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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkColorFilter_DEFINED
      9 #define SkColorFilter_DEFINED
     10 
     11 #include "SkColor.h"
     12 #include "SkFlattenable.h"
     13 #include "SkTDArray.h"
     14 #include "SkXfermode.h"
     15 
     16 class SkBitmap;
     17 class GrProcessor;
     18 class GrContext;
     19 
     20 /**
     21  *  ColorFilters are optional objects in the drawing pipeline. When present in
     22  *  a paint, they are called with the "src" colors, and return new colors, which
     23  *  are then passed onto the next stage (either ImageFilter or Xfermode).
     24  *
     25  *  All subclasses are required to be reentrant-safe : it must be legal to share
     26  *  the same instance between several threads.
     27  */
     28 class SK_API SkColorFilter : public SkFlattenable {
     29 public:
     30     SK_DECLARE_INST_COUNT(SkColorFilter)
     31 
     32     /**
     33      *  If the filter can be represented by a source color plus Mode, this
     34      *  returns true, and sets (if not NULL) the color and mode appropriately.
     35      *  If not, this returns false and ignores the parameters.
     36      */
     37     virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode) const;
     38 
     39     /**
     40      *  If the filter can be represented by a 5x4 matrix, this
     41      *  returns true, and sets the matrix appropriately.
     42      *  If not, this returns false and ignores the parameter.
     43      */
     44     virtual bool asColorMatrix(SkScalar matrix[20]) const;
     45 
     46     /**
     47      *  If the filter can be represented by per-component table, return true,
     48      *  and if table is not null, copy the bitmap containing the table into it.
     49      *
     50      *  The table bitmap will be in SkBitmap::kA8_Config. Each row corresponding
     51      *  to each component in ARGB order. e.g. row[0] == alpha, row[1] == red,
     52      *  etc. To transform a color, you (logically) perform the following:
     53      *
     54      *      a' = *table.getAddr8(a, 0);
     55      *      r' = *table.getAddr8(r, 1);
     56      *      g' = *table.getAddr8(g, 2);
     57      *      b' = *table.getAddr8(b, 3);
     58      *
     59      *  The original component value is the horizontal index for a given row,
     60      *  and the stored value at that index is the new value for that component.
     61      */
     62     virtual bool asComponentTable(SkBitmap* table) const;
     63 
     64     /** Called with a scanline of colors, as if there was a shader installed.
     65         The implementation writes out its filtered version into result[].
     66         Note: shader and result may be the same buffer.
     67         @param src      array of colors, possibly generated by a shader
     68         @param count    the number of entries in the src[] and result[] arrays
     69         @param result   written by the filter
     70     */
     71     virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const = 0;
     72 
     73     enum Flags {
     74         /** If set the filter methods will not change the alpha channel of the colors.
     75         */
     76         kAlphaUnchanged_Flag = 0x01,
     77     };
     78 
     79     /** Returns the flags for this filter. Override in subclasses to return custom flags.
     80     */
     81     virtual uint32_t getFlags() const { return 0; }
     82 
     83     /**
     84      *  If this subclass can optimally createa composition with the inner filter, return it as
     85      *  a new filter (which the caller must unref() when it is done). If no such optimization
     86      *  is known, return NULL.
     87      *
     88      *  e.g. result(color) == this_filter(inner(color))
     89      */
     90     virtual SkColorFilter* newComposed(const SkColorFilter* /*inner*/) const { return NULL; }
     91 
     92     /**
     93      *  Apply this colorfilter to the specified SkColor. This routine handles
     94      *  converting to SkPMColor, calling the filter, and then converting back
     95      *  to SkColor. This method is not virtual, but will call filterSpan()
     96      *   which is virtual.
     97      */
     98     SkColor filterColor(SkColor) const;
     99 
    100     /** Create a colorfilter that uses the specified color and mode.
    101         If the Mode is DST, this function will return NULL (since that
    102         mode will have no effect on the result).
    103         @param c    The source color used with the specified mode
    104         @param mode The xfermode mode that is applied to each color in
    105                         the colorfilter's filterSpan[16,32] methods
    106         @return colorfilter object that applies the src color and mode,
    107                     or NULL if the mode will have no effect.
    108     */
    109     static SkColorFilter* CreateModeFilter(SkColor c, SkXfermode::Mode mode);
    110 
    111     /** Create a colorfilter that multiplies the RGB channels by one color, and
    112         then adds a second color, pinning the result for each component to
    113         [0..255]. The alpha components of the mul and add arguments
    114         are ignored.
    115     */
    116     static SkColorFilter* CreateLightingFilter(SkColor mul, SkColor add);
    117 
    118     /** Construct a colorfilter whose effect is to first apply the inner filter and then apply
    119      *  the outer filter to the result of the inner's.
    120      *  The reference counts for outer and inner are incremented.
    121      *
    122      *  Due to internal limits, it is possible that this will return NULL, so the caller must
    123      *  always check.
    124      */
    125     static SkColorFilter* CreateComposeFilter(SkColorFilter* outer, SkColorFilter* inner);
    126 
    127     /**
    128      *  A subclass may implement this factory function to work with the GPU backend.
    129      *  If it returns true, then 1 or more fragment processors will have been appended to the
    130      *  array, each of which has been ref'd, so that the caller is responsible for calling unref()
    131      *  on them when they are finished. If more than one processor is appended, they will be
    132      *  applied in FIFO order.
    133      *
    134      *  The fragment processor(s) must each return their color as a premul normalized value
    135      *  e.g. each component between [0..1] and each color component <= alpha.
    136      *
    137      *  If the subclass returns false, then it should not modify the array at all.
    138      */
    139     virtual bool asFragmentProcessors(GrContext*, SkTDArray<GrFragmentProcessor*>*) const {
    140         return false;
    141     }
    142 
    143     SK_TO_STRING_PUREVIRT()
    144 
    145     SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
    146     SK_DEFINE_FLATTENABLE_TYPE(SkColorFilter)
    147 
    148 protected:
    149     SkColorFilter() {}
    150 
    151 private:
    152     /*
    153      *  Returns 1 if this is a single filter (not a composition of other filters), otherwise it
    154      *  reutrns the number of leaf-node filters in a composition. This should be the same value
    155      *  as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter.
    156      *
    157      *  e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4
    158      */
    159     virtual int privateComposedFilterCount() const { return 1; }
    160     friend class SkComposeColorFilter;
    161 
    162     typedef SkFlattenable INHERITED;
    163 };
    164 
    165 #endif
    166