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    Searched defs:budgeted (Results 1 - 2 of 2) sorted by null

  /external/skia/src/image/
SkImage_Gpu.cpp 14 int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted)
19 , fBudgeted(budgeted)
30 // TODO: Change signature of onNewSurface to take a budgeted param.
31 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; local
32 return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
122 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; local
123 return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted));
129 const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; local
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  /external/skia/src/gpu/
SkGpuDevice.cpp 173 GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
204 desc, SkToBool(budgeted), NULL, 0);
212 SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
216 SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount));
321 SkSurface::Budgeted budgeted = local
326 fRenderTarget->getContext(), budgeted, this->imageInfo(), fRenderTarget->numSamples()));
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