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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the target of a MotionEvent is partly or wholly
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142     };
    143 
    144     // The input channel to be targeted.
    145     sp<InputChannel> inputChannel;
    146 
    147     // Flags for the input target.
    148     int32_t flags;
    149 
    150     // The x and y offset to add to a MotionEvent as it is delivered.
    151     // (ignored for KeyEvents)
    152     float xOffset, yOffset;
    153 
    154     // Scaling factor to apply to MotionEvent as it is delivered.
    155     // (ignored for KeyEvents)
    156     float scaleFactor;
    157 
    158     // The subset of pointer ids to include in motion events dispatched to this input target
    159     // if FLAG_SPLIT is set.
    160     BitSet32 pointerIds;
    161 };
    162 
    163 
    164 /*
    165  * Input dispatcher configuration.
    166  *
    167  * Specifies various options that modify the behavior of the input dispatcher.
    168  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
    169  * and are passed into the dispatcher during initialization.
    170  */
    171 struct InputDispatcherConfiguration {
    172     // The key repeat initial timeout.
    173     nsecs_t keyRepeatTimeout;
    174 
    175     // The key repeat inter-key delay.
    176     nsecs_t keyRepeatDelay;
    177 
    178     InputDispatcherConfiguration() :
    179             keyRepeatTimeout(500 * 1000000LL),
    180             keyRepeatDelay(50 * 1000000LL) { }
    181 };
    182 
    183 
    184 /*
    185  * Input dispatcher policy interface.
    186  *
    187  * The input reader policy is used by the input reader to interact with the Window Manager
    188  * and other system components.
    189  *
    190  * The actual implementation is partially supported by callbacks into the DVM
    191  * via JNI.  This interface is also mocked in the unit tests.
    192  */
    193 class InputDispatcherPolicyInterface : public virtual RefBase {
    194 protected:
    195     InputDispatcherPolicyInterface() { }
    196     virtual ~InputDispatcherPolicyInterface() { }
    197 
    198 public:
    199     /* Notifies the system that a configuration change has occurred. */
    200     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    201 
    202     /* Notifies the system that an application is not responding.
    203      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    204     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    205             const sp<InputWindowHandle>& inputWindowHandle,
    206             const String8& reason) = 0;
    207 
    208     /* Notifies the system that an input channel is unrecoverably broken. */
    209     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    210 
    211     /* Gets the input dispatcher configuration. */
    212     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    213 
    214     /* Filters an input event.
    215      * Return true to dispatch the event unmodified, false to consume the event.
    216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    217      * to injectInputEvent.
    218      */
    219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    220 
    221     /* Intercepts a key event immediately before queueing it.
    222      * The policy can use this method as an opportunity to perform power management functions
    223      * and early event preprocessing such as updating policy flags.
    224      *
    225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    226      * should be dispatched to applications.
    227      */
    228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    229 
    230     /* Intercepts a touch, trackball or other motion event before queueing it.
    231      * The policy can use this method as an opportunity to perform power management functions
    232      * and early event preprocessing such as updating policy flags.
    233      *
    234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    235      * should be dispatched to applications.
    236      */
    237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    238 
    239     /* Allows the policy a chance to intercept a key before dispatching. */
    240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    242 
    243     /* Allows the policy a chance to perform default processing for an unhandled key.
    244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    247 
    248     /* Notifies the policy about switch events.
    249      */
    250     virtual void notifySwitch(nsecs_t when,
    251             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    252 
    253     /* Poke user activity for an event dispatched to a window. */
    254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    255 
    256     /* Checks whether a given application pid/uid has permission to inject input events
    257      * into other applications.
    258      *
    259      * This method is special in that its implementation promises to be non-reentrant and
    260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    261      */
    262     virtual bool checkInjectEventsPermissionNonReentrant(
    263             int32_t injectorPid, int32_t injectorUid) = 0;
    264 };
    265 
    266 
    267 /* Notifies the system about input events generated by the input reader.
    268  * The dispatcher is expected to be mostly asynchronous. */
    269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    270 protected:
    271     InputDispatcherInterface() { }
    272     virtual ~InputDispatcherInterface() { }
    273 
    274 public:
    275     /* Dumps the state of the input dispatcher.
    276      *
    277      * This method may be called on any thread (usually by the input manager). */
    278     virtual void dump(String8& dump) = 0;
    279 
    280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    281     virtual void monitor() = 0;
    282 
    283     /* Runs a single iteration of the dispatch loop.
    284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    285      *
    286      * This method should only be called on the input dispatcher thread.
    287      */
    288     virtual void dispatchOnce() = 0;
    289 
    290     /* Injects an input event and optionally waits for sync.
    291      * The synchronization mode determines whether the method blocks while waiting for
    292      * input injection to proceed.
    293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    294      *
    295      * This method may be called on any thread (usually by the input manager).
    296      */
    297     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    299             uint32_t policyFlags) = 0;
    300 
    301     /* Sets the list of input windows.
    302      *
    303      * This method may be called on any thread (usually by the input manager).
    304      */
    305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    306 
    307     /* Sets the focused application.
    308      *
    309      * This method may be called on any thread (usually by the input manager).
    310      */
    311     virtual void setFocusedApplication(
    312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    313 
    314     /* Sets the input dispatching mode.
    315      *
    316      * This method may be called on any thread (usually by the input manager).
    317      */
    318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    319 
    320     /* Sets whether input event filtering is enabled.
    321      * When enabled, incoming input events are sent to the policy's filterInputEvent
    322      * method instead of being dispatched.  The filter is expected to use
    323      * injectInputEvent to inject the events it would like to have dispatched.
    324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    325      */
    326     virtual void setInputFilterEnabled(bool enabled) = 0;
    327 
    328     /* Transfers touch focus from the window associated with one channel to the
    329      * window associated with the other channel.
    330      *
    331      * Returns true on success.  False if the window did not actually have touch focus.
    332      */
    333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    334             const sp<InputChannel>& toChannel) = 0;
    335 
    336     /* Registers or unregister input channels that may be used as targets for input events.
    337      * If monitor is true, the channel will receive a copy of all input events.
    338      *
    339      * These methods may be called on any thread (usually by the input manager).
    340      */
    341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    344 };
    345 
    346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    347  * identifying input targets, are controlled by a separate policy object.
    348  *
    349  * IMPORTANT INVARIANT:
    350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    351  *     the input dispatcher never calls into the policy while holding its internal locks.
    352  *     The implementation is also carefully designed to recover from scenarios such as an
    353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    354  *
    355  *     Methods marked 'Locked' must be called with the lock acquired.
    356  *
    357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    358  *     may during the course of their execution release the lock, call into the policy, and
    359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    360  *
    361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    362  */
    363 class InputDispatcher : public InputDispatcherInterface {
    364 protected:
    365     virtual ~InputDispatcher();
    366 
    367 public:
    368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    369 
    370     virtual void dump(String8& dump);
    371     virtual void monitor();
    372 
    373     virtual void dispatchOnce();
    374 
    375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    376     virtual void notifyKey(const NotifyKeyArgs* args);
    377     virtual void notifyMotion(const NotifyMotionArgs* args);
    378     virtual void notifySwitch(const NotifySwitchArgs* args);
    379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    380 
    381     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    383             uint32_t policyFlags);
    384 
    385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    387     virtual void setInputDispatchMode(bool enabled, bool frozen);
    388     virtual void setInputFilterEnabled(bool enabled);
    389 
    390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    391             const sp<InputChannel>& toChannel);
    392 
    393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    396 
    397 private:
    398     template <typename T>
    399     struct Link {
    400         T* next;
    401         T* prev;
    402 
    403     protected:
    404         inline Link() : next(NULL), prev(NULL) { }
    405     };
    406 
    407     struct InjectionState {
    408         mutable int32_t refCount;
    409 
    410         int32_t injectorPid;
    411         int32_t injectorUid;
    412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    413         bool injectionIsAsync; // set to true if injection is not waiting for the result
    414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    415 
    416         InjectionState(int32_t injectorPid, int32_t injectorUid);
    417         void release();
    418 
    419     private:
    420         ~InjectionState();
    421     };
    422 
    423     struct EventEntry : Link<EventEntry> {
    424         enum {
    425             TYPE_CONFIGURATION_CHANGED,
    426             TYPE_DEVICE_RESET,
    427             TYPE_KEY,
    428             TYPE_MOTION
    429         };
    430 
    431         mutable int32_t refCount;
    432         int32_t type;
    433         nsecs_t eventTime;
    434         uint32_t policyFlags;
    435         InjectionState* injectionState;
    436 
    437         bool dispatchInProgress; // initially false, set to true while dispatching
    438 
    439         inline bool isInjected() const { return injectionState != NULL; }
    440 
    441         void release();
    442 
    443         virtual void appendDescription(String8& msg) const = 0;
    444 
    445     protected:
    446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    447         virtual ~EventEntry();
    448         void releaseInjectionState();
    449     };
    450 
    451     struct ConfigurationChangedEntry : EventEntry {
    452         ConfigurationChangedEntry(nsecs_t eventTime);
    453         virtual void appendDescription(String8& msg) const;
    454 
    455     protected:
    456         virtual ~ConfigurationChangedEntry();
    457     };
    458 
    459     struct DeviceResetEntry : EventEntry {
    460         int32_t deviceId;
    461 
    462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    463         virtual void appendDescription(String8& msg) const;
    464 
    465     protected:
    466         virtual ~DeviceResetEntry();
    467     };
    468 
    469     struct KeyEntry : EventEntry {
    470         int32_t deviceId;
    471         uint32_t source;
    472         int32_t action;
    473         int32_t flags;
    474         int32_t keyCode;
    475         int32_t scanCode;
    476         int32_t metaState;
    477         int32_t repeatCount;
    478         nsecs_t downTime;
    479 
    480         bool syntheticRepeat; // set to true for synthetic key repeats
    481 
    482         enum InterceptKeyResult {
    483             INTERCEPT_KEY_RESULT_UNKNOWN,
    484             INTERCEPT_KEY_RESULT_SKIP,
    485             INTERCEPT_KEY_RESULT_CONTINUE,
    486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    487         };
    488         InterceptKeyResult interceptKeyResult; // set based on the interception result
    489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    490 
    491         KeyEntry(nsecs_t eventTime,
    492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    494                 int32_t repeatCount, nsecs_t downTime);
    495         virtual void appendDescription(String8& msg) const;
    496         void recycle();
    497 
    498     protected:
    499         virtual ~KeyEntry();
    500     };
    501 
    502     struct MotionEntry : EventEntry {
    503         nsecs_t eventTime;
    504         int32_t deviceId;
    505         uint32_t source;
    506         int32_t action;
    507         int32_t actionButton;
    508         int32_t flags;
    509         int32_t metaState;
    510         int32_t buttonState;
    511         int32_t edgeFlags;
    512         float xPrecision;
    513         float yPrecision;
    514         nsecs_t downTime;
    515         int32_t displayId;
    516         uint32_t pointerCount;
    517         PointerProperties pointerProperties[MAX_POINTERS];
    518         PointerCoords pointerCoords[MAX_POINTERS];
    519 
    520         MotionEntry(nsecs_t eventTime,
    521                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    522                 int32_t action, int32_t actionButton, int32_t flags,
    523                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    524                 float xPrecision, float yPrecision, nsecs_t downTime,
    525                 int32_t displayId, uint32_t pointerCount,
    526                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
    527                 float xOffset, float yOffset);
    528         virtual void appendDescription(String8& msg) const;
    529 
    530     protected:
    531         virtual ~MotionEntry();
    532     };
    533 
    534     // Tracks the progress of dispatching a particular event to a particular connection.
    535     struct DispatchEntry : Link<DispatchEntry> {
    536         const uint32_t seq; // unique sequence number, never 0
    537 
    538         EventEntry* eventEntry; // the event to dispatch
    539         int32_t targetFlags;
    540         float xOffset;
    541         float yOffset;
    542         float scaleFactor;
    543         nsecs_t deliveryTime; // time when the event was actually delivered
    544 
    545         // Set to the resolved action and flags when the event is enqueued.
    546         int32_t resolvedAction;
    547         int32_t resolvedFlags;
    548 
    549         DispatchEntry(EventEntry* eventEntry,
    550                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    551         ~DispatchEntry();
    552 
    553         inline bool hasForegroundTarget() const {
    554             return targetFlags & InputTarget::FLAG_FOREGROUND;
    555         }
    556 
    557         inline bool isSplit() const {
    558             return targetFlags & InputTarget::FLAG_SPLIT;
    559         }
    560 
    561     private:
    562         static volatile int32_t sNextSeqAtomic;
    563 
    564         static uint32_t nextSeq();
    565     };
    566 
    567     // A command entry captures state and behavior for an action to be performed in the
    568     // dispatch loop after the initial processing has taken place.  It is essentially
    569     // a kind of continuation used to postpone sensitive policy interactions to a point
    570     // in the dispatch loop where it is safe to release the lock (generally after finishing
    571     // the critical parts of the dispatch cycle).
    572     //
    573     // The special thing about commands is that they can voluntarily release and reacquire
    574     // the dispatcher lock at will.  Initially when the command starts running, the
    575     // dispatcher lock is held.  However, if the command needs to call into the policy to
    576     // do some work, it can release the lock, do the work, then reacquire the lock again
    577     // before returning.
    578     //
    579     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    580     // never calls into the policy while holding its lock.
    581     //
    582     // Commands are implicitly 'LockedInterruptible'.
    583     struct CommandEntry;
    584     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    585 
    586     class Connection;
    587     struct CommandEntry : Link<CommandEntry> {
    588         CommandEntry(Command command);
    589         ~CommandEntry();
    590 
    591         Command command;
    592 
    593         // parameters for the command (usage varies by command)
    594         sp<Connection> connection;
    595         nsecs_t eventTime;
    596         KeyEntry* keyEntry;
    597         sp<InputApplicationHandle> inputApplicationHandle;
    598         sp<InputWindowHandle> inputWindowHandle;
    599         String8 reason;
    600         int32_t userActivityEventType;
    601         uint32_t seq;
    602         bool handled;
    603     };
    604 
    605     // Generic queue implementation.
    606     template <typename T>
    607     struct Queue {
    608         T* head;
    609         T* tail;
    610         uint32_t entryCount;
    611 
    612         inline Queue() : head(NULL), tail(NULL), entryCount(0) {
    613         }
    614 
    615         inline bool isEmpty() const {
    616             return !head;
    617         }
    618 
    619         inline void enqueueAtTail(T* entry) {
    620             entryCount++;
    621             entry->prev = tail;
    622             if (tail) {
    623                 tail->next = entry;
    624             } else {
    625                 head = entry;
    626             }
    627             entry->next = NULL;
    628             tail = entry;
    629         }
    630 
    631         inline void enqueueAtHead(T* entry) {
    632             entryCount++;
    633             entry->next = head;
    634             if (head) {
    635                 head->prev = entry;
    636             } else {
    637                 tail = entry;
    638             }
    639             entry->prev = NULL;
    640             head = entry;
    641         }
    642 
    643         inline void dequeue(T* entry) {
    644             entryCount--;
    645             if (entry->prev) {
    646                 entry->prev->next = entry->next;
    647             } else {
    648                 head = entry->next;
    649             }
    650             if (entry->next) {
    651                 entry->next->prev = entry->prev;
    652             } else {
    653                 tail = entry->prev;
    654             }
    655         }
    656 
    657         inline T* dequeueAtHead() {
    658             entryCount--;
    659             T* entry = head;
    660             head = entry->next;
    661             if (head) {
    662                 head->prev = NULL;
    663             } else {
    664                 tail = NULL;
    665             }
    666             return entry;
    667         }
    668 
    669         uint32_t count() const {
    670             return entryCount;
    671         }
    672     };
    673 
    674     /* Specifies which events are to be canceled and why. */
    675     struct CancelationOptions {
    676         enum Mode {
    677             CANCEL_ALL_EVENTS = 0,
    678             CANCEL_POINTER_EVENTS = 1,
    679             CANCEL_NON_POINTER_EVENTS = 2,
    680             CANCEL_FALLBACK_EVENTS = 3,
    681         };
    682 
    683         // The criterion to use to determine which events should be canceled.
    684         Mode mode;
    685 
    686         // Descriptive reason for the cancelation.
    687         const char* reason;
    688 
    689         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    690         int32_t keyCode;
    691 
    692         // The specific device id of events to cancel, or -1 to cancel events from any device.
    693         int32_t deviceId;
    694 
    695         CancelationOptions(Mode mode, const char* reason) :
    696                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    697     };
    698 
    699     /* Tracks dispatched key and motion event state so that cancelation events can be
    700      * synthesized when events are dropped. */
    701     class InputState {
    702     public:
    703         InputState();
    704         ~InputState();
    705 
    706         // Returns true if there is no state to be canceled.
    707         bool isNeutral() const;
    708 
    709         // Returns true if the specified source is known to have received a hover enter
    710         // motion event.
    711         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    712 
    713         // Records tracking information for a key event that has just been published.
    714         // Returns true if the event should be delivered, false if it is inconsistent
    715         // and should be skipped.
    716         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    717 
    718         // Records tracking information for a motion event that has just been published.
    719         // Returns true if the event should be delivered, false if it is inconsistent
    720         // and should be skipped.
    721         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    722 
    723         // Synthesizes cancelation events for the current state and resets the tracked state.
    724         void synthesizeCancelationEvents(nsecs_t currentTime,
    725                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    726 
    727         // Clears the current state.
    728         void clear();
    729 
    730         // Copies pointer-related parts of the input state to another instance.
    731         void copyPointerStateTo(InputState& other) const;
    732 
    733         // Gets the fallback key associated with a keycode.
    734         // Returns -1 if none.
    735         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    736         int32_t getFallbackKey(int32_t originalKeyCode);
    737 
    738         // Sets the fallback key for a particular keycode.
    739         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    740 
    741         // Removes the fallback key for a particular keycode.
    742         void removeFallbackKey(int32_t originalKeyCode);
    743 
    744         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    745             return mFallbackKeys;
    746         }
    747 
    748     private:
    749         struct KeyMemento {
    750             int32_t deviceId;
    751             uint32_t source;
    752             int32_t keyCode;
    753             int32_t scanCode;
    754             int32_t metaState;
    755             int32_t flags;
    756             nsecs_t downTime;
    757             uint32_t policyFlags;
    758         };
    759 
    760         struct MotionMemento {
    761             int32_t deviceId;
    762             uint32_t source;
    763             int32_t flags;
    764             float xPrecision;
    765             float yPrecision;
    766             nsecs_t downTime;
    767             int32_t displayId;
    768             uint32_t pointerCount;
    769             PointerProperties pointerProperties[MAX_POINTERS];
    770             PointerCoords pointerCoords[MAX_POINTERS];
    771             bool hovering;
    772             uint32_t policyFlags;
    773 
    774             void setPointers(const MotionEntry* entry);
    775         };
    776 
    777         Vector<KeyMemento> mKeyMementos;
    778         Vector<MotionMemento> mMotionMementos;
    779         KeyedVector<int32_t, int32_t> mFallbackKeys;
    780 
    781         ssize_t findKeyMemento(const KeyEntry* entry) const;
    782         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    783 
    784         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    785         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    786 
    787         static bool shouldCancelKey(const KeyMemento& memento,
    788                 const CancelationOptions& options);
    789         static bool shouldCancelMotion(const MotionMemento& memento,
    790                 const CancelationOptions& options);
    791     };
    792 
    793     /* Manages the dispatch state associated with a single input channel. */
    794     class Connection : public RefBase {
    795     protected:
    796         virtual ~Connection();
    797 
    798     public:
    799         enum Status {
    800             // Everything is peachy.
    801             STATUS_NORMAL,
    802             // An unrecoverable communication error has occurred.
    803             STATUS_BROKEN,
    804             // The input channel has been unregistered.
    805             STATUS_ZOMBIE
    806         };
    807 
    808         Status status;
    809         sp<InputChannel> inputChannel; // never null
    810         sp<InputWindowHandle> inputWindowHandle; // may be null
    811         bool monitor;
    812         InputPublisher inputPublisher;
    813         InputState inputState;
    814 
    815         // True if the socket is full and no further events can be published until
    816         // the application consumes some of the input.
    817         bool inputPublisherBlocked;
    818 
    819         // Queue of events that need to be published to the connection.
    820         Queue<DispatchEntry> outboundQueue;
    821 
    822         // Queue of events that have been published to the connection but that have not
    823         // yet received a "finished" response from the application.
    824         Queue<DispatchEntry> waitQueue;
    825 
    826         explicit Connection(const sp<InputChannel>& inputChannel,
    827                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    828 
    829         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    830 
    831         const char* getWindowName() const;
    832         const char* getStatusLabel() const;
    833 
    834         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    835     };
    836 
    837     enum DropReason {
    838         DROP_REASON_NOT_DROPPED = 0,
    839         DROP_REASON_POLICY = 1,
    840         DROP_REASON_APP_SWITCH = 2,
    841         DROP_REASON_DISABLED = 3,
    842         DROP_REASON_BLOCKED = 4,
    843         DROP_REASON_STALE = 5,
    844     };
    845 
    846     sp<InputDispatcherPolicyInterface> mPolicy;
    847     InputDispatcherConfiguration mConfig;
    848 
    849     Mutex mLock;
    850 
    851     Condition mDispatcherIsAliveCondition;
    852 
    853     sp<Looper> mLooper;
    854 
    855     EventEntry* mPendingEvent;
    856     Queue<EventEntry> mInboundQueue;
    857     Queue<EventEntry> mRecentQueue;
    858     Queue<CommandEntry> mCommandQueue;
    859 
    860     DropReason mLastDropReason;
    861 
    862     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    863 
    864     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    865     bool enqueueInboundEventLocked(EventEntry* entry);
    866 
    867     // Cleans up input state when dropping an inbound event.
    868     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    869 
    870     // Adds an event to a queue of recent events for debugging purposes.
    871     void addRecentEventLocked(EventEntry* entry);
    872 
    873     // App switch latency optimization.
    874     bool mAppSwitchSawKeyDown;
    875     nsecs_t mAppSwitchDueTime;
    876 
    877     static bool isAppSwitchKeyCode(int32_t keyCode);
    878     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    879     bool isAppSwitchPendingLocked();
    880     void resetPendingAppSwitchLocked(bool handled);
    881 
    882     // Stale event latency optimization.
    883     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    884 
    885     // Blocked event latency optimization.  Drops old events when the user intends
    886     // to transfer focus to a new application.
    887     EventEntry* mNextUnblockedEvent;
    888 
    889     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    890 
    891     // All registered connections mapped by channel file descriptor.
    892     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    893 
    894     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    895 
    896     // Input channels that will receive a copy of all input events.
    897     Vector<sp<InputChannel> > mMonitoringChannels;
    898 
    899     // Event injection and synchronization.
    900     Condition mInjectionResultAvailableCondition;
    901     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    902     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    903 
    904     Condition mInjectionSyncFinishedCondition;
    905     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    906     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    907 
    908     // Key repeat tracking.
    909     struct KeyRepeatState {
    910         KeyEntry* lastKeyEntry; // or null if no repeat
    911         nsecs_t nextRepeatTime;
    912     } mKeyRepeatState;
    913 
    914     void resetKeyRepeatLocked();
    915     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    916 
    917     // Key replacement tracking
    918     struct KeyReplacement {
    919         int32_t keyCode;
    920         int32_t deviceId;
    921         bool operator==(const KeyReplacement& rhs) const {
    922             return keyCode == rhs.keyCode && deviceId == rhs.deviceId;
    923         }
    924         bool operator<(const KeyReplacement& rhs) const {
    925             return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId;
    926         }
    927     };
    928     // Maps the key code replaced, device id tuple to the key code it was replaced with
    929     KeyedVector<KeyReplacement, int32_t> mReplacedKeys;
    930 
    931     // Deferred command processing.
    932     bool haveCommandsLocked() const;
    933     bool runCommandsLockedInterruptible();
    934     CommandEntry* postCommandLocked(Command command);
    935 
    936     // Input filter processing.
    937     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    938     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    939 
    940     // Inbound event processing.
    941     void drainInboundQueueLocked();
    942     void releasePendingEventLocked();
    943     void releaseInboundEventLocked(EventEntry* entry);
    944 
    945     // Dispatch state.
    946     bool mDispatchEnabled;
    947     bool mDispatchFrozen;
    948     bool mInputFilterEnabled;
    949 
    950     Vector<sp<InputWindowHandle> > mWindowHandles;
    951 
    952     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    953     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    954 
    955     // Focus tracking for keys, trackball, etc.
    956     sp<InputWindowHandle> mFocusedWindowHandle;
    957 
    958     // Focus tracking for touch.
    959     struct TouchedWindow {
    960         sp<InputWindowHandle> windowHandle;
    961         int32_t targetFlags;
    962         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    963     };
    964     struct TouchState {
    965         bool down;
    966         bool split;
    967         int32_t deviceId; // id of the device that is currently down, others are rejected
    968         uint32_t source;  // source of the device that is current down, others are rejected
    969         int32_t displayId; // id to the display that currently has a touch, others are rejected
    970         Vector<TouchedWindow> windows;
    971 
    972         TouchState();
    973         ~TouchState();
    974         void reset();
    975         void copyFrom(const TouchState& other);
    976         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    977                 int32_t targetFlags, BitSet32 pointerIds);
    978         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    979         void filterNonAsIsTouchWindows();
    980         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    981         bool isSlippery() const;
    982     };
    983 
    984     KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
    985     TouchState mTempTouchState;
    986 
    987     // Focused application.
    988     sp<InputApplicationHandle> mFocusedApplicationHandle;
    989 
    990     // Dispatcher state at time of last ANR.
    991     String8 mLastANRState;
    992 
    993     // Dispatch inbound events.
    994     bool dispatchConfigurationChangedLocked(
    995             nsecs_t currentTime, ConfigurationChangedEntry* entry);
    996     bool dispatchDeviceResetLocked(
    997             nsecs_t currentTime, DeviceResetEntry* entry);
    998     bool dispatchKeyLocked(
    999             nsecs_t currentTime, KeyEntry* entry,
   1000             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1001     bool dispatchMotionLocked(
   1002             nsecs_t currentTime, MotionEntry* entry,
   1003             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1004     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
   1005             const Vector<InputTarget>& inputTargets);
   1006 
   1007     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
   1008     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
   1009 
   1010     // Keeping track of ANR timeouts.
   1011     enum InputTargetWaitCause {
   1012         INPUT_TARGET_WAIT_CAUSE_NONE,
   1013         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
   1014         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
   1015     };
   1016 
   1017     InputTargetWaitCause mInputTargetWaitCause;
   1018     nsecs_t mInputTargetWaitStartTime;
   1019     nsecs_t mInputTargetWaitTimeoutTime;
   1020     bool mInputTargetWaitTimeoutExpired;
   1021     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
   1022 
   1023     // Contains the last window which received a hover event.
   1024     sp<InputWindowHandle> mLastHoverWindowHandle;
   1025 
   1026     // Finding targets for input events.
   1027     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
   1028             const sp<InputApplicationHandle>& applicationHandle,
   1029             const sp<InputWindowHandle>& windowHandle,
   1030             nsecs_t* nextWakeupTime, const char* reason);
   1031     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1032             const sp<InputChannel>& inputChannel);
   1033     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1034     void resetANRTimeoutsLocked();
   1035 
   1036     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1037             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1038     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1039             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1040             bool* outConflictingPointerActions);
   1041 
   1042     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1043             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1044     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1045 
   1046     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1047     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1048             const InjectionState* injectionState);
   1049     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1050             int32_t x, int32_t y) const;
   1051     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1052             const sp<InputWindowHandle>& windowHandle);
   1053 
   1054     String8 checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1055             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
   1056             const char* targetType);
   1057 
   1058     // Manage the dispatch cycle for a single connection.
   1059     // These methods are deliberately not Interruptible because doing all of the work
   1060     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1061     // If needed, the methods post commands to run later once the critical bits are done.
   1062     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1063             EventEntry* eventEntry, const InputTarget* inputTarget);
   1064     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1065             EventEntry* eventEntry, const InputTarget* inputTarget);
   1066     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1067             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1068     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1069     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1070             uint32_t seq, bool handled);
   1071     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1072             bool notify);
   1073     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1074     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1075     static int handleReceiveCallback(int fd, int events, void* data);
   1076 
   1077     void synthesizeCancelationEventsForAllConnectionsLocked(
   1078             const CancelationOptions& options);
   1079     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options);
   1080     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1081             const CancelationOptions& options);
   1082     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1083             const CancelationOptions& options);
   1084 
   1085     // Splitting motion events across windows.
   1086     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1087 
   1088     // Reset and drop everything the dispatcher is doing.
   1089     void resetAndDropEverythingLocked(const char* reason);
   1090 
   1091     // Dump state.
   1092     void dumpDispatchStateLocked(String8& dump);
   1093     void logDispatchStateLocked();
   1094 
   1095     // Registration.
   1096     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1097     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1098 
   1099     // Add or remove a connection to the mActiveConnections vector.
   1100     void activateConnectionLocked(Connection* connection);
   1101     void deactivateConnectionLocked(Connection* connection);
   1102 
   1103     // Interesting events that we might like to log or tell the framework about.
   1104     void onDispatchCycleFinishedLocked(
   1105             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1106     void onDispatchCycleBrokenLocked(
   1107             nsecs_t currentTime, const sp<Connection>& connection);
   1108     void onANRLocked(
   1109             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1110             const sp<InputWindowHandle>& windowHandle,
   1111             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1112 
   1113     // Outbound policy interactions.
   1114     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1115     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1116     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1117     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1118     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1119     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1120             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1121     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1122             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1123     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1124     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1125 
   1126     // Statistics gathering.
   1127     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1128             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1129     void traceInboundQueueLengthLocked();
   1130     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1131     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1132 };
   1133 
   1134 /* Enqueues and dispatches input events, endlessly. */
   1135 class InputDispatcherThread : public Thread {
   1136 public:
   1137     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1138     ~InputDispatcherThread();
   1139 
   1140 private:
   1141     virtual bool threadLoop();
   1142 
   1143     sp<InputDispatcherInterface> mDispatcher;
   1144 };
   1145 
   1146 } // namespace android
   1147 
   1148 #endif // _UI_INPUT_DISPATCHER_H
   1149