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1025 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 1026 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 1027 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 1028 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1029 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1030 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1031 #define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 1032 #define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 1033 #define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 1034 #define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 1035 #define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 1036 #define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 1037 #define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 1038 #define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 1039 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 1040 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 1041 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 1042 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 1043 #define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 1044 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 1045 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 1046 #define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1047 #define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 1048 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 1049 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 1050 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 1051 #define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 1052 #define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 1053 #define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 1054 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1055 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 1056 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 1057 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 1058 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1059 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1060 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1061 #define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 1062 1063 #define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0)) 1064 #define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f 1065 #define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0 1066 #define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 1067 #define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 1068 #define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 1069 #define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 1070 #define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 1071 #define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 1072 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 1073 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 1074 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a 1075 #define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b 1076 #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c 1077 #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d 1078 #define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1079 #define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f 1080 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 1081 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 1082 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 1083 #define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 1084 #define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 1085 #define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 1086 #define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 1087 #define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 1088 #define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 1089 #define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 1090 #define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 1091 #define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 1092 #define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 1093 #define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 1094 #define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 1095 #define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8 1096 #define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 1097 #define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 1098 #define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 1099 #define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 1100 #define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 1101 #define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 1102 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 1103 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 1104 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 1105 #define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 1106 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 1107 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 1108 #define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1109 #define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 1110 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 1111 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 1112 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 1113 #define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 1114 #define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 1115 #define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 1116 #define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 1117 #define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 1118 #define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 1119 #define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 1120 #define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 1121 #define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1122 #define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1123 #define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 1124 #define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 1125 #define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16 1126 #define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 1127 #define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 1128 #define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 1129 #define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 1130 #define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 1131 #define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 1132 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 1133 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 1134 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 1135 #define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 1136 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 1137 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 1138 #define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1139 #define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 1140 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 1141 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 1142 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 1143 #define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 1144 #define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 1145 #define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 1146 #define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1147 #define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 1148 #define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 1149 #define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 1150 #define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1151 #define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1152 #define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1153 #define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 1154 #define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 1155 #define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24 1156 #define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 1157 #define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 1158 #define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 1159 #define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 1160 #define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 1161 #define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 1162 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 1163 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 1164 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 1165 #define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 1166 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 1167 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 1168 #define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1169 #define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 1170 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 1171 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 1172 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 1173 #define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 1174 #define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 1175 #define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 1176 #define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1177 #define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 1178 #define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 1179 #define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 1180 #define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1181 #define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1182 #define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1183 #define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 1184 1185 #define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0)) 1186 #define NV10_3D_RC_COLOR_B__MASK 0x000000ff 1187 #define NV10_3D_RC_COLOR_B__SHIFT 0 1188 #define NV10_3D_RC_COLOR_G__MASK 0x0000ff00 1189 #define NV10_3D_RC_COLOR_G__SHIFT 8 1190 #define NV10_3D_RC_COLOR_R__MASK 0x00ff0000 1191 #define NV10_3D_RC_COLOR_R__SHIFT 16 1192 #define NV10_3D_RC_COLOR_A__MASK 0xff000000 1193 #define NV10_3D_RC_COLOR_A__SHIFT 24 1194 1195 #define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0)) 1196 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f 1197 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 1198 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 1199 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1200 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1201 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 1202 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1203 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1204 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 1205 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 1206 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a 1207 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b 1208 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c 1209 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d 1210 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1211 #define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f 1212 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 1213 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 1214 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 1215 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1216 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1217 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 1218 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1219 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1220 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 1221 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 1222 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 1223 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 1224 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 1225 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 1226 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1227 #define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 1228 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 1229 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 1230 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 1231 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1232 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1233 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 1234 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1235 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1236 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 1237 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 1238 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 1239 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 1240 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 1241 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 1242 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1243 #define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 1244 #define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 1245 #define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 1246 #define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 1247 #define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 1248 #define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 1249 #define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 1250 #define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1251 #define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 1252 #define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 1253 #define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 1254 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 1255 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 1256 #define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 1257 1258 #define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0)) 1259 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f 1260 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 1261 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 1262 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1263 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1264 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 1265 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1266 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1267 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 1268 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 1269 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a 1270 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b 1271 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c 1272 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d 1273 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1274 #define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f 1275 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 1276 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 1277 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 1278 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1279 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1280 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 1281 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1282 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1283 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 1284 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 1285 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 1286 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 1287 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 1288 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 1289 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1290 #define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 1291 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 1292 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 1293 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 1294 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1295 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1296 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 1297 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1298 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1299 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 1300 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 1301 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 1302 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 1303 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 1304 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 1305 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1306 #define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 1307 #define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 1308 #define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 1309 #define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000 1310 #define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 1311 #define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15 1312 #define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 1313 #define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1314 #define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 1315 #define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16 1316 #define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 1317 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 1318 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 1319 #define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 1320 #define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000 1321 #define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27 1322 1323 #define NV10_3D_RC_FINAL0 0x00000288 1324 #define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f 1325 #define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0 1326 #define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 1327 #define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 1328 #define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 1329 #define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 1330 #define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 1331 #define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 1332 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 1333 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 1334 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a 1335 #define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b 1336 #define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c 1337 #define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d 1338 #define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1339 #define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f 1340 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 1341 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 1342 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 1343 #define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 1344 #define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 1345 #define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5 1346 #define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 1347 #define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 1348 #define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 1349 #define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 1350 #define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 1351 #define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 1352 #define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 1353 #define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 1354 #define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 1355 #define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8 1356 #define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 1357 #define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 1358 #define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 1359 #define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 1360 #define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 1361 #define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 1362 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 1363 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 1364 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 1365 #define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 1366 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 1367 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 1368 #define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1369 #define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 1370 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 1371 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 1372 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 1373 #define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 1374 #define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 1375 #define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13 1376 #define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 1377 #define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 1378 #define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 1379 #define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 1380 #define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 1381 #define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1382 #define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 1383 #define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 1384 #define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 1385 #define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16 1386 #define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 1387 #define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 1388 #define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 1389 #define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 1390 #define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 1391 #define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 1392 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 1393 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 1394 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 1395 #define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 1396 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 1397 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 1398 #define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1399 #define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 1400 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 1401 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 1402 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 1403 #define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 1404 #define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 1405 #define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21 1406 #define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1407 #define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 1408 #define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 1409 #define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 1410 #define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1411 #define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1412 #define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1413 #define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 1414 #define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 1415 #define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24 1416 #define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 1417 #define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 1418 #define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 1419 #define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 1420 #define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 1421 #define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 1422 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 1423 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 1424 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 1425 #define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 1426 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 1427 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 1428 #define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1429 #define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 1430 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 1431 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 1432 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 1433 #define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 1434 #define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 1435 #define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29 1436 #define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1437 #define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 1438 #define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 1439 #define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 1440 #define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1441 #define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1442 #define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1443 #define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 1444 1445 #define NV10_3D_RC_FINAL1 0x0000028c 1446 #define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 1447 #define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 1448 #define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8 1449 #define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 1450 #define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 1451 #define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 1452 #define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 1453 #define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 1454 #define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 1455 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 1456 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 1457 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 1458 #define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 1459 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 1460 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 1461 #define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1462 #define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 1463 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 1464 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 1465 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 1466 #define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 1467 #define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 1468 #define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13 1469 #define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 1470 #define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 1471 #define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 1472 #define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 1473 #define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 1474 #define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 1475 #define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 1476 #define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 1477 #define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 1478 #define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16 1479 #define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 1480 #define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 1481 #define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 1482 #define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 1483 #define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 1484 #define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 1485 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 1486 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 1487 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 1488 #define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 1489 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 1490 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 1491 #define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1492 #define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 1493 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 1494 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 1495 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 1496 #define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 1497 #define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 1498 #define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21 1499 #define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 1500 #define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 1501 #define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 1502 #define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 1503 #define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 1504 #define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1505 #define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 1506 #define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 1507 #define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 1508 #define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24 1509 #define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 1510 #define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 1511 #define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 1512 #define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 1513 #define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 1514 #define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 1515 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 1516 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 1517 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 1518 #define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 1519 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 1520 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 1521 #define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1522 #define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 1523 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 1524 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 1525 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 1526 #define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 1527 #define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 1528 #define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29 1529 #define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 1530 #define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 1531 #define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 1532 #define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 1533 #define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 1534 #define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1535 #define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 1536 #define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 1537 1538 1539 #define NV17_3D_DMA_HIERZ 0x000001b0 1540 1541 #define NV17_3D_HIERZ_PITCH 0x00000d5c 1542 1543 #define NV17_3D_HIERZ_OFFSET 0x00000d60 1544 1545 #define NV17_3D_HIERZ_FILL_VALUE 0x00000d68 1546 1547 #define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c 1548 1549 #define NV17_3D_UNK0D74 0x00000d74 1550 1551 #define NV17_3D_UNK0D84 0x00000d84 1552 1553 1554 #define NV17_3D_HIERZ_WINDOW 0x00001638 1555 1556 1557 #define NV17_3D_HIERZ_WINDOW_X 0x00001638 1558 1559 #define NV17_3D_HIERZ_WINDOW_Y 0x0000163c 1560 1561 #define NV17_3D_HIERZ_WINDOW_Z 0x00001640 1562 1563 #define NV17_3D_HIERZ_WINDOW_W 0x00001644 1564 1565 #define NV17_3D_HIERZ_ENABLE 0x00001658 1566 1567 1568 #define NV17_3D_UNK01AC 0x000001ac 1569 1570 #define NV17_3D_UNK0258 0x00000258 1571 1572 #define NV17_3D_UNK025C 0x0000025c 1573 1574 #define NV10_3D_UNK0290 0x00000290 1575 1576 #define NV17_3D_COLOR_MASK_ENABLE 0x000002bc 1577 1578 #define NV10_3D_UNK03F0 0x000003f0 1579 1580 #define NV10_3D_UNK03F4 0x000003f4 1581 1582 #define NV17_3D_ZCLEAR_ENABLE 0x000003f8 1583 1584 #define NV17_3D_ZCLEAR_VALUE 0x000003fc 1585 #define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00 1586 #define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8 1587 #define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff 1588 #define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0 1589 1590 #define NV10_3D_POINT_SIZE 0x000003ec 1591 1592 #define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0)) 1593 #define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004 1594 #define NV10_3D_POINT_PARAMETER__LEN 0x00000008 1595 1596 #define NV11_3D_COLOR_LOGIC_OP 0x00000d40 1597 1598 #define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 1599 1600 #define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44 1601 #define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 1602 #define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 1603 #define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 1604 #define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 1605 #define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 1606 #define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 1607 #define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 1608 #define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 1609 #define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 1610 #define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 1611 #define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a 1612 #define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b 1613 #define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c 1614 #define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d 1615 #define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e 1616 #define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f 1617 1618 1619 #endif /* NV10_3D_XML */ 1620