1 /* 2 * To change this template, choose Tools | Templates 3 * and open the template in the editor. 4 */ 5 package com.jme3.terrain.geomipmap; 6 7 import com.jme3.export.Savable; 8 import com.jme3.math.Vector3f; 9 10 /** 11 * 12 * @author normenhansen 13 */ 14 public interface TerrainGridTileLoader extends Savable { 15 16 public TerrainQuad getTerrainQuadAt(Vector3f location); 17 18 public void setPatchSize(int patchSize); 19 20 public void setQuadSize(int quadSize); 21 } 22