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      1 //===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This file declares the machine register scavenger class. It can provide
     11 // information such as unused register at any point in a machine basic block.
     12 // It also provides a mechanism to make registers availbale by evicting them
     13 // to spill slots.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
     18 #define LLVM_CODEGEN_REGISTERSCAVENGING_H
     19 
     20 #include "llvm/ADT/BitVector.h"
     21 #include "llvm/CodeGen/MachineBasicBlock.h"
     22 #include "llvm/CodeGen/MachineRegisterInfo.h"
     23 
     24 namespace llvm {
     25 
     26 class MachineRegisterInfo;
     27 class TargetRegisterInfo;
     28 class TargetInstrInfo;
     29 class TargetRegisterClass;
     30 
     31 class RegScavenger {
     32   const TargetRegisterInfo *TRI;
     33   const TargetInstrInfo *TII;
     34   MachineRegisterInfo* MRI;
     35   MachineBasicBlock *MBB;
     36   MachineBasicBlock::iterator MBBI;
     37   unsigned NumRegUnits;
     38 
     39   /// Tracking - True if RegScavenger is currently tracking the liveness of
     40   /// registers.
     41   bool Tracking;
     42 
     43   /// Information on scavenged registers (held in a spill slot).
     44   struct ScavengedInfo {
     45     ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(nullptr) {}
     46 
     47     /// A spill slot used for scavenging a register post register allocation.
     48     int FrameIndex;
     49 
     50     /// If non-zero, the specific register is currently being
     51     /// scavenged. That is, it is spilled to this scavenging stack slot.
     52     unsigned Reg;
     53 
     54     /// The instruction that restores the scavenged register from stack.
     55     const MachineInstr *Restore;
     56   };
     57 
     58   /// A vector of information on scavenged registers.
     59   SmallVector<ScavengedInfo, 2> Scavenged;
     60 
     61   /// RegUnitsAvailable - The current state of each reg unit immediatelly
     62   /// before MBBI. One bit per register unit. If bit is not set it means any
     63   /// register containing that register unit is currently being used.
     64   BitVector RegUnitsAvailable;
     65 
     66   // These BitVectors are only used internally to forward(). They are members
     67   // to avoid frequent reallocations.
     68   BitVector KillRegUnits, DefRegUnits;
     69   BitVector TmpRegUnits;
     70 
     71 public:
     72   RegScavenger()
     73     : MBB(nullptr), NumRegUnits(0), Tracking(false) {}
     74 
     75   /// enterBasicBlock - Start tracking liveness from the begin of the specific
     76   /// basic block.
     77   void enterBasicBlock(MachineBasicBlock *mbb);
     78 
     79   /// initRegState - allow resetting register state info for multiple
     80   /// passes over/within the same function.
     81   void initRegState();
     82 
     83   /// forward - Move the internal MBB iterator and update register states.
     84   void forward();
     85 
     86   /// forward - Move the internal MBB iterator and update register states until
     87   /// it has processed the specific iterator.
     88   void forward(MachineBasicBlock::iterator I) {
     89     if (!Tracking && MBB->begin() != I) forward();
     90     while (MBBI != I) forward();
     91   }
     92 
     93   /// Invert the behavior of forward() on the current instruction (undo the
     94   /// changes to the available registers made by forward()).
     95   void unprocess();
     96 
     97   /// Unprocess instructions until you reach the provided iterator.
     98   void unprocess(MachineBasicBlock::iterator I) {
     99     while (MBBI != I) unprocess();
    100   }
    101 
    102   /// skipTo - Move the internal MBB iterator but do not update register states.
    103   void skipTo(MachineBasicBlock::iterator I) {
    104     if (I == MachineBasicBlock::iterator(nullptr))
    105       Tracking = false;
    106     MBBI = I;
    107   }
    108 
    109   MachineBasicBlock::iterator getCurrentPosition() const {
    110     return MBBI;
    111   }
    112 
    113   /// isRegUsed - return if a specific register is currently used.
    114   bool isRegUsed(unsigned Reg, bool includeReserved = true) const;
    115 
    116   /// getRegsAvailable - Return all available registers in the register class
    117   /// in Mask.
    118   BitVector getRegsAvailable(const TargetRegisterClass *RC);
    119 
    120   /// FindUnusedReg - Find a unused register of the specified register class.
    121   /// Return 0 if none is found.
    122   unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const;
    123 
    124   /// Add a scavenging frame index.
    125   void addScavengingFrameIndex(int FI) {
    126     Scavenged.push_back(ScavengedInfo(FI));
    127   }
    128 
    129   /// Query whether a frame index is a scavenging frame index.
    130   bool isScavengingFrameIndex(int FI) const {
    131     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
    132          IE = Scavenged.end(); I != IE; ++I)
    133       if (I->FrameIndex == FI)
    134         return true;
    135 
    136     return false;
    137   }
    138 
    139   /// Get an array of scavenging frame indices.
    140   void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
    141     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
    142          IE = Scavenged.end(); I != IE; ++I)
    143       if (I->FrameIndex >= 0)
    144         A.push_back(I->FrameIndex);
    145   }
    146 
    147   /// scavengeRegister - Make a register of the specific register class
    148   /// available and do the appropriate bookkeeping. SPAdj is the stack
    149   /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
    150   /// Returns the scavenged register.
    151   unsigned scavengeRegister(const TargetRegisterClass *RegClass,
    152                             MachineBasicBlock::iterator I, int SPAdj);
    153   unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
    154     return scavengeRegister(RegClass, MBBI, SPAdj);
    155   }
    156 
    157   /// setRegUsed - Tell the scavenger a register is used.
    158   ///
    159   void setRegUsed(unsigned Reg);
    160 private:
    161   /// isReserved - Returns true if a register is reserved. It is never "unused".
    162   bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); }
    163 
    164   /// setUsed / setUnused - Mark the state of one or a number of register units.
    165   ///
    166   void setUsed(BitVector &RegUnits) {
    167     RegUnitsAvailable.reset(RegUnits);
    168   }
    169   void setUnused(BitVector &RegUnits) {
    170     RegUnitsAvailable |= RegUnits;
    171   }
    172 
    173   /// Processes the current instruction and fill the KillRegUnits and
    174   /// DefRegUnits bit vectors.
    175   void determineKillsAndDefs();
    176 
    177   /// Add all Reg Units that Reg contains to BV.
    178   void addRegUnits(BitVector &BV, unsigned Reg);
    179 
    180   /// findSurvivorReg - Return the candidate register that is unused for the
    181   /// longest after StartMI. UseMI is set to the instruction where the search
    182   /// stopped.
    183   ///
    184   /// No more than InstrLimit instructions are inspected.
    185   unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI,
    186                            BitVector &Candidates,
    187                            unsigned InstrLimit,
    188                            MachineBasicBlock::iterator &UseMI);
    189 
    190 };
    191 
    192 } // End llvm namespace
    193 
    194 #endif
    195