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      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /*
     29  * Render unclipped vertex buffers by emitting vertices directly to
     30  * dma buffers.  Use strip/fan hardware acceleration where possible.
     31  *
     32  */
     33 #include "main/glheader.h"
     34 #include "main/context.h"
     35 #include "main/macros.h"
     36 #include "main/imports.h"
     37 #include "main/mtypes.h"
     38 #include "main/enums.h"
     39 
     40 #include "math/m_xform.h"
     41 
     42 #include "tnl/t_context.h"
     43 #include "tnl/t_vertex.h"
     44 #include "tnl/t_pipeline.h"
     45 
     46 #include "intel_screen.h"
     47 #include "intel_context.h"
     48 #include "intel_tris.h"
     49 #include "intel_batchbuffer.h"
     50 #include "intel_reg.h"
     51 
     52 /*
     53  * Render unclipped vertex buffers by emitting vertices directly to
     54  * dma buffers.  Use strip/fan hardware primitives where possible.
     55  * Try to simulate missing primitives with indexed vertices.
     56  */
     57 #define HAVE_POINTS      0      /* Has it, but can't use because subpixel has to
     58                                  * be adjusted for points on the INTEL/I845G
     59                                  */
     60 #define HAVE_LINES       1
     61 #define HAVE_LINE_STRIPS 1
     62 #define HAVE_TRIANGLES   1
     63 #define HAVE_TRI_STRIPS  1
     64 #define HAVE_TRI_STRIP_1 0      /* has it, template can't use it yet */
     65 #define HAVE_TRI_FANS    1
     66 #define HAVE_POLYGONS    1
     67 #define HAVE_QUADS       0
     68 #define HAVE_QUAD_STRIPS 0
     69 
     70 #define HAVE_ELTS        0
     71 
     72 static uint32_t hw_prim[GL_POLYGON + 1] = {
     73    0,
     74    PRIM3D_LINELIST,
     75    PRIM3D_LINESTRIP,
     76    PRIM3D_LINESTRIP,
     77    PRIM3D_TRILIST,
     78    PRIM3D_TRISTRIP,
     79    PRIM3D_TRIFAN,
     80    0,
     81    0,
     82    PRIM3D_POLY
     83 };
     84 
     85 static const GLenum reduced_prim[GL_POLYGON + 1] = {
     86    GL_POINTS,
     87    GL_LINES,
     88    GL_LINES,
     89    GL_LINES,
     90    GL_TRIANGLES,
     91    GL_TRIANGLES,
     92    GL_TRIANGLES,
     93    GL_TRIANGLES,
     94    GL_TRIANGLES,
     95    GL_TRIANGLES
     96 };
     97 
     98 static const int scale_prim[GL_POLYGON + 1] = {
     99    0,                           /* fallback case */
    100    1,
    101    2,
    102    2,
    103    1,
    104    3,
    105    3,
    106    0,                           /* fallback case */
    107    0,                           /* fallback case */
    108    3
    109 };
    110 
    111 
    112 static void
    113 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
    114 {
    115    if (0)
    116       fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
    117    INTEL_FIREVERTICES(intel);
    118    intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
    119    intel_set_prim(intel, hw_prim[prim]);
    120 }
    121 
    122 #define INTEL_NO_VBO_STATE_RESERVED 1500
    123 
    124 static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
    125 {
    126    GLuint ret;
    127 
    128    if (intel->intelScreen->no_vbo) {
    129       ret = intel->batch.bo->size - INTEL_NO_VBO_STATE_RESERVED;
    130    } else
    131       ret = INTEL_VB_SIZE;
    132    ret /= (intel->vertex_size * 4);
    133    return ret;
    134 }
    135 
    136 static INLINE GLuint intel_get_current_max(struct intel_context *intel)
    137 {
    138    GLuint ret;
    139 
    140    if (intel->intelScreen->no_vbo) {
    141       ret = intel_batchbuffer_space(intel);
    142       ret = ret <= INTEL_NO_VBO_STATE_RESERVED ? 0 : ret - INTEL_NO_VBO_STATE_RESERVED;
    143    } else
    144       ret = (INTEL_VB_SIZE - intel->prim.current_offset);
    145 
    146    return ret / (intel->vertex_size * 4);
    147 }
    148 
    149 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
    150 #define INIT( prim ) 				\
    151 do {						\
    152    intelDmaPrimitive( intel, prim );		\
    153 } while (0)
    154 
    155 #define FLUSH() INTEL_FIREVERTICES(intel)
    156 
    157 #define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
    158 #define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
    159 
    160 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
    161 
    162 #define EMIT_VERTS( ctx, j, nr, buf ) \
    163   _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
    164 
    165 #define TAG(x) intel_##x
    166 #include "tnl_dd/t_dd_dmatmp.h"
    167 
    168 
    169 /**********************************************************************/
    170 /*                          Render pipeline stage                     */
    171 /**********************************************************************/
    172 
    173 /* Heuristic to choose between the two render paths:
    174  */
    175 static bool
    176 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
    177 {
    178    int vertsz = intel->vertex_size;
    179    int cost_render = 0;
    180    int cost_fallback = 0;
    181    int nr_prims = 0;
    182    int nr_rprims = 0;
    183    int nr_rverts = 0;
    184    int rprim = intel->reduced_primitive;
    185    int i = 0;
    186 
    187    for (i = 0; i < VB->PrimitiveCount; i++) {
    188       GLuint prim = VB->Primitive[i].mode;
    189       GLuint length = VB->Primitive[i].count;
    190 
    191       if (!length)
    192          continue;
    193 
    194       nr_prims++;
    195       nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
    196 
    197       if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
    198          nr_rprims++;
    199          rprim = reduced_prim[prim & PRIM_MODE_MASK];
    200       }
    201    }
    202 
    203    /* One point for each generated primitive:
    204     */
    205    cost_render = nr_prims;
    206    cost_fallback = nr_rprims;
    207 
    208    /* One point for every 1024 dwords (4k) of dma:
    209     */
    210    cost_render += (vertsz * i) / 1024;
    211    cost_fallback += (vertsz * nr_rverts) / 1024;
    212 
    213    if (0)
    214       fprintf(stderr, "cost render: %d fallback: %d\n",
    215               cost_render, cost_fallback);
    216 
    217    if (cost_render > cost_fallback)
    218       return false;
    219 
    220    return true;
    221 }
    222 
    223 
    224 static GLboolean
    225 intel_run_render(struct gl_context * ctx, struct tnl_pipeline_stage *stage)
    226 {
    227    struct intel_context *intel = intel_context(ctx);
    228    TNLcontext *tnl = TNL_CONTEXT(ctx);
    229    struct vertex_buffer *VB = &tnl->vb;
    230    GLuint i;
    231 
    232    intel->vtbl.render_prevalidate( intel );
    233 
    234    /* Don't handle clipping or indexed vertices.
    235     */
    236    if (intel->RenderIndex != 0 ||
    237        !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
    238       return true;
    239    }
    240 
    241    tnl->clipspace.new_inputs |= VERT_BIT_POS;
    242 
    243    tnl->Driver.Render.Start(ctx);
    244 
    245    for (i = 0; i < VB->PrimitiveCount; i++) {
    246       GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
    247       GLuint start = VB->Primitive[i].start;
    248       GLuint length = VB->Primitive[i].count;
    249 
    250       if (!length)
    251          continue;
    252 
    253       intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
    254                                                      start + length, prim);
    255    }
    256 
    257    tnl->Driver.Render.Finish(ctx);
    258 
    259    INTEL_FIREVERTICES(intel);
    260 
    261    return false;             /* finished the pipe */
    262 }
    263 
    264 static const struct tnl_pipeline_stage _intel_render_stage = {
    265    "intel render",
    266    NULL,
    267    NULL,
    268    NULL,
    269    NULL,
    270    intel_run_render             /* run */
    271 };
    272 
    273 const struct tnl_pipeline_stage *intel_pipeline[] = {
    274    &_tnl_vertex_transform_stage,
    275    &_tnl_normal_transform_stage,
    276    &_tnl_lighting_stage,
    277    &_tnl_fog_coordinate_stage,
    278    &_tnl_texgen_stage,
    279    &_tnl_texture_transform_stage,
    280    &_tnl_point_attenuation_stage,
    281    &_tnl_vertex_program_stage,
    282 #if 1
    283    &_intel_render_stage,        /* ADD: unclipped rastersetup-to-dma */
    284 #endif
    285    &_tnl_render_stage,
    286    0,
    287 };
    288