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Searched
defs:boneList
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
Skeleton.java
51
private Bone[]
boneList
;
66
* @param
boneList
The list of bones to manage by this Skeleton
68
public Skeleton(Bone[]
boneList
) {
69
this.
boneList
=
boneList
;
72
for (int i =
boneList
.length - 1; i >= 0; i--) {
73
Bone b =
boneList
[i];
98
Bone[] sourceList = source.
boneList
;
99
boneList
= new Bone[sourceList.length];
101
boneList
[i] = new Bone(sourceList[i])
[
all
...]
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java
115
protected Set<String>
boneList
= new TreeSet<String>();
204
//if
boneList
is empty, this means that every bone in the ragdoll has a collision shape,
206
if (
boneList
.isEmpty()) {
209
//
boneList
is not empty, this means some bones of the skeleton might not be associated with a collision shape.
211
RagdollUtils.setTransform(link.bone, position, tmpRot1, false,
boneList
);
236
if (
boneList
.isEmpty()) {
243
RagdollUtils.setTransform(link.bone, position, tmpRot1, true,
boneList
);
350
boneList
.add(name);
375
if (
boneList
.isEmpty() ||
boneList
.contains(bone.getName()))
[
all
...]
Completed in 586 milliseconds