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    Searched defs:collisionShape (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_collision_PhysicsCollisionObject.cpp 57 btCollisionShape* collisionShape = reinterpret_cast<btCollisionShape*>(shapeId);
58 if (collisionShape == NULL) {
63 collisionObject->setCollisionShape(collisionShape);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 35 import com.jme3.bullet.collision.shapes.CollisionShape;
62 protected CollisionShape collisionShape;
85 * Sets a CollisionShape to this physics object, note that the object should
88 * @param collisionShape the CollisionShape to set
90 public void setCollisionShape(CollisionShape collisionShape) {
91 this.collisionShape = collisionShape;
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 40 import com.jme3.bullet.collision.shapes.CollisionShape;
75 * @param shape The CollisionShape (no Mesh or CompoundCollisionShapes)
78 public PhysicsCharacter(CollisionShape shape, float stepHeight) {
79 this.collisionShape = shape;
93 gObject.setCollisionShape(collisionShape.getCShape());
95 character = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight);
181 public void setCollisionShape(CollisionShape collisionShape) {
182 if (!(collisionShape.getCShape() instanceof ConvexShape)) {
185 super.setCollisionShape(collisionShape);
    [all...]
PhysicsGhostObject.java 38 import com.jme3.bullet.collision.shapes.CollisionShape;
74 public PhysicsGhostObject(CollisionShape shape) {
75 collisionShape = shape;
79 public PhysicsGhostObject(Spatial child, CollisionShape shape) {
80 collisionShape = shape;
89 gObject.setCollisionShape(collisionShape.getCShape());
94 public void setCollisionShape(CollisionShape collisionShape) {
95 super.setCollisionShape(collisionShape);
99 gObject.setCollisionShape(collisionShape.getCShape())
    [all...]
PhysicsRigidBody.java 40 import com.jme3.bullet.collision.shapes.CollisionShape;
87 public PhysicsRigidBody(CollisionShape shape) {
88 collisionShape = shape;
92 public PhysicsRigidBody(CollisionShape shape, float mass) {
93 collisionShape = shape;
103 if(collisionShape instanceof MeshCollisionShape && mass != 0){
122 collisionShape.calculateLocalInertia(mass, localInertia);
124 constructionInfo = new RigidBodyConstructionInfo(mass, motionState, collisionShape.getCShape(), localInertia);
127 constructionInfo.collisionShape = collisionShape.getCShape()
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 35 import com.jme3.bullet.collision.shapes.CollisionShape;
65 protected CollisionShape collisionShape;
88 * Sets a CollisionShape to this physics object, note that the object should
91 * @param collisionShape the CollisionShape to set
93 public void setCollisionShape(CollisionShape collisionShape) {
94 this.collisionShape = collisionShape;
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