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    Searched defs:depthRb (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_context.c 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
67 !nctx->hierz.clear_blocked && depthRb &&
68 (_mesa_get_format_bits(depthRb->Format,
  /external/mesa3d/src/mesa/swrast/
s_clear.c 238 struct gl_renderbuffer *depthRb =
243 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) {
s_renderbuffer.c 648 struct gl_renderbuffer *depthRb, *stencilRb;
651 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
652 if (depthRb) {
658 if (stencilRb && stencilRb != depthRb) {
677 struct gl_renderbuffer *depthRb, *stencilRb;
680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
681 if (depthRb) {
687 if (stencilRb && stencilRb != depthRb) {
s_drawpix.c 560 struct gl_renderbuffer *depthRb, *stencilRb;
571 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
573 ASSERT(depthRb);
576 if (depthRb == stencilRb &&
577 (depthRb->Format == MESA_FORMAT_Z24_S8 ||
578 depthRb->Format == MESA_FORMAT_S8_Z24) &&
619 GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
620 _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/main/
readpix.c 466 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
471 if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
474 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
484 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
512 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
527 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
538 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
545 if (stencilRb != depthRb) {
550 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 452 struct gl_renderbuffer *depthRb
483 if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
485 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
488 if (check_clear_depth_stencil_with_quad(ctx, depthRb))
498 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
501 if (check_clear_depth_with_quad(ctx, depthRb,
541 (depthRb == stencilRb) &&
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.c 695 const struct intel_renderbuffer *depthRb =
706 if (depthRb)
707 depth_mt = depthRb->mt;
720 if (depthRb->mt_level != stencilRb->mt_level ||
721 depthRb->mt_layer != stencilRb->mt_layer) {
723 depthRb->mt_level,
724 depthRb->mt_layer,

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