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    Searched defs:depthMask (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
254 clear->depthMask = m_masked ? rnd.getBool() : true;
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
315 gl.depthMask (GL_TRUE);
331 gl.depthMask(GL_FALSE);
352 gl.depthMask(GL_TRUE);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
257 clear->depthMask = m_masked ? rnd.getBool() : true;
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
318 gl.depthMask (GL_TRUE);
334 gl.depthMask(GL_FALSE);
355 gl.depthMask(GL_TRUE);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
  /external/deqp/framework/opengl/simplereference/
sglrGLContext.cpp 585 void GLContext::depthMask (deBool mask)
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 238 bool depthMask;
272 , depthMask (true)
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);

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