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    Searched defs:glEnv (Results 1 - 8 of 8) sorted by null

  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
FilterFunction.java 60 GLEnvironment glEnv = mFilterContext.getGLEnvironment();
61 if (glEnv != null && !glEnv.isActive()) {
62 glEnv.activate();
90 glEnv.deactivate();
GraphRunner.java 65 GLEnvironment glEnv = mFilterContext.getGLEnvironment();
66 if (glEnv != null && !glEnv.isActive()) {
67 glEnv.activate();
77 GLEnvironment glEnv = mFilterContext.getGLEnvironment();
78 if (glEnv != null) {
79 glEnv.deactivate();
  /frameworks/base/media/mca/filterfw/java/android/filterfw/
MffEnvironment.java 85 GLEnvironment glEnv = mContext.getGLEnvironment();
86 if (glEnv != null) {
99 GLEnvironment glEnv = mContext.getGLEnvironment();
100 if (glEnv != null) {
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceRenderFilter.java 148 GLEnvironment glEnv = mSurfaceView.getGLEnv();
149 if (glEnv != context.getGLEnvironment()) {
178 glEnv.activateSurfaceWithId(mSurfaceView.getSurfaceId());
184 glEnv.swapBuffers();
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureTarget.java 209 GLEnvironment glEnv = context.getGLEnvironment();
238 glEnv.activateSurfaceWithId(mSurfaceId);
243 glEnv.setSurfaceTimestamp(input.getTimestamp());
246 glEnv.swapBuffers();
  /frameworks/base/media/mca/effect/java/android/media/effect/
EffectContext.java 106 GLEnvironment glEnv = mFilterContext.getGLEnvironment();
107 if (glEnv == null || !glEnv.isContextActive()) {
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosink/
MediaEncoderFilter.java 378 GLEnvironment glEnv = context.getGLEnvironment();
402 glEnv.activateSurfaceWithId(mSurfaceId);
408 glEnv.setSurfaceTimestamp(mTimestampNs);
410 glEnv.swapBuffers();
419 GLEnvironment glEnv = context.getGLEnvironment();
426 glEnv.unregisterSurfaceId(mSurfaceId);
  /packages/apps/Camera/src/com/android/camera/
EffectsRecorder.java 773 Object glEnv = getContextGLEnvironment(mGraphEnv);
774 if (glEnv != null && !(Boolean) invoke(glEnv, sGLEnvironmentIsActive)) {
775 invoke(glEnv, sGLEnvironmentActivate);
779 if (glEnv != null && (Boolean) invoke(glEnv, sGLEnvironmentIsActive))
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