HomeSort by relevance Sort by last modified time
    Searched defs:bump (Results 1 - 10 of 10) sorted by null

  /external/skia/samplecode/
SampleCull.cpp 20 static void addbump(SkPath* path, const SkPoint pts[2], SkScalar bump) {
23 tang.setLength(pts[1].fX - pts[0].fX, pts[1].fY - pts[0].fY, bump);
30 static void subdivide(SkPath* path, SkScalar bump) {
41 addbump(&tmp, pts, bump);
42 bump = -bump;
121 SkScalar bump = fClip.width()/8; local
122 subdivide(&fPath, bump);
123 subdivide(&fPath, bump);
124 subdivide(&fPath, bump);
    [all...]
  /external/icu/icu4c/source/i18n/
alphaindex.cpp 360 int32_t bump = count * maxLabelCount_ / size; local
361 if (bump == old) {
364 old = bump;
    [all...]
decNumber.c 7115 Int bump; \/* 1 if coefficient needs to be incremented *\/ local
    [all...]
  /external/icu/icu4j/main/classes/collate/src/com/ibm/icu/text/
AlphabeticIndex.java 493 final int bump = count * maxLabelCount / size; local
494 if (bump == old) {
497 old = bump;
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 533 * needed for bump mapping, else undef.
1089 * Generate instructions for loading bump map textures.
1096 ir_rvalue *bump; local
    [all...]
  /ndk/build/core/
definitions.mk 141 # not accept a 0 index, so we need to bump any of these to 1 when
145 bump-0-to-1 = $(if $(call index-is-zero,$1),1,$1)
147 -test-bump-0-to-1 = \
148 $(call test-expect,$(call bump-0-to-1))\
149 $(call test-expect,1,$(call bump-0-to-1,0))\
150 $(call test-expect,1,$(call bump-0-to-1,1))\
151 $(call test-expect,2,$(call bump-0-to-1,2))\
152 $(call test-expect,1,$(call bump-0-to-1,00))\
153 $(call test-expect,1,$(call bump-0-to-1,000))\
154 $(call test-expect,1,$(call bump-0-to-1,0000))
    [all...]
  /prebuilts/tools/common/m2/repository/biz/aQute/bnd/1.50.0/
bnd-1.50.0.jar 
  /prebuilts/tools/common/m2/repository/biz/aQute/bndlib/1.50.0/
bndlib-1.50.0.jar 
  /prebuilts/misc/common/icu4j/
icu4j.jar 
  /prebuilts/tools/common/m2/repository/com/ibm/icu/icu4j/54.1.1/
icu4j-54.1.1.jar 

Completed in 846 milliseconds