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Searched
defs:compileStatus
(Results
1 - 8
of
8
) sorted by null
/external/deqp/framework/opengl/
gluShaderProgram.cpp
94
int
compileStatus
= 0;
96
m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &
compileStatus
);
99
m_info.compileOk =
compileStatus
!= GL_FALSE;
/external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp
592
GLint
compileStatus
;
593
glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &
compileStatus
);
594
checkBooleans(
compileStatus
, GL_TRUE);
600
glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &
compileStatus
);
601
checkBooleans(
compileStatus
, GL_TRUE);
es3fIntegerStateQueryTests.cpp
[
all
...]
es3fShaderApiTests.cpp
158
int
compileStatus
= 0;
163
gl.getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
168
info.compileOk =
compileStatus
!= GL_FALSE;
414
GLint
compileStatus
= -1;
415
glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &
compileStatus
);
418
return (
compileStatus
== GL_TRUE);
[
all
...]
/external/deqp/modules/gles2/functional/
es2fIntegerStateQueryTests.cpp
[
all
...]
es2fShaderApiTests.cpp
141
int
compileStatus
= 0;
146
gl.getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
151
info.compileOk =
compileStatus
!= GL_FALSE;
360
GLint
compileStatus
= -1;
361
glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &
compileStatus
);
364
return (
compileStatus
== GL_TRUE);
/external/deqp/modules/glshared/
glsLifetimeTests.cpp
436
GLint
compileStatus
= 0;
437
gl().getShaderiv(shader, GL_COMPILE_STATUS, &
compileStatus
);
438
TCU_CHECK_MSG(
compileStatus
!= 0, sourceStr);
[
all
...]
/external/deqp/executor/
xeTestCaseResult.hpp
316
Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST),
compileStatus
(false) {}
320
bool
compileStatus
;
437
CompileInfo (void) : Item(TYPE_COMPILEINFO),
compileStatus
(false) {}
442
bool
compileStatus
;
Completed in 835 milliseconds