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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.annotation.NonNull;
     20 import android.annotation.SystemApi;
     21 import android.app.Presentation;
     22 import android.content.Context;
     23 import android.content.pm.ActivityInfo;
     24 import android.graphics.PixelFormat;
     25 import android.graphics.Rect;
     26 import android.os.IBinder;
     27 import android.os.Parcel;
     28 import android.os.Parcelable;
     29 import android.text.TextUtils;
     30 import android.util.Log;
     31 
     32 
     33 /**
     34  * The interface that apps use to talk to the window manager.
     35  * <p>
     36  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
     37  * </p><p>
     38  * Each window manager instance is bound to a particular {@link Display}.
     39  * To obtain a {@link WindowManager} for a different display, use
     40  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
     41  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
     42  * to get the WindowManager.
     43  * </p><p>
     44  * The simplest way to show a window on another display is to create a
     45  * {@link Presentation}.  The presentation will automatically obtain a
     46  * {@link WindowManager} and {@link Context} for that display.
     47  * </p>
     48  *
     49  * @see android.content.Context#getSystemService
     50  * @see android.content.Context#WINDOW_SERVICE
     51  */
     52 public interface WindowManager extends ViewManager {
     53     /**
     54      * Exception that is thrown when trying to add view whose
     55      * {@link LayoutParams} {@link LayoutParams#token}
     56      * is invalid.
     57      */
     58     public static class BadTokenException extends RuntimeException {
     59         public BadTokenException() {
     60         }
     61 
     62         public BadTokenException(String name) {
     63             super(name);
     64         }
     65     }
     66 
     67     /**
     68      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
     69      * be found. See {@link android.app.Presentation} for more information on secondary displays.
     70      */
     71     public static class InvalidDisplayException extends RuntimeException {
     72         public InvalidDisplayException() {
     73         }
     74 
     75         public InvalidDisplayException(String name) {
     76             super(name);
     77         }
     78     }
     79 
     80     /**
     81      * Returns the {@link Display} upon which this {@link WindowManager} instance
     82      * will create new windows.
     83      * <p>
     84      * Despite the name of this method, the display that is returned is not
     85      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
     86      * The returned display could instead be a secondary display that this
     87      * window manager instance is managing.  Think of it as the display that
     88      * this {@link WindowManager} instance uses by default.
     89      * </p><p>
     90      * To create windows on a different display, you need to obtain a
     91      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
     92      * class documentation for more information.)
     93      * </p>
     94      *
     95      * @return The display that this window manager is managing.
     96      */
     97     public Display getDefaultDisplay();
     98 
     99     /**
    100      * Special variation of {@link #removeView} that immediately invokes
    101      * the given view hierarchy's {@link View#onDetachedFromWindow()
    102      * View.onDetachedFromWindow()} methods before returning.  This is not
    103      * for normal applications; using it correctly requires great care.
    104      *
    105      * @param view The view to be removed.
    106      */
    107     public void removeViewImmediate(View view);
    108 
    109     public static class LayoutParams extends ViewGroup.LayoutParams
    110             implements Parcelable {
    111         /**
    112          * X position for this window.  With the default gravity it is ignored.
    113          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
    114          * {@link Gravity#END} it provides an offset from the given edge.
    115          */
    116         @ViewDebug.ExportedProperty
    117         public int x;
    118 
    119         /**
    120          * Y position for this window.  With the default gravity it is ignored.
    121          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
    122          * an offset from the given edge.
    123          */
    124         @ViewDebug.ExportedProperty
    125         public int y;
    126 
    127         /**
    128          * Indicates how much of the extra space will be allocated horizontally
    129          * to the view associated with these LayoutParams. Specify 0 if the view
    130          * should not be stretched. Otherwise the extra pixels will be pro-rated
    131          * among all views whose weight is greater than 0.
    132          */
    133         @ViewDebug.ExportedProperty
    134         public float horizontalWeight;
    135 
    136         /**
    137          * Indicates how much of the extra space will be allocated vertically
    138          * to the view associated with these LayoutParams. Specify 0 if the view
    139          * should not be stretched. Otherwise the extra pixels will be pro-rated
    140          * among all views whose weight is greater than 0.
    141          */
    142         @ViewDebug.ExportedProperty
    143         public float verticalWeight;
    144 
    145         /**
    146          * The general type of window.  There are three main classes of
    147          * window types:
    148          * <ul>
    149          * <li> <strong>Application windows</strong> (ranging from
    150          * {@link #FIRST_APPLICATION_WINDOW} to
    151          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
    152          * windows.  For these types of windows, the {@link #token} must be
    153          * set to the token of the activity they are a part of (this will
    154          * normally be done for you if {@link #token} is null).
    155          * <li> <strong>Sub-windows</strong> (ranging from
    156          * {@link #FIRST_SUB_WINDOW} to
    157          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
    158          * window.  For these types of windows, the {@link #token} must be
    159          * the token of the window it is attached to.
    160          * <li> <strong>System windows</strong> (ranging from
    161          * {@link #FIRST_SYSTEM_WINDOW} to
    162          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
    163          * use by the system for specific purposes.  They should not normally
    164          * be used by applications, and a special permission is required
    165          * to use them.
    166          * </ul>
    167          *
    168          * @see #TYPE_BASE_APPLICATION
    169          * @see #TYPE_APPLICATION
    170          * @see #TYPE_APPLICATION_STARTING
    171          * @see #TYPE_APPLICATION_PANEL
    172          * @see #TYPE_APPLICATION_MEDIA
    173          * @see #TYPE_APPLICATION_SUB_PANEL
    174          * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL
    175          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
    176          * @see #TYPE_STATUS_BAR
    177          * @see #TYPE_SEARCH_BAR
    178          * @see #TYPE_PHONE
    179          * @see #TYPE_SYSTEM_ALERT
    180          * @see #TYPE_TOAST
    181          * @see #TYPE_SYSTEM_OVERLAY
    182          * @see #TYPE_PRIORITY_PHONE
    183          * @see #TYPE_STATUS_BAR_PANEL
    184          * @see #TYPE_SYSTEM_DIALOG
    185          * @see #TYPE_KEYGUARD_DIALOG
    186          * @see #TYPE_SYSTEM_ERROR
    187          * @see #TYPE_INPUT_METHOD
    188          * @see #TYPE_INPUT_METHOD_DIALOG
    189          */
    190         @ViewDebug.ExportedProperty(mapping = {
    191             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
    192             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
    193             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
    194             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
    195             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
    196             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
    197             @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"),
    198             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
    199             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
    200             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
    201             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
    202             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
    203             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
    204             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
    205             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
    206             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
    207             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
    208             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
    209             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
    210             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
    211             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
    212             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
    213             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
    214             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
    215             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
    216             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
    217             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
    218             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
    219             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
    220             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
    221             @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, to = "TYPE_INPUT_CONSUMER"),
    222             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
    223             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
    224             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
    225             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
    226             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
    227             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
    228             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, to = "TYPE_VOICE_INTERACTION_STARTING"),
    229         })
    230         public int type;
    231 
    232         /**
    233          * Start of window types that represent normal application windows.
    234          */
    235         public static final int FIRST_APPLICATION_WINDOW = 1;
    236 
    237         /**
    238          * Window type: an application window that serves as the "base" window
    239          * of the overall application; all other application windows will
    240          * appear on top of it.
    241          * In multiuser systems shows only on the owning user's window.
    242          */
    243         public static final int TYPE_BASE_APPLICATION   = 1;
    244 
    245         /**
    246          * Window type: a normal application window.  The {@link #token} must be
    247          * an Activity token identifying who the window belongs to.
    248          * In multiuser systems shows only on the owning user's window.
    249          */
    250         public static final int TYPE_APPLICATION        = 2;
    251 
    252         /**
    253          * Window type: special application window that is displayed while the
    254          * application is starting.  Not for use by applications themselves;
    255          * this is used by the system to display something until the
    256          * application can show its own windows.
    257          * In multiuser systems shows on all users' windows.
    258          */
    259         public static final int TYPE_APPLICATION_STARTING = 3;
    260 
    261         /**
    262          * End of types of application windows.
    263          */
    264         public static final int LAST_APPLICATION_WINDOW = 99;
    265 
    266         /**
    267          * Start of types of sub-windows.  The {@link #token} of these windows
    268          * must be set to the window they are attached to.  These types of
    269          * windows are kept next to their attached window in Z-order, and their
    270          * coordinate space is relative to their attached window.
    271          */
    272         public static final int FIRST_SUB_WINDOW = 1000;
    273 
    274         /**
    275          * Window type: a panel on top of an application window.  These windows
    276          * appear on top of their attached window.
    277          */
    278         public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
    279 
    280         /**
    281          * Window type: window for showing media (such as video).  These windows
    282          * are displayed behind their attached window.
    283          */
    284         public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
    285 
    286         /**
    287          * Window type: a sub-panel on top of an application window.  These
    288          * windows are displayed on top their attached window and any
    289          * {@link #TYPE_APPLICATION_PANEL} panels.
    290          */
    291         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
    292 
    293         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
    294          * of the window happens as that of a top-level window, <em>not</em>
    295          * as a child of its container.
    296          */
    297         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
    298 
    299         /**
    300          * Window type: window for showing overlays on top of media windows.
    301          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
    302          * application window.  They should be translucent to be useful.  This
    303          * is a big ugly hack so:
    304          * @hide
    305          */
    306         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
    307 
    308         /**
    309          * Window type: a above sub-panel on top of an application window and it's
    310          * sub-panel windows. These windows are displayed on top of their attached window
    311          * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
    312          * @hide
    313          */
    314         public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
    315 
    316         /**
    317          * End of types of sub-windows.
    318          */
    319         public static final int LAST_SUB_WINDOW = 1999;
    320 
    321         /**
    322          * Start of system-specific window types.  These are not normally
    323          * created by applications.
    324          */
    325         public static final int FIRST_SYSTEM_WINDOW     = 2000;
    326 
    327         /**
    328          * Window type: the status bar.  There can be only one status bar
    329          * window; it is placed at the top of the screen, and all other
    330          * windows are shifted down so they are below it.
    331          * In multiuser systems shows on all users' windows.
    332          */
    333         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
    334 
    335         /**
    336          * Window type: the search bar.  There can be only one search bar
    337          * window; it is placed at the top of the screen.
    338          * In multiuser systems shows on all users' windows.
    339          */
    340         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
    341 
    342         /**
    343          * Window type: phone.  These are non-application windows providing
    344          * user interaction with the phone (in particular incoming calls).
    345          * These windows are normally placed above all applications, but behind
    346          * the status bar.
    347          * In multiuser systems shows on all users' windows.
    348          */
    349         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
    350 
    351         /**
    352          * Window type: system window, such as low power alert. These windows
    353          * are always on top of application windows.
    354          * In multiuser systems shows only on the owning user's window.
    355          */
    356         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
    357 
    358         /**
    359          * Window type: keyguard window.
    360          * In multiuser systems shows on all users' windows.
    361          * @removed
    362          */
    363         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
    364 
    365         /**
    366          * Window type: transient notifications.
    367          * In multiuser systems shows only on the owning user's window.
    368          */
    369         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
    370 
    371         /**
    372          * Window type: system overlay windows, which need to be displayed
    373          * on top of everything else.  These windows must not take input
    374          * focus, or they will interfere with the keyguard.
    375          * In multiuser systems shows only on the owning user's window.
    376          */
    377         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
    378 
    379         /**
    380          * Window type: priority phone UI, which needs to be displayed even if
    381          * the keyguard is active.  These windows must not take input
    382          * focus, or they will interfere with the keyguard.
    383          * In multiuser systems shows on all users' windows.
    384          */
    385         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
    386 
    387         /**
    388          * Window type: panel that slides out from the status bar
    389          * In multiuser systems shows on all users' windows.
    390          */
    391         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
    392 
    393         /**
    394          * Window type: dialogs that the keyguard shows
    395          * In multiuser systems shows on all users' windows.
    396          */
    397         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
    398 
    399         /**
    400          * Window type: internal system error windows, appear on top of
    401          * everything they can.
    402          * In multiuser systems shows only on the owning user's window.
    403          */
    404         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
    405 
    406         /**
    407          * Window type: internal input methods windows, which appear above
    408          * the normal UI.  Application windows may be resized or panned to keep
    409          * the input focus visible while this window is displayed.
    410          * In multiuser systems shows only on the owning user's window.
    411          */
    412         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
    413 
    414         /**
    415          * Window type: internal input methods dialog windows, which appear above
    416          * the current input method window.
    417          * In multiuser systems shows only on the owning user's window.
    418          */
    419         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
    420 
    421         /**
    422          * Window type: wallpaper window, placed behind any window that wants
    423          * to sit on top of the wallpaper.
    424          * In multiuser systems shows only on the owning user's window.
    425          */
    426         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
    427 
    428         /**
    429          * Window type: panel that slides out from over the status bar
    430          * In multiuser systems shows on all users' windows.
    431          */
    432         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
    433 
    434         /**
    435          * Window type: secure system overlay windows, which need to be displayed
    436          * on top of everything else.  These windows must not take input
    437          * focus, or they will interfere with the keyguard.
    438          *
    439          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
    440          * system itself is allowed to create these overlays.  Applications cannot
    441          * obtain permission to create secure system overlays.
    442          *
    443          * In multiuser systems shows only on the owning user's window.
    444          * @hide
    445          */
    446         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
    447 
    448         /**
    449          * Window type: the drag-and-drop pseudowindow.  There is only one
    450          * drag layer (at most), and it is placed on top of all other windows.
    451          * In multiuser systems shows only on the owning user's window.
    452          * @hide
    453          */
    454         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
    455 
    456         /**
    457          * Window type: panel that slides out from under the status bar
    458          * In multiuser systems shows on all users' windows.
    459          * @hide
    460          */
    461         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
    462 
    463         /**
    464          * Window type: (mouse) pointer
    465          * In multiuser systems shows on all users' windows.
    466          * @hide
    467          */
    468         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
    469 
    470         /**
    471          * Window type: Navigation bar (when distinct from status bar)
    472          * In multiuser systems shows on all users' windows.
    473          * @hide
    474          */
    475         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
    476 
    477         /**
    478          * Window type: The volume level overlay/dialog shown when the user
    479          * changes the system volume.
    480          * In multiuser systems shows on all users' windows.
    481          * @hide
    482          */
    483         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
    484 
    485         /**
    486          * Window type: The boot progress dialog, goes on top of everything
    487          * in the world.
    488          * In multiuser systems shows on all users' windows.
    489          * @hide
    490          */
    491         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
    492 
    493         /**
    494          * Window type to consume input events when the systemUI bars are hidden.
    495          * In multiuser systems shows on all users' windows.
    496          * @hide
    497          */
    498         public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
    499 
    500         /**
    501          * Window type: Dreams (screen saver) window, just above keyguard.
    502          * In multiuser systems shows only on the owning user's window.
    503          * @hide
    504          */
    505         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
    506 
    507         /**
    508          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
    509          * In multiuser systems shows on all users' windows.
    510          * @hide
    511          */
    512         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
    513 
    514         /**
    515          * Window type: Display overlay window.  Used to simulate secondary display devices.
    516          * In multiuser systems shows on all users' windows.
    517          * @hide
    518          */
    519         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
    520 
    521         /**
    522          * Window type: Magnification overlay window. Used to highlight the magnified
    523          * portion of a display when accessibility magnification is enabled.
    524          * In multiuser systems shows on all users' windows.
    525          * @hide
    526          */
    527         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
    528 
    529         /**
    530          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
    531          * In multiuser systems shows on all users' windows.
    532          * @hide
    533          */
    534         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
    535 
    536         /**
    537          * Window type: Window for Presentation on top of private
    538          * virtual display.
    539          */
    540         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
    541 
    542         /**
    543          * Window type: Windows in the voice interaction layer.
    544          * @hide
    545          */
    546         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
    547 
    548         /**
    549          * Window type: Windows that are overlaid <em>only</em> by an {@link
    550          * android.accessibilityservice.AccessibilityService} for interception of
    551          * user interactions without changing the windows an accessibility service
    552          * can introspect. In particular, an accessibility service can introspect
    553          * only windows that a sighted user can interact with which is they can touch
    554          * these windows or can type into these windows. For example, if there
    555          * is a full screen accessibility overlay that is touchable, the windows
    556          * below it will be introspectable by an accessibility service regardless
    557          * they are covered by a touchable window.
    558          */
    559         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
    560 
    561         /**
    562          * Window type: Starting window for voice interaction layer.
    563          * @hide
    564          */
    565         public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
    566 
    567         /**
    568          * End of types of system windows.
    569          */
    570         public static final int LAST_SYSTEM_WINDOW      = 2999;
    571 
    572         /** @deprecated this is ignored, this value is set automatically when needed. */
    573         @Deprecated
    574         public static final int MEMORY_TYPE_NORMAL = 0;
    575         /** @deprecated this is ignored, this value is set automatically when needed. */
    576         @Deprecated
    577         public static final int MEMORY_TYPE_HARDWARE = 1;
    578         /** @deprecated this is ignored, this value is set automatically when needed. */
    579         @Deprecated
    580         public static final int MEMORY_TYPE_GPU = 2;
    581         /** @deprecated this is ignored, this value is set automatically when needed. */
    582         @Deprecated
    583         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
    584 
    585         /**
    586          * @deprecated this is ignored
    587          */
    588         @Deprecated
    589         public int memoryType;
    590 
    591         /** Window flag: as long as this window is visible to the user, allow
    592          *  the lock screen to activate while the screen is on.
    593          *  This can be used independently, or in combination with
    594          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
    595         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
    596 
    597         /** Window flag: everything behind this window will be dimmed.
    598          *  Use {@link #dimAmount} to control the amount of dim. */
    599         public static final int FLAG_DIM_BEHIND        = 0x00000002;
    600 
    601         /** Window flag: blur everything behind this window.
    602          * @deprecated Blurring is no longer supported. */
    603         @Deprecated
    604         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
    605 
    606         /** Window flag: this window won't ever get key input focus, so the
    607          * user can not send key or other button events to it.  Those will
    608          * instead go to whatever focusable window is behind it.  This flag
    609          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
    610          * is explicitly set.
    611          *
    612          * <p>Setting this flag also implies that the window will not need to
    613          * interact with
    614          * a soft input method, so it will be Z-ordered and positioned
    615          * independently of any active input method (typically this means it
    616          * gets Z-ordered on top of the input method, so it can use the full
    617          * screen for its content and cover the input method if needed.  You
    618          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
    619         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
    620 
    621         /** Window flag: this window can never receive touch events. */
    622         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
    623 
    624         /** Window flag: even when this window is focusable (its
    625          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
    626          * outside of the window to be sent to the windows behind it.  Otherwise
    627          * it will consume all pointer events itself, regardless of whether they
    628          * are inside of the window. */
    629         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
    630 
    631         /** Window flag: when set, if the device is asleep when the touch
    632          * screen is pressed, you will receive this first touch event.  Usually
    633          * the first touch event is consumed by the system since the user can
    634          * not see what they are pressing on.
    635          *
    636          * @deprecated This flag has no effect.
    637          */
    638         @Deprecated
    639         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
    640 
    641         /** Window flag: as long as this window is visible to the user, keep
    642          *  the device's screen turned on and bright. */
    643         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
    644 
    645         /** Window flag: place the window within the entire screen, ignoring
    646          *  decorations around the border (such as the status bar).  The
    647          *  window must correctly position its contents to take the screen
    648          *  decoration into account.  This flag is normally set for you
    649          *  by Window as described in {@link Window#setFlags}. */
    650         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
    651 
    652         /** Window flag: allow window to extend outside of the screen. */
    653         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
    654 
    655         /**
    656          * Window flag: hide all screen decorations (such as the status bar) while
    657          * this window is displayed.  This allows the window to use the entire
    658          * display space for itself -- the status bar will be hidden when
    659          * an app window with this flag set is on the top layer. A fullscreen window
    660          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
    661          * {@link #softInputMode} field; the window will stay fullscreen
    662          * and will not resize.
    663          *
    664          * <p>This flag can be controlled in your theme through the
    665          * {@link android.R.attr#windowFullscreen} attribute; this attribute
    666          * is automatically set for you in the standard fullscreen themes
    667          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
    668          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
    669          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
    670          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
    671          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
    672          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
    673          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
    674          */
    675         public static final int FLAG_FULLSCREEN      = 0x00000400;
    676 
    677         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
    678          *  screen decorations (such as the status bar) to be shown. */
    679         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
    680 
    681         /** Window flag: turn on dithering when compositing this window to
    682          *  the screen.
    683          * @deprecated This flag is no longer used. */
    684         @Deprecated
    685         public static final int FLAG_DITHER             = 0x00001000;
    686 
    687         /** Window flag: treat the content of the window as secure, preventing
    688          * it from appearing in screenshots or from being viewed on non-secure
    689          * displays.
    690          *
    691          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
    692          * secure surfaces and secure displays.
    693          */
    694         public static final int FLAG_SECURE             = 0x00002000;
    695 
    696         /** Window flag: a special mode where the layout parameters are used
    697          * to perform scaling of the surface when it is composited to the
    698          * screen. */
    699         public static final int FLAG_SCALED             = 0x00004000;
    700 
    701         /** Window flag: intended for windows that will often be used when the user is
    702          * holding the screen against their face, it will aggressively filter the event
    703          * stream to prevent unintended presses in this situation that may not be
    704          * desired for a particular window, when such an event stream is detected, the
    705          * application will receive a CANCEL motion event to indicate this so applications
    706          * can handle this accordingly by taking no action on the event
    707          * until the finger is released. */
    708         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
    709 
    710         /** Window flag: a special option only for use in combination with
    711          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
    712          * screen your window may appear on top of or behind screen decorations
    713          * such as the status bar.  By also including this flag, the window
    714          * manager will report the inset rectangle needed to ensure your
    715          * content is not covered by screen decorations.  This flag is normally
    716          * set for you by Window as described in {@link Window#setFlags}.*/
    717         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
    718 
    719         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
    720          * respect to how this window interacts with the current method.  That
    721          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
    722          * window will behave as if it needs to interact with the input method
    723          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
    724          * not set and this flag is set, then the window will behave as if it
    725          * doesn't need to interact with the input method and can be placed
    726          * to use more space and cover the input method.
    727          */
    728         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
    729 
    730         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
    731          * can set this flag to receive a single special MotionEvent with
    732          * the action
    733          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
    734          * touches that occur outside of your window.  Note that you will not
    735          * receive the full down/move/up gesture, only the location of the
    736          * first down as an ACTION_OUTSIDE.
    737          */
    738         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
    739 
    740         /** Window flag: special flag to let windows be shown when the screen
    741          * is locked. This will let application windows take precedence over
    742          * key guard or any other lock screens. Can be used with
    743          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
    744          * directly before showing the key guard window.  Can be used with
    745          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
    746          * non-secure keyguards.  This flag only applies to the top-most
    747          * full-screen window.
    748          */
    749         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
    750 
    751         /** Window flag: ask that the system wallpaper be shown behind
    752          * your window.  The window surface must be translucent to be able
    753          * to actually see the wallpaper behind it; this flag just ensures
    754          * that the wallpaper surface will be there if this window actually
    755          * has translucent regions.
    756          *
    757          * <p>This flag can be controlled in your theme through the
    758          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
    759          * is automatically set for you in the standard wallpaper themes
    760          * such as {@link android.R.style#Theme_Wallpaper},
    761          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
    762          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
    763          * {@link android.R.style#Theme_Holo_Wallpaper},
    764          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
    765          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
    766          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
    767          */
    768         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
    769 
    770         /** Window flag: when set as a window is being added or made
    771          * visible, once the window has been shown then the system will
    772          * poke the power manager's user activity (as if the user had woken
    773          * up the device) to turn the screen on. */
    774         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
    775 
    776         /** Window flag: when set the window will cause the keyguard to
    777          * be dismissed, only if it is not a secure lock keyguard.  Because such
    778          * a keyguard is not needed for security, it will never re-appear if
    779          * the user navigates to another window (in contrast to
    780          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
    781          * hide both secure and non-secure keyguards but ensure they reappear
    782          * when the user moves to another UI that doesn't hide them).
    783          * If the keyguard is currently active and is secure (requires an
    784          * unlock pattern) than the user will still need to confirm it before
    785          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
    786          * also been set.
    787          */
    788         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
    789 
    790         /** Window flag: when set the window will accept for touch events
    791          * outside of its bounds to be sent to other windows that also
    792          * support split touch.  When this flag is not set, the first pointer
    793          * that goes down determines the window to which all subsequent touches
    794          * go until all pointers go up.  When this flag is set, each pointer
    795          * (not necessarily the first) that goes down determines the window
    796          * to which all subsequent touches of that pointer will go until that
    797          * pointer goes up thereby enabling touches with multiple pointers
    798          * to be split across multiple windows.
    799          */
    800         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
    801 
    802         /**
    803          * <p>Indicates whether this window should be hardware accelerated.
    804          * Requesting hardware acceleration does not guarantee it will happen.</p>
    805          *
    806          * <p>This flag can be controlled programmatically <em>only</em> to enable
    807          * hardware acceleration. To enable hardware acceleration for a given
    808          * window programmatically, do the following:</p>
    809          *
    810          * <pre>
    811          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
    812          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
    813          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
    814          * </pre>
    815          *
    816          * <p>It is important to remember that this flag <strong>must</strong>
    817          * be set before setting the content view of your activity or dialog.</p>
    818          *
    819          * <p>This flag cannot be used to disable hardware acceleration after it
    820          * was enabled in your manifest using
    821          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
    822          * and programmatically disable hardware acceleration (for automated testing
    823          * for instance), make sure it is turned off in your manifest and enable it
    824          * on your activity or dialog when you need it instead, using the method
    825          * described above.</p>
    826          *
    827          * <p>This flag is automatically set by the system if the
    828          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
    829          * XML attribute is set to true on an activity or on the application.</p>
    830          */
    831         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
    832 
    833         /**
    834          * Window flag: allow window contents to extend in to the screen's
    835          * overscan area, if there is one.  The window should still correctly
    836          * position its contents to take the overscan area into account.
    837          *
    838          * <p>This flag can be controlled in your theme through the
    839          * {@link android.R.attr#windowOverscan} attribute; this attribute
    840          * is automatically set for you in the standard overscan themes
    841          * such as
    842          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
    843          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
    844          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
    845          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
    846          *
    847          * <p>When this flag is enabled for a window, its normal content may be obscured
    848          * to some degree by the overscan region of the display.  To ensure key parts of
    849          * that content are visible to the user, you can use
    850          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
    851          * to set the point in the view hierarchy where the appropriate offsets should
    852          * be applied.  (This can be done either by directly calling this function, using
    853          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
    854          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
    855          * View.fitSystemWindows(Rect)} method).</p>
    856          *
    857          * <p>This mechanism for positioning content elements is identical to its equivalent
    858          * use with layout and {@link View#setSystemUiVisibility(int)
    859          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
    860          * position its UI elements with this overscan flag is set:</p>
    861          *
    862          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
    863          */
    864         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
    865 
    866         /**
    867          * Window flag: request a translucent status bar with minimal system-provided
    868          * background protection.
    869          *
    870          * <p>This flag can be controlled in your theme through the
    871          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
    872          * is automatically set for you in the standard translucent decor themes
    873          * such as
    874          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
    875          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
    876          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
    877          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
    878          *
    879          * <p>When this flag is enabled for a window, it automatically sets
    880          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
    881          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
    882          */
    883         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
    884 
    885         /**
    886          * Window flag: request a translucent navigation bar with minimal system-provided
    887          * background protection.
    888          *
    889          * <p>This flag can be controlled in your theme through the
    890          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
    891          * is automatically set for you in the standard translucent decor themes
    892          * such as
    893          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
    894          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
    895          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
    896          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
    897          *
    898          * <p>When this flag is enabled for a window, it automatically sets
    899          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
    900          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
    901          */
    902         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
    903 
    904         /**
    905          * Flag for a window in local focus mode.
    906          * Window in local focus mode can control focus independent of window manager using
    907          * {@link Window#setLocalFocus(boolean, boolean)}.
    908          * Usually window in this mode will not get touch/key events from window manager, but will
    909          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
    910          */
    911         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
    912 
    913         /** Window flag: Enable touches to slide out of a window into neighboring
    914          * windows in mid-gesture instead of being captured for the duration of
    915          * the gesture.
    916          *
    917          * This flag changes the behavior of touch focus for this window only.
    918          * Touches can slide out of the window but they cannot necessarily slide
    919          * back in (unless the other window with touch focus permits it).
    920          *
    921          * {@hide}
    922          */
    923         public static final int FLAG_SLIPPERY = 0x20000000;
    924 
    925         /**
    926          * Window flag: When requesting layout with an attached window, the attached window may
    927          * overlap with the screen decorations of the parent window such as the navigation bar. By
    928          * including this flag, the window manager will layout the attached window within the decor
    929          * frame of the parent window such that it doesn't overlap with screen decorations.
    930          */
    931         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
    932 
    933         /**
    934          * Flag indicating that this Window is responsible for drawing the background for the
    935          * system bars. If set, the system bars are drawn with a transparent background and the
    936          * corresponding areas in this window are filled with the colors specified in
    937          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
    938          */
    939         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
    940 
    941         /**
    942          * Various behavioral options/flags.  Default is none.
    943          *
    944          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
    945          * @see #FLAG_DIM_BEHIND
    946          * @see #FLAG_NOT_FOCUSABLE
    947          * @see #FLAG_NOT_TOUCHABLE
    948          * @see #FLAG_NOT_TOUCH_MODAL
    949          * @see #FLAG_TOUCHABLE_WHEN_WAKING
    950          * @see #FLAG_KEEP_SCREEN_ON
    951          * @see #FLAG_LAYOUT_IN_SCREEN
    952          * @see #FLAG_LAYOUT_NO_LIMITS
    953          * @see #FLAG_FULLSCREEN
    954          * @see #FLAG_FORCE_NOT_FULLSCREEN
    955          * @see #FLAG_SECURE
    956          * @see #FLAG_SCALED
    957          * @see #FLAG_IGNORE_CHEEK_PRESSES
    958          * @see #FLAG_LAYOUT_INSET_DECOR
    959          * @see #FLAG_ALT_FOCUSABLE_IM
    960          * @see #FLAG_WATCH_OUTSIDE_TOUCH
    961          * @see #FLAG_SHOW_WHEN_LOCKED
    962          * @see #FLAG_SHOW_WALLPAPER
    963          * @see #FLAG_TURN_SCREEN_ON
    964          * @see #FLAG_DISMISS_KEYGUARD
    965          * @see #FLAG_SPLIT_TOUCH
    966          * @see #FLAG_HARDWARE_ACCELERATED
    967          * @see #FLAG_LOCAL_FOCUS_MODE
    968          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
    969          */
    970         @ViewDebug.ExportedProperty(flagMapping = {
    971             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
    972                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
    973             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
    974                     name = "FLAG_DIM_BEHIND"),
    975             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
    976                     name = "FLAG_BLUR_BEHIND"),
    977             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
    978                     name = "FLAG_NOT_FOCUSABLE"),
    979             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
    980                     name = "FLAG_NOT_TOUCHABLE"),
    981             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
    982                     name = "FLAG_NOT_TOUCH_MODAL"),
    983             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
    984                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
    985             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
    986                     name = "FLAG_KEEP_SCREEN_ON"),
    987             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
    988                     name = "FLAG_LAYOUT_IN_SCREEN"),
    989             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
    990                     name = "FLAG_LAYOUT_NO_LIMITS"),
    991             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
    992                     name = "FLAG_FULLSCREEN"),
    993             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
    994                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
    995             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
    996                     name = "FLAG_DITHER"),
    997             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
    998                     name = "FLAG_SECURE"),
    999             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
   1000                     name = "FLAG_SCALED"),
   1001             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
   1002                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
   1003             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
   1004                     name = "FLAG_LAYOUT_INSET_DECOR"),
   1005             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
   1006                     name = "FLAG_ALT_FOCUSABLE_IM"),
   1007             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
   1008                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
   1009             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
   1010                     name = "FLAG_SHOW_WHEN_LOCKED"),
   1011             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
   1012                     name = "FLAG_SHOW_WALLPAPER"),
   1013             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
   1014                     name = "FLAG_TURN_SCREEN_ON"),
   1015             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
   1016                     name = "FLAG_DISMISS_KEYGUARD"),
   1017             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
   1018                     name = "FLAG_SPLIT_TOUCH"),
   1019             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
   1020                     name = "FLAG_HARDWARE_ACCELERATED"),
   1021             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
   1022                     name = "FLAG_LOCAL_FOCUS_MODE"),
   1023             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
   1024                     name = "FLAG_TRANSLUCENT_STATUS"),
   1025             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
   1026                     name = "FLAG_TRANSLUCENT_NAVIGATION"),
   1027             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
   1028                     name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
   1029         }, formatToHexString = true)
   1030         public int flags;
   1031 
   1032         /**
   1033          * If the window has requested hardware acceleration, but this is not
   1034          * allowed in the process it is in, then still render it as if it is
   1035          * hardware accelerated.  This is used for the starting preview windows
   1036          * in the system process, which don't need to have the overhead of
   1037          * hardware acceleration (they are just a static rendering), but should
   1038          * be rendered as such to match the actual window of the app even if it
   1039          * is hardware accelerated.
   1040          * Even if the window isn't hardware accelerated, still do its rendering
   1041          * as if it was.
   1042          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
   1043          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
   1044          * is generally disabled. This flag must be specified in addition to
   1045          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
   1046          * windows.
   1047          *
   1048          * @hide
   1049          */
   1050         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
   1051 
   1052         /**
   1053          * In the system process, we globally do not use hardware acceleration
   1054          * because there are many threads doing UI there and they conflict.
   1055          * If certain parts of the UI that really do want to use hardware
   1056          * acceleration, this flag can be set to force it.  This is basically
   1057          * for the lock screen.  Anyone else using it, you are probably wrong.
   1058          *
   1059          * @hide
   1060          */
   1061         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
   1062 
   1063         /**
   1064          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
   1065          * may elect to skip these notifications if they are not doing anything productive with
   1066          * them (they do not affect the wallpaper scrolling operation) by calling
   1067          * {@link
   1068          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
   1069          *
   1070          * @hide
   1071          */
   1072         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
   1073 
   1074         /** In a multiuser system if this flag is set and the owner is a system process then this
   1075          * window will appear on all user screens. This overrides the default behavior of window
   1076          * types that normally only appear on the owning user's screen. Refer to each window type
   1077          * to determine its default behavior.
   1078          *
   1079          * {@hide} */
   1080         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
   1081 
   1082         /**
   1083          * Never animate position changes of the window.
   1084          *
   1085          * {@hide} */
   1086         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
   1087 
   1088         /** Window flag: special flag to limit the size of the window to be
   1089          * original size ([320x480] x density). Used to create window for applications
   1090          * running under compatibility mode.
   1091          *
   1092          * {@hide} */
   1093         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
   1094 
   1095         /** Window flag: a special option intended for system dialogs.  When
   1096          * this flag is set, the window will demand focus unconditionally when
   1097          * it is created.
   1098          * {@hide} */
   1099         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
   1100 
   1101         /** Window flag: maintain the previous translucent decor state when this window
   1102          * becomes top-most.
   1103          * {@hide} */
   1104         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
   1105 
   1106         /**
   1107          * Flag whether the current window is a keyguard window, meaning that it will hide all other
   1108          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
   1109          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1110          * {@hide}
   1111          */
   1112         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
   1113 
   1114         /**
   1115          * Flag that prevents the wallpaper behind the current window from receiving touch events.
   1116          *
   1117          * {@hide}
   1118          */
   1119         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
   1120 
   1121         /**
   1122          * Flag to force the status bar window to be visible all the time. If the bar is hidden when
   1123          * this flag is set it will be shown again and the bar will have a transparent background.
   1124          * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1125          *
   1126          * {@hide}
   1127          */
   1128         public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000;
   1129 
   1130         /**
   1131          * Control flags that are private to the platform.
   1132          * @hide
   1133          */
   1134         public int privateFlags;
   1135 
   1136         /**
   1137          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
   1138          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
   1139          * key. For this case, we should look at windows behind it to determine the appropriate
   1140          * value.
   1141          *
   1142          * @hide
   1143          */
   1144         public static final int NEEDS_MENU_UNSET = 0;
   1145 
   1146         /**
   1147          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
   1148          * menu key.
   1149          *
   1150          * @hide
   1151          */
   1152         public static final int NEEDS_MENU_SET_TRUE = 1;
   1153 
   1154         /**
   1155          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
   1156          * needs a menu key.
   1157          *
   1158          * @hide
   1159          */
   1160         public static final int NEEDS_MENU_SET_FALSE = 2;
   1161 
   1162         /**
   1163          * State variable for a window belonging to an activity that responds to
   1164          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
   1165          * physical button this variable is ignored, but on devices where the Menu key is drawn in
   1166          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
   1167          *
   1168          *  (Note that Action Bars, when available, are the preferred way to offer additional
   1169          * functions otherwise accessed via an options menu.)
   1170          *
   1171          * {@hide}
   1172          */
   1173         public int needsMenuKey = NEEDS_MENU_UNSET;
   1174 
   1175         /**
   1176          * Given a particular set of window manager flags, determine whether
   1177          * such a window may be a target for an input method when it has
   1178          * focus.  In particular, this checks the
   1179          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
   1180          * flags and returns true if the combination of the two corresponds
   1181          * to a window that needs to be behind the input method so that the
   1182          * user can type into it.
   1183          *
   1184          * @param flags The current window manager flags.
   1185          *
   1186          * @return Returns true if such a window should be behind/interact
   1187          * with an input method, false if not.
   1188          */
   1189         public static boolean mayUseInputMethod(int flags) {
   1190             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
   1191                 case 0:
   1192                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
   1193                     return true;
   1194             }
   1195             return false;
   1196         }
   1197 
   1198         /**
   1199          * Mask for {@link #softInputMode} of the bits that determine the
   1200          * desired visibility state of the soft input area for this window.
   1201          */
   1202         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
   1203 
   1204         /**
   1205          * Visibility state for {@link #softInputMode}: no state has been specified.
   1206          */
   1207         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
   1208 
   1209         /**
   1210          * Visibility state for {@link #softInputMode}: please don't change the state of
   1211          * the soft input area.
   1212          */
   1213         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
   1214 
   1215         /**
   1216          * Visibility state for {@link #softInputMode}: please hide any soft input
   1217          * area when normally appropriate (when the user is navigating
   1218          * forward to your window).
   1219          */
   1220         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
   1221 
   1222         /**
   1223          * Visibility state for {@link #softInputMode}: please always hide any
   1224          * soft input area when this window receives focus.
   1225          */
   1226         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
   1227 
   1228         /**
   1229          * Visibility state for {@link #softInputMode}: please show the soft
   1230          * input area when normally appropriate (when the user is navigating
   1231          * forward to your window).
   1232          */
   1233         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
   1234 
   1235         /**
   1236          * Visibility state for {@link #softInputMode}: please always make the
   1237          * soft input area visible when this window receives input focus.
   1238          */
   1239         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
   1240 
   1241         /**
   1242          * Mask for {@link #softInputMode} of the bits that determine the
   1243          * way that the window should be adjusted to accommodate the soft
   1244          * input window.
   1245          */
   1246         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
   1247 
   1248         /** Adjustment option for {@link #softInputMode}: nothing specified.
   1249          * The system will try to pick one or
   1250          * the other depending on the contents of the window.
   1251          */
   1252         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
   1253 
   1254         /** Adjustment option for {@link #softInputMode}: set to allow the
   1255          * window to be resized when an input
   1256          * method is shown, so that its contents are not covered by the input
   1257          * method.  This can <em>not</em> be combined with
   1258          * {@link #SOFT_INPUT_ADJUST_PAN}; if
   1259          * neither of these are set, then the system will try to pick one or
   1260          * the other depending on the contents of the window. If the window's
   1261          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
   1262          * value for {@link #softInputMode} will be ignored; the window will
   1263          * not resize, but will stay fullscreen.
   1264          */
   1265         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
   1266 
   1267         /** Adjustment option for {@link #softInputMode}: set to have a window
   1268          * pan when an input method is
   1269          * shown, so it doesn't need to deal with resizing but just panned
   1270          * by the framework to ensure the current input focus is visible.  This
   1271          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
   1272          * neither of these are set, then the system will try to pick one or
   1273          * the other depending on the contents of the window.
   1274          */
   1275         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
   1276 
   1277         /** Adjustment option for {@link #softInputMode}: set to have a window
   1278          * not adjust for a shown input method.  The window will not be resized,
   1279          * and it will not be panned to make its focus visible.
   1280          */
   1281         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
   1282 
   1283         /**
   1284          * Bit for {@link #softInputMode}: set when the user has navigated
   1285          * forward to the window.  This is normally set automatically for
   1286          * you by the system, though you may want to set it in certain cases
   1287          * when you are displaying a window yourself.  This flag will always
   1288          * be cleared automatically after the window is displayed.
   1289          */
   1290         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
   1291 
   1292         /**
   1293          * Desired operating mode for any soft input area.  May be any combination
   1294          * of:
   1295          *
   1296          * <ul>
   1297          * <li> One of the visibility states
   1298          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
   1299          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
   1300          * {@link #SOFT_INPUT_STATE_VISIBLE}.
   1301          * <li> One of the adjustment options
   1302          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
   1303          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
   1304          * {@link #SOFT_INPUT_ADJUST_PAN}.
   1305          * </ul>
   1306          *
   1307          *
   1308          * <p>This flag can be controlled in your theme through the
   1309          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
   1310          */
   1311         public int softInputMode;
   1312 
   1313         /**
   1314          * Placement of window within the screen as per {@link Gravity}.  Both
   1315          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1316          * android.graphics.Rect) Gravity.apply} and
   1317          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1318          * Gravity.applyDisplay} are used during window layout, with this value
   1319          * given as the desired gravity.  For example you can specify
   1320          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
   1321          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
   1322          * to control the behavior of
   1323          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   1324          * Gravity.applyDisplay}.
   1325          *
   1326          * @see Gravity
   1327          */
   1328         public int gravity;
   1329 
   1330         /**
   1331          * The horizontal margin, as a percentage of the container's width,
   1332          * between the container and the widget.  See
   1333          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1334          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1335          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
   1336          */
   1337         public float horizontalMargin;
   1338 
   1339         /**
   1340          * The vertical margin, as a percentage of the container's height,
   1341          * between the container and the widget.  See
   1342          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1343          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   1344          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
   1345          */
   1346         public float verticalMargin;
   1347 
   1348         /**
   1349          * Positive insets between the drawing surface and window content.
   1350          *
   1351          * @hide
   1352          */
   1353         public final Rect surfaceInsets = new Rect();
   1354 
   1355         /**
   1356          * Whether the surface insets have been manually set. When set to
   1357          * {@code false}, the view root will automatically determine the
   1358          * appropriate surface insets.
   1359          *
   1360          * @see #surfaceInsets
   1361          * @hide
   1362          */
   1363         public boolean hasManualSurfaceInsets;
   1364 
   1365         /**
   1366          * The desired bitmap format.  May be one of the constants in
   1367          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
   1368          */
   1369         public int format;
   1370 
   1371         /**
   1372          * A style resource defining the animations to use for this window.
   1373          * This must be a system resource; it can not be an application resource
   1374          * because the window manager does not have access to applications.
   1375          */
   1376         public int windowAnimations;
   1377 
   1378         /**
   1379          * An alpha value to apply to this entire window.
   1380          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
   1381          */
   1382         public float alpha = 1.0f;
   1383 
   1384         /**
   1385          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
   1386          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
   1387          * dim.
   1388          */
   1389         public float dimAmount = 1.0f;
   1390 
   1391         /**
   1392          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
   1393          * indicating that the brightness value is not overridden for this window
   1394          * and normal brightness policy should be used.
   1395          */
   1396         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
   1397 
   1398         /**
   1399          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1400          * indicating that the screen or button backlight brightness should be set
   1401          * to the lowest value when this window is in front.
   1402          */
   1403         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
   1404 
   1405         /**
   1406          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   1407          * indicating that the screen or button backlight brightness should be set
   1408          * to the hightest value when this window is in front.
   1409          */
   1410         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
   1411 
   1412         /**
   1413          * This can be used to override the user's preferred brightness of
   1414          * the screen.  A value of less than 0, the default, means to use the
   1415          * preferred screen brightness.  0 to 1 adjusts the brightness from
   1416          * dark to full bright.
   1417          */
   1418         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1419 
   1420         /**
   1421          * This can be used to override the standard behavior of the button and
   1422          * keyboard backlights.  A value of less than 0, the default, means to
   1423          * use the standard backlight behavior.  0 to 1 adjusts the brightness
   1424          * from dark to full bright.
   1425          */
   1426         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
   1427 
   1428         /**
   1429          * Value for {@link #rotationAnimation} to define the animation used to
   1430          * specify that this window will rotate in or out following a rotation.
   1431          */
   1432         public static final int ROTATION_ANIMATION_ROTATE = 0;
   1433 
   1434         /**
   1435          * Value for {@link #rotationAnimation} to define the animation used to
   1436          * specify that this window will fade in or out following a rotation.
   1437          */
   1438         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
   1439 
   1440         /**
   1441          * Value for {@link #rotationAnimation} to define the animation used to
   1442          * specify that this window will immediately disappear or appear following
   1443          * a rotation.
   1444          */
   1445         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
   1446 
   1447         /**
   1448          * Define the exit and entry animations used on this window when the device is rotated.
   1449          * This only has an affect if the incoming and outgoing topmost
   1450          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
   1451          * by other windows. All other situations default to the
   1452          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
   1453          *
   1454          * @see #ROTATION_ANIMATION_ROTATE
   1455          * @see #ROTATION_ANIMATION_CROSSFADE
   1456          * @see #ROTATION_ANIMATION_JUMPCUT
   1457          */
   1458         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
   1459 
   1460         /**
   1461          * Identifier for this window.  This will usually be filled in for
   1462          * you.
   1463          */
   1464         public IBinder token = null;
   1465 
   1466         /**
   1467          * Name of the package owning this window.
   1468          */
   1469         public String packageName = null;
   1470 
   1471         /**
   1472          * Specific orientation value for a window.
   1473          * May be any of the same values allowed
   1474          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
   1475          * If not set, a default value of
   1476          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
   1477          * will be used.
   1478          */
   1479         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
   1480 
   1481         /**
   1482          * The preferred refresh rate for the window.
   1483          *
   1484          * This must be one of the supported refresh rates obtained for the display(s) the window
   1485          * is on. The selected refresh rate will be applied to the display's default mode.
   1486          *
   1487          * This value is ignored if {@link #preferredDisplayModeId} is set.
   1488          *
   1489          * @see Display#getSupportedRefreshRates()
   1490          * @deprecated use {@link #preferredDisplayModeId} instead
   1491          */
   1492         @Deprecated
   1493         public float preferredRefreshRate;
   1494 
   1495         /**
   1496          * Id of the preferred display mode for the window.
   1497          * <p>
   1498          * This must be one of the supported modes obtained for the display(s) the window is on.
   1499          * A value of {@code 0} means no preference.
   1500          *
   1501          * @see Display#getSupportedModes()
   1502          * @see Display.Mode#getModeId()
   1503          */
   1504         public int preferredDisplayModeId;
   1505 
   1506         /**
   1507          * Control the visibility of the status bar.
   1508          *
   1509          * @see View#STATUS_BAR_VISIBLE
   1510          * @see View#STATUS_BAR_HIDDEN
   1511          */
   1512         public int systemUiVisibility;
   1513 
   1514         /**
   1515          * @hide
   1516          * The ui visibility as requested by the views in this hierarchy.
   1517          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
   1518          */
   1519         public int subtreeSystemUiVisibility;
   1520 
   1521         /**
   1522          * Get callbacks about the system ui visibility changing.
   1523          *
   1524          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
   1525          *
   1526          * @hide
   1527          */
   1528         public boolean hasSystemUiListeners;
   1529 
   1530         /**
   1531          * When this window has focus, disable touch pad pointer gesture processing.
   1532          * The window will receive raw position updates from the touch pad instead
   1533          * of pointer movements and synthetic touch events.
   1534          *
   1535          * @hide
   1536          */
   1537         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
   1538 
   1539         /**
   1540          * Does not construct an input channel for this window.  The channel will therefore
   1541          * be incapable of receiving input.
   1542          *
   1543          * @hide
   1544          */
   1545         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
   1546 
   1547         /**
   1548          * When this window has focus, does not call user activity for all input events so
   1549          * the application will have to do it itself.  Should only be used by
   1550          * the keyguard and phone app.
   1551          * <p>
   1552          * Should only be used by the keyguard and phone app.
   1553          * </p>
   1554          *
   1555          * @hide
   1556          */
   1557         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
   1558 
   1559         /**
   1560          * Control special features of the input subsystem.
   1561          *
   1562          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
   1563          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
   1564          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
   1565          * @hide
   1566          */
   1567         public int inputFeatures;
   1568 
   1569         /**
   1570          * Sets the number of milliseconds before the user activity timeout occurs
   1571          * when this window has focus.  A value of -1 uses the standard timeout.
   1572          * A value of 0 uses the minimum support display timeout.
   1573          * <p>
   1574          * This property can only be used to reduce the user specified display timeout;
   1575          * it can never make the timeout longer than it normally would be.
   1576          * </p><p>
   1577          * Should only be used by the keyguard and phone app.
   1578          * </p>
   1579          *
   1580          * @hide
   1581          */
   1582         public long userActivityTimeout = -1;
   1583 
   1584         public LayoutParams() {
   1585             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1586             type = TYPE_APPLICATION;
   1587             format = PixelFormat.OPAQUE;
   1588         }
   1589 
   1590         public LayoutParams(int _type) {
   1591             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1592             type = _type;
   1593             format = PixelFormat.OPAQUE;
   1594         }
   1595 
   1596         public LayoutParams(int _type, int _flags) {
   1597             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1598             type = _type;
   1599             flags = _flags;
   1600             format = PixelFormat.OPAQUE;
   1601         }
   1602 
   1603         public LayoutParams(int _type, int _flags, int _format) {
   1604             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   1605             type = _type;
   1606             flags = _flags;
   1607             format = _format;
   1608         }
   1609 
   1610         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
   1611             super(w, h);
   1612             type = _type;
   1613             flags = _flags;
   1614             format = _format;
   1615         }
   1616 
   1617         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
   1618                 int _flags, int _format) {
   1619             super(w, h);
   1620             x = xpos;
   1621             y = ypos;
   1622             type = _type;
   1623             flags = _flags;
   1624             format = _format;
   1625         }
   1626 
   1627         public final void setTitle(CharSequence title) {
   1628             if (null == title)
   1629                 title = "";
   1630 
   1631             mTitle = TextUtils.stringOrSpannedString(title);
   1632         }
   1633 
   1634         public final CharSequence getTitle() {
   1635             return mTitle;
   1636         }
   1637 
   1638         /** @hide */
   1639         @SystemApi
   1640         public final void setUserActivityTimeout(long timeout) {
   1641             userActivityTimeout = timeout;
   1642         }
   1643 
   1644         /** @hide */
   1645         @SystemApi
   1646         public final long getUserActivityTimeout() {
   1647             return userActivityTimeout;
   1648         }
   1649 
   1650         public int describeContents() {
   1651             return 0;
   1652         }
   1653 
   1654         public void writeToParcel(Parcel out, int parcelableFlags) {
   1655             out.writeInt(width);
   1656             out.writeInt(height);
   1657             out.writeInt(x);
   1658             out.writeInt(y);
   1659             out.writeInt(type);
   1660             out.writeInt(flags);
   1661             out.writeInt(privateFlags);
   1662             out.writeInt(softInputMode);
   1663             out.writeInt(gravity);
   1664             out.writeFloat(horizontalMargin);
   1665             out.writeFloat(verticalMargin);
   1666             out.writeInt(format);
   1667             out.writeInt(windowAnimations);
   1668             out.writeFloat(alpha);
   1669             out.writeFloat(dimAmount);
   1670             out.writeFloat(screenBrightness);
   1671             out.writeFloat(buttonBrightness);
   1672             out.writeInt(rotationAnimation);
   1673             out.writeStrongBinder(token);
   1674             out.writeString(packageName);
   1675             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
   1676             out.writeInt(screenOrientation);
   1677             out.writeFloat(preferredRefreshRate);
   1678             out.writeInt(preferredDisplayModeId);
   1679             out.writeInt(systemUiVisibility);
   1680             out.writeInt(subtreeSystemUiVisibility);
   1681             out.writeInt(hasSystemUiListeners ? 1 : 0);
   1682             out.writeInt(inputFeatures);
   1683             out.writeLong(userActivityTimeout);
   1684             out.writeInt(surfaceInsets.left);
   1685             out.writeInt(surfaceInsets.top);
   1686             out.writeInt(surfaceInsets.right);
   1687             out.writeInt(surfaceInsets.bottom);
   1688             out.writeInt(hasManualSurfaceInsets ? 1 : 0);
   1689             out.writeInt(needsMenuKey);
   1690         }
   1691 
   1692         public static final Parcelable.Creator<LayoutParams> CREATOR
   1693                     = new Parcelable.Creator<LayoutParams>() {
   1694             public LayoutParams createFromParcel(Parcel in) {
   1695                 return new LayoutParams(in);
   1696             }
   1697 
   1698             public LayoutParams[] newArray(int size) {
   1699                 return new LayoutParams[size];
   1700             }
   1701         };
   1702 
   1703 
   1704         public LayoutParams(Parcel in) {
   1705             width = in.readInt();
   1706             height = in.readInt();
   1707             x = in.readInt();
   1708             y = in.readInt();
   1709             type = in.readInt();
   1710             flags = in.readInt();
   1711             privateFlags = in.readInt();
   1712             softInputMode = in.readInt();
   1713             gravity = in.readInt();
   1714             horizontalMargin = in.readFloat();
   1715             verticalMargin = in.readFloat();
   1716             format = in.readInt();
   1717             windowAnimations = in.readInt();
   1718             alpha = in.readFloat();
   1719             dimAmount = in.readFloat();
   1720             screenBrightness = in.readFloat();
   1721             buttonBrightness = in.readFloat();
   1722             rotationAnimation = in.readInt();
   1723             token = in.readStrongBinder();
   1724             packageName = in.readString();
   1725             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   1726             screenOrientation = in.readInt();
   1727             preferredRefreshRate = in.readFloat();
   1728             preferredDisplayModeId = in.readInt();
   1729             systemUiVisibility = in.readInt();
   1730             subtreeSystemUiVisibility = in.readInt();
   1731             hasSystemUiListeners = in.readInt() != 0;
   1732             inputFeatures = in.readInt();
   1733             userActivityTimeout = in.readLong();
   1734             surfaceInsets.left = in.readInt();
   1735             surfaceInsets.top = in.readInt();
   1736             surfaceInsets.right = in.readInt();
   1737             surfaceInsets.bottom = in.readInt();
   1738             hasManualSurfaceInsets = in.readInt() != 0;
   1739             needsMenuKey = in.readInt();
   1740         }
   1741 
   1742         @SuppressWarnings({"PointlessBitwiseExpression"})
   1743         public static final int LAYOUT_CHANGED = 1<<0;
   1744         public static final int TYPE_CHANGED = 1<<1;
   1745         public static final int FLAGS_CHANGED = 1<<2;
   1746         public static final int FORMAT_CHANGED = 1<<3;
   1747         public static final int ANIMATION_CHANGED = 1<<4;
   1748         public static final int DIM_AMOUNT_CHANGED = 1<<5;
   1749         public static final int TITLE_CHANGED = 1<<6;
   1750         public static final int ALPHA_CHANGED = 1<<7;
   1751         public static final int MEMORY_TYPE_CHANGED = 1<<8;
   1752         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
   1753         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
   1754         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
   1755         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
   1756         /** {@hide} */
   1757         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
   1758         /** {@hide} */
   1759         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
   1760         /** {@hide} */
   1761         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
   1762         /** {@hide} */
   1763         public static final int INPUT_FEATURES_CHANGED = 1<<16;
   1764         /** {@hide} */
   1765         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
   1766         /** {@hide} */
   1767         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
   1768         /** {@hide} */
   1769         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
   1770         /** {@hide} */
   1771         public static final int SURFACE_INSETS_CHANGED = 1<<20;
   1772         /** {@hide} */
   1773         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
   1774         /** {@hide} */
   1775         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
   1776         /** {@hide} */
   1777         public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
   1778         /** {@hide} */
   1779         public static final int EVERYTHING_CHANGED = 0xffffffff;
   1780 
   1781         // internal buffer to backup/restore parameters under compatibility mode.
   1782         private int[] mCompatibilityParamsBackup = null;
   1783 
   1784         public final int copyFrom(LayoutParams o) {
   1785             int changes = 0;
   1786 
   1787             if (width != o.width) {
   1788                 width = o.width;
   1789                 changes |= LAYOUT_CHANGED;
   1790             }
   1791             if (height != o.height) {
   1792                 height = o.height;
   1793                 changes |= LAYOUT_CHANGED;
   1794             }
   1795             if (x != o.x) {
   1796                 x = o.x;
   1797                 changes |= LAYOUT_CHANGED;
   1798             }
   1799             if (y != o.y) {
   1800                 y = o.y;
   1801                 changes |= LAYOUT_CHANGED;
   1802             }
   1803             if (horizontalWeight != o.horizontalWeight) {
   1804                 horizontalWeight = o.horizontalWeight;
   1805                 changes |= LAYOUT_CHANGED;
   1806             }
   1807             if (verticalWeight != o.verticalWeight) {
   1808                 verticalWeight = o.verticalWeight;
   1809                 changes |= LAYOUT_CHANGED;
   1810             }
   1811             if (horizontalMargin != o.horizontalMargin) {
   1812                 horizontalMargin = o.horizontalMargin;
   1813                 changes |= LAYOUT_CHANGED;
   1814             }
   1815             if (verticalMargin != o.verticalMargin) {
   1816                 verticalMargin = o.verticalMargin;
   1817                 changes |= LAYOUT_CHANGED;
   1818             }
   1819             if (type != o.type) {
   1820                 type = o.type;
   1821                 changes |= TYPE_CHANGED;
   1822             }
   1823             if (flags != o.flags) {
   1824                 final int diff = flags ^ o.flags;
   1825                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
   1826                     changes |= TRANSLUCENT_FLAGS_CHANGED;
   1827                 }
   1828                 flags = o.flags;
   1829                 changes |= FLAGS_CHANGED;
   1830             }
   1831             if (privateFlags != o.privateFlags) {
   1832                 privateFlags = o.privateFlags;
   1833                 changes |= PRIVATE_FLAGS_CHANGED;
   1834             }
   1835             if (softInputMode != o.softInputMode) {
   1836                 softInputMode = o.softInputMode;
   1837                 changes |= SOFT_INPUT_MODE_CHANGED;
   1838             }
   1839             if (gravity != o.gravity) {
   1840                 gravity = o.gravity;
   1841                 changes |= LAYOUT_CHANGED;
   1842             }
   1843             if (format != o.format) {
   1844                 format = o.format;
   1845                 changes |= FORMAT_CHANGED;
   1846             }
   1847             if (windowAnimations != o.windowAnimations) {
   1848                 windowAnimations = o.windowAnimations;
   1849                 changes |= ANIMATION_CHANGED;
   1850             }
   1851             if (token == null) {
   1852                 // NOTE: token only copied if the recipient doesn't
   1853                 // already have one.
   1854                 token = o.token;
   1855             }
   1856             if (packageName == null) {
   1857                 // NOTE: packageName only copied if the recipient doesn't
   1858                 // already have one.
   1859                 packageName = o.packageName;
   1860             }
   1861             if (!mTitle.equals(o.mTitle)) {
   1862                 mTitle = o.mTitle;
   1863                 changes |= TITLE_CHANGED;
   1864             }
   1865             if (alpha != o.alpha) {
   1866                 alpha = o.alpha;
   1867                 changes |= ALPHA_CHANGED;
   1868             }
   1869             if (dimAmount != o.dimAmount) {
   1870                 dimAmount = o.dimAmount;
   1871                 changes |= DIM_AMOUNT_CHANGED;
   1872             }
   1873             if (screenBrightness != o.screenBrightness) {
   1874                 screenBrightness = o.screenBrightness;
   1875                 changes |= SCREEN_BRIGHTNESS_CHANGED;
   1876             }
   1877             if (buttonBrightness != o.buttonBrightness) {
   1878                 buttonBrightness = o.buttonBrightness;
   1879                 changes |= BUTTON_BRIGHTNESS_CHANGED;
   1880             }
   1881             if (rotationAnimation != o.rotationAnimation) {
   1882                 rotationAnimation = o.rotationAnimation;
   1883                 changes |= ROTATION_ANIMATION_CHANGED;
   1884             }
   1885 
   1886             if (screenOrientation != o.screenOrientation) {
   1887                 screenOrientation = o.screenOrientation;
   1888                 changes |= SCREEN_ORIENTATION_CHANGED;
   1889             }
   1890 
   1891             if (preferredRefreshRate != o.preferredRefreshRate) {
   1892                 preferredRefreshRate = o.preferredRefreshRate;
   1893                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
   1894             }
   1895 
   1896             if (preferredDisplayModeId != o.preferredDisplayModeId) {
   1897                 preferredDisplayModeId = o.preferredDisplayModeId;
   1898                 changes |= PREFERRED_DISPLAY_MODE_ID;
   1899             }
   1900 
   1901             if (systemUiVisibility != o.systemUiVisibility
   1902                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
   1903                 systemUiVisibility = o.systemUiVisibility;
   1904                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
   1905                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
   1906             }
   1907 
   1908             if (hasSystemUiListeners != o.hasSystemUiListeners) {
   1909                 hasSystemUiListeners = o.hasSystemUiListeners;
   1910                 changes |= SYSTEM_UI_LISTENER_CHANGED;
   1911             }
   1912 
   1913             if (inputFeatures != o.inputFeatures) {
   1914                 inputFeatures = o.inputFeatures;
   1915                 changes |= INPUT_FEATURES_CHANGED;
   1916             }
   1917 
   1918             if (userActivityTimeout != o.userActivityTimeout) {
   1919                 userActivityTimeout = o.userActivityTimeout;
   1920                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
   1921             }
   1922 
   1923             if (!surfaceInsets.equals(o.surfaceInsets)) {
   1924                 surfaceInsets.set(o.surfaceInsets);
   1925                 changes |= SURFACE_INSETS_CHANGED;
   1926             }
   1927 
   1928             if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
   1929                 hasManualSurfaceInsets = o.hasManualSurfaceInsets;
   1930                 changes |= SURFACE_INSETS_CHANGED;
   1931             }
   1932 
   1933             if (needsMenuKey != o.needsMenuKey) {
   1934                 needsMenuKey = o.needsMenuKey;
   1935                 changes |= NEEDS_MENU_KEY_CHANGED;
   1936             }
   1937 
   1938             return changes;
   1939         }
   1940 
   1941         @Override
   1942         public String debug(String output) {
   1943             output += "Contents of " + this + ":";
   1944             Log.d("Debug", output);
   1945             output = super.debug("");
   1946             Log.d("Debug", output);
   1947             Log.d("Debug", "");
   1948             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
   1949             return "";
   1950         }
   1951 
   1952         @Override
   1953         public String toString() {
   1954             StringBuilder sb = new StringBuilder(256);
   1955             sb.append("WM.LayoutParams{");
   1956             sb.append("(");
   1957             sb.append(x);
   1958             sb.append(',');
   1959             sb.append(y);
   1960             sb.append(")(");
   1961             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
   1962             sb.append('x');
   1963             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
   1964             sb.append(")");
   1965             if (horizontalMargin != 0) {
   1966                 sb.append(" hm=");
   1967                 sb.append(horizontalMargin);
   1968             }
   1969             if (verticalMargin != 0) {
   1970                 sb.append(" vm=");
   1971                 sb.append(verticalMargin);
   1972             }
   1973             if (gravity != 0) {
   1974                 sb.append(" gr=#");
   1975                 sb.append(Integer.toHexString(gravity));
   1976             }
   1977             if (softInputMode != 0) {
   1978                 sb.append(" sim=#");
   1979                 sb.append(Integer.toHexString(softInputMode));
   1980             }
   1981             sb.append(" ty=");
   1982             sb.append(type);
   1983             sb.append(" fl=#");
   1984             sb.append(Integer.toHexString(flags));
   1985             if (privateFlags != 0) {
   1986                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
   1987                     sb.append(" compatible=true");
   1988                 }
   1989                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
   1990             }
   1991             if (format != PixelFormat.OPAQUE) {
   1992                 sb.append(" fmt=");
   1993                 sb.append(format);
   1994             }
   1995             if (windowAnimations != 0) {
   1996                 sb.append(" wanim=0x");
   1997                 sb.append(Integer.toHexString(windowAnimations));
   1998             }
   1999             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
   2000                 sb.append(" or=");
   2001                 sb.append(screenOrientation);
   2002             }
   2003             if (alpha != 1.0f) {
   2004                 sb.append(" alpha=");
   2005                 sb.append(alpha);
   2006             }
   2007             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2008                 sb.append(" sbrt=");
   2009                 sb.append(screenBrightness);
   2010             }
   2011             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2012                 sb.append(" bbrt=");
   2013                 sb.append(buttonBrightness);
   2014             }
   2015             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
   2016                 sb.append(" rotAnim=");
   2017                 sb.append(rotationAnimation);
   2018             }
   2019             if (preferredRefreshRate != 0) {
   2020                 sb.append(" preferredRefreshRate=");
   2021                 sb.append(preferredRefreshRate);
   2022             }
   2023             if (preferredDisplayModeId != 0) {
   2024                 sb.append(" preferredDisplayMode=");
   2025                 sb.append(preferredDisplayModeId);
   2026             }
   2027             if (systemUiVisibility != 0) {
   2028                 sb.append(" sysui=0x");
   2029                 sb.append(Integer.toHexString(systemUiVisibility));
   2030             }
   2031             if (subtreeSystemUiVisibility != 0) {
   2032                 sb.append(" vsysui=0x");
   2033                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
   2034             }
   2035             if (hasSystemUiListeners) {
   2036                 sb.append(" sysuil=");
   2037                 sb.append(hasSystemUiListeners);
   2038             }
   2039             if (inputFeatures != 0) {
   2040                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
   2041             }
   2042             if (userActivityTimeout >= 0) {
   2043                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
   2044             }
   2045             if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
   2046                     surfaceInsets.bottom != 0 || hasManualSurfaceInsets) {
   2047                 sb.append(" surfaceInsets=").append(surfaceInsets);
   2048                 if (hasManualSurfaceInsets) {
   2049                     sb.append(" (manual)");
   2050                 }
   2051             }
   2052             if (needsMenuKey != NEEDS_MENU_UNSET) {
   2053                 sb.append(" needsMenuKey=");
   2054                 sb.append(needsMenuKey);
   2055             }
   2056             sb.append('}');
   2057             return sb.toString();
   2058         }
   2059 
   2060         /**
   2061          * Scale the layout params' coordinates and size.
   2062          * @hide
   2063          */
   2064         public void scale(float scale) {
   2065             x = (int) (x * scale + 0.5f);
   2066             y = (int) (y * scale + 0.5f);
   2067             if (width > 0) {
   2068                 width = (int) (width * scale + 0.5f);
   2069             }
   2070             if (height > 0) {
   2071                 height = (int) (height * scale + 0.5f);
   2072             }
   2073         }
   2074 
   2075         /**
   2076          * Backup the layout parameters used in compatibility mode.
   2077          * @see LayoutParams#restore()
   2078          */
   2079         void backup() {
   2080             int[] backup = mCompatibilityParamsBackup;
   2081             if (backup == null) {
   2082                 // we backup 4 elements, x, y, width, height
   2083                 backup = mCompatibilityParamsBackup = new int[4];
   2084             }
   2085             backup[0] = x;
   2086             backup[1] = y;
   2087             backup[2] = width;
   2088             backup[3] = height;
   2089         }
   2090 
   2091         /**
   2092          * Restore the layout params' coordinates, size and gravity
   2093          * @see LayoutParams#backup()
   2094          */
   2095         void restore() {
   2096             int[] backup = mCompatibilityParamsBackup;
   2097             if (backup != null) {
   2098                 x = backup[0];
   2099                 y = backup[1];
   2100                 width = backup[2];
   2101                 height = backup[3];
   2102             }
   2103         }
   2104 
   2105         private CharSequence mTitle = "";
   2106 
   2107         /** @hide */
   2108         @Override
   2109         protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
   2110             super.encodeProperties(encoder);
   2111 
   2112             encoder.addProperty("x", x);
   2113             encoder.addProperty("y", y);
   2114             encoder.addProperty("horizontalWeight", horizontalWeight);
   2115             encoder.addProperty("verticalWeight", verticalWeight);
   2116             encoder.addProperty("type", type);
   2117             encoder.addProperty("flags", flags);
   2118         }
   2119     }
   2120 }
   2121