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    Searched defs:blockInfo (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles31/functional/
es31fBasicComputeShaderTests.cpp 172 const InterfaceBlockInfo blockInfo = getProgramInterfaceBlockInfo(gl, program.getProgram(), GL_UNIFORM_BLOCK, blockIndex);
177 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW);
180 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT);
292 const InterfaceBlockInfo blockInfo = getProgramInterfaceBlockInfo(gl, program.getProgram(), GL_SHADER_STORAGE_BLOCK, blockIndex);
297 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW);
302 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT);
308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer);
315 const InterfaceBlockInfo blockInfo = getProgramInterfaceBlockInfo(gl, program.getProgram(), GL_SHADER_STORAGE_BLOCK, blockIndex);
318 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, DE_NULL, GL_STREAM_READ);
319 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *outputBuffer)
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es31fShaderAtomicOpTests.cpp 196 const InterfaceBlockInfo blockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, blockNdx);
213 vector<deUint8> bufData(blockInfo.dataSize);
225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ);
234 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT);
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  /external/lz4/lib/
lz4frame.c 445 size_t blockInfo = 4; /* default, without block CRC option */
447 size_t result = (blockInfo * nbBlocks) + (blockSize * (nbBlocks-1)) + lastBlockSize + frameEnd;
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  /external/clang/lib/CodeGen/
CGBlocks.cpp 47 const CGBlockInfo &blockInfo,
52 const CGBlockInfo &blockInfo) {
53 return CodeGenFunction(CGM).GenerateCopyHelperFunction(blockInfo);
58 const CGBlockInfo &blockInfo) {
59 return CodeGenFunction(CGM).GenerateDestroyHelperFunction(blockInfo);
77 const CGBlockInfo &blockInfo) {
99 blockInfo.BlockSize.getQuantity()));
102 if (blockInfo.NeedsCopyDispose) {
104 elements.push_back(buildCopyHelper(CGM, blockInfo));
107 elements.push_back(buildDisposeHelper(CGM, blockInfo));
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