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Searched
defs:exec_state
(Results
1 - 4
of
4
) sorted by null
/external/v8/src/
d8-debug.cc
59
Handle<Object>
exec_state
= event_details.GetExecutionState();
local
60
Local<Function> fun = Local<Function>::Cast(
exec_state
->Get(fun_name));
62
Local<Object>::Cast(fun->Call(
exec_state
, 0, NULL));
debug.cc
2715
Handle<Object>
exec_state
;
local
[
all
...]
/external/valgrind/callgrind/
global.h
479
typedef struct _exec_state
exec_state
;
typedef in typeref:struct:_exec_state
558
exec_state
* entry[MAX_SIGHANDLERS];
765
void CLG_(init_exec_state)(
exec_state
* es);
791
extern
exec_state
CLG_(current_state);
837
void CLG_(print_execstate)(int s,
exec_state
* es);
/external/v8/test/cctest/
test-debug.cc
510
"function frame_function_name(
exec_state
, frame_number) {"
511
" return
exec_state
.frame(frame_number).func().name();"
519
"function frame_argument_name(
exec_state
, frame_number) {"
520
" return
exec_state
.frame(frame_number).argumentName(0);"
528
"function frame_argument_value(
exec_state
, frame_number) {"
529
" return
exec_state
.frame(frame_number).argumentValue(0).value_;"
537
"function frame_local_name(
exec_state
, frame_number) {"
538
" return
exec_state
.frame(frame_number).localName(0);"
546
"function frame_local_value(
exec_state
, frame_number) {"
547
" return
exec_state
.frame(frame_number).localValue(0).value_;
603
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
690
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
762
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
836
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
918
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
6142
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
6857
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
7030
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
7096
v8::Handle<v8::Object>
exec_state
= event_details.GetExecutionState();
local
[
all
...]
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