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  /external/eigen/demos/opengl/
trackball.cpp 24 Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 24 protected int axis; field in class:ConeCollisionShape
29 public ConeCollisionShape(float radius, float height, int axis) {
32 this.axis = axis;
39 this.axis = PhysicsSpace.AXIS_Y;
52 capsule.write(axis, "axis", 0.5f);
60 radius = capsule.readFloat("axis", 0.5f);
65 objectId = createShape(axis, radius, height);
67 // if (axis == PhysicsSpace.AXIS_X)
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CylinderCollisionShape.java 50 protected int axis; field in class:CylinderCollisionShape
61 this.axis = 2;
66 * Creates a cylinder shape around the given axis from the given halfextents
68 * @param axis (0=X,1=Y,2=Z)
70 public CylinderCollisionShape(Vector3f halfExtents, int axis) {
72 this.axis = axis;
81 return axis;
88 capsule.write(axis, "axis", 1)
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CapsuleCollisionShape.java 48 protected int axis; field in class:CapsuleCollisionShape
61 this.axis=1;
66 * creates a capsule shape around the given axis (0=X,1=Y,2=Z)
69 * @param axis
71 public CapsuleCollisionShape(float radius, float height, int axis) {
74 this.axis=axis;
87 return axis;
95 capsule.write(axis, "axis", 1)
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  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
TriangleAxisComparator.java 40 private final int axis; field in class:TriangleAxisComparator
42 public TriangleAxisComparator(int axis){
43 this.axis = axis;
50 switch (axis){
  /external/apache-xml/src/main/java/org/apache/xpath/axes/
WalkingIteratorSorted.java 23 import org.apache.xml.dtm.Axis;
104 int axis = walker.getAxis(); local
108 boolean isSimpleDownAxis = ((axis == Axis.CHILD)
109 || (axis == Axis.SELF)
110 || (axis == Axis.ROOT));
113 if(isSimpleDownAxis || (axis == -1))
120 if(walker.isDocOrdered() && (axis == Axis.DESCENDANT ||
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AxesWalker.java 50 public AxesWalker(LocPathIterator locPathIterator, int axis)
53 m_axis = axis;
205 int axis = getAxis(); local
206 int bit = WalkerFactory.getAnalysisBitFromAxes(axis);
501 * Returns the axis being iterated, if it is known.
503 * @return Axis.CHILD, etc., or -1 if the axis is not known or is of multiple
585 /** The traversal axis from where the nodes will be filtered. */
588 /** The DTM inner traversal class, that corresponds to the super axis. */
  /external/apache-xml/src/main/java/org/apache/xpath/patterns/
ContextMatchStepPattern.java 23 import org.apache.xml.dtm.Axis;
41 public ContextMatchStepPattern(int axis, int paxis)
43 super(DTMFilter.SHOW_ALL, axis, paxis);
99 int axis = m_axis; local
101 boolean needToTraverseAttrs = WalkerFactory.isDownwardAxisOfMany(axis);
105 if((Axis.PRECEDING == axis) && iterRootIsAttr)
107 axis = Axis.PRECEDINGANDANCESTOR;
110 traverser = dtm.getAxisTraverser(axis);
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
ConeCollisionShape.java 26 protected int axis; field in class:ConeCollisionShape
31 public ConeCollisionShape(float radius, float height, int axis) {
34 this.axis = axis;
41 this.axis = PhysicsSpace.AXIS_Y;
54 capsule.write(axis, "axis", 0.5f);
62 radius = capsule.readFloat("axis", 0.5f);
67 if (axis == PhysicsSpace.AXIS_X) {
69 } else if (axis == PhysicsSpace.AXIS_Y)
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CylinderCollisionShape.java 52 protected int axis; field in class:CylinderCollisionShape
63 this.axis = 2;
68 * Creates a cylinder shape around the given axis from the given halfextents
70 * @param axis (0=X,1=Y,2=Z)
72 public CylinderCollisionShape(Vector3f halfExtents, int axis) {
74 this.axis = axis;
83 return axis;
90 capsule.write(axis, "axis", 1)
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CapsuleCollisionShape.java 50 protected int axis; field in class:CapsuleCollisionShape
63 this.axis=1;
69 * creates a capsule shape around the given axis (0=X,1=Y,2=Z)
72 * @param axis
74 public CapsuleCollisionShape(float radius, float height, int axis) {
77 this.axis=axis;
90 return axis;
98 capsule.write(axis, "axis", 1)
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  /frameworks/wilhelm/src/itf/
I3DLocation.c 220 SLVec3D axis = *pAxis; local
221 // NTH Check that axis is not (close to) zero vector, length does not matter
231 thiz->mAxis = axis;
I3DMacroscopic.c 129 SLVec3D axis = *pAxis; local
130 // NTH Check that axis is not (close to) zero vector, length does not matter
136 thiz->mAxis = axis;
  /external/droiddriver/src/io/appium/droiddriver/scroll/
StepBasedScroller.java 27 import io.appium.droiddriver.scroll.Direction.Axis;
44 private final Axis axis; field in class:StepBasedScroller
54 * @param axis the axis this scroller can scroll
61 public StepBasedScroller(int maxScrolls, long perScrollTimeoutMillis, Axis axis,
65 this.axis = axis;
72 * perScrollTimeoutMillis, vertical axis, not startFromBegining
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Direction.java 53 public Axis axis() { method
54 return Axis.VERTICAL;
64 public Axis axis() { method
65 return Axis.VERTICAL;
75 public Axis axis() { method
76 return Axis.HORIZONTAL;
86 public Axis axis() method
92 public abstract Axis axis(); method in class:Direction.PhysicalDirection
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
71 * and an \a axis which must be normalized. */
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. */
83 const Vector3& axis() const { return m_axis; } function in class:Eigen::AngleAxis
84 Vector3& axis() { return m_axis; } function in class:Eigen::AngleAxis
110 /** \returns the inverse rotation, i.e., an angle-axis with opposite rotation angle *
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  /external/freetype/include/
ftmm.h 44 /* setting design axis coordinates. */
61 /* A simple structure used to model a given axis in design space for */
67 /* name :: The axis's name. */
69 /* minimum :: The axis's minimum design coordinate. */
71 /* maximum :: The axis's maximum design coordinate. */
101 /* axis :: A table of axis descriptors. */
107 FT_MM_Axis axis[T1_MAX_MM_AXIS]; member in struct:FT_Multi_Master_
118 /* A simple structure used to model a given axis in design space for */
122 /* name :: The axis's name. *
215 FT_Var_Axis* axis; member in struct:FT_MM_Var_
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  /external/pdfium/third_party/freetype/include/
ftmm.h 44 /* setting design axis coordinates. */
61 /* A simple structure used to model a given axis in design space for */
67 /* name :: The axis's name. */
69 /* minimum :: The axis's minimum design coordinate. */
71 /* maximum :: The axis's maximum design coordinate. */
101 /* axis :: A table of axis descriptors. */
107 FT_MM_Axis axis[T1_MAX_MM_AXIS]; member in struct:FT_Multi_Master_
118 /* A simple structure used to model a given axis in design space for */
122 /* name :: The axis's name. *
215 FT_Var_Axis* axis; member in struct:FT_MM_Var_
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  /frameworks/native/include/input/
KeyLayoutMap.h 30 // Axis value is reported directly.
32 // Axis value should be inverted before reporting.
34 // Axis value should be split into two axes
38 // Axis mode.
41 // Axis id.
42 // When split, this is the axis used for values smaller than the split position.
43 int32_t axis; member in struct:android::AxisInfo
45 // When split, this is the axis used for values after higher than the split position.
54 AxisInfo() : mode(MODE_NORMAL), axis(-1), highAxis(-1), splitValue(0), flatOverride(-1) {
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
23 * \warning When setting up an AngleAxis object, the axis vector \b must \b be \b normalized.
73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
74 * and an \a axis which \b must \b be \b normalized.
76 * \warning If the \a axis vector is not normalized, then the angle-axis object
79 inline AngleAxis(const Scalar& angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. *
89 const Vector3& axis() const { return m_axis; } function in class:Eigen::AngleAxis
90 Vector3& axis() { return m_axis; } function in class:Eigen::AngleAxis
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  /external/freetype/src/autofit/
afcjk.h 99 AF_CJKAxisRec axis[AF_DIMENSION_MAX]; member in struct:AF_CJKMetricsRec_
afloader.c 164 AF_AxisHints axis = &hints->axis[AF_DIMENSION_HORZ]; local
165 AF_Edge edge1 = axis->edges; /* leftmost edge */
167 axis->num_edges - 1; /* rightmost edge */
170 if ( axis->num_edges > 1 && AF_HINTS_DO_ADVANCE( hints ) )
afwarp.c 168 AF_AxisHints axis; local
199 axis = &hints->axis[dim];
200 segments = axis->segments;
201 num_segments = axis->num_segments;
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestRagDoll.java 90 int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y; local
91 CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 82 private Vector3f axis; field in class:SkeletonLoader
89 } else if (qName.equals("axis")) {
92 axis = SAXUtil.parseVector3(attribs);
144 } else if (qName.equals("axis")) {
147 axis.normalizeLocal();
148 rotation.fromAngleNormalAxis(angle, axis);
150 axis = null;
250 axis = null;

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