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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server.connectivity;
     18 
     19 import static android.net.NetworkCapabilities.NET_CAPABILITY_VALIDATED;
     20 
     21 import android.content.Context;
     22 import android.net.LinkProperties;
     23 import android.net.Network;
     24 import android.net.NetworkCapabilities;
     25 import android.net.NetworkInfo;
     26 import android.net.NetworkMisc;
     27 import android.net.NetworkRequest;
     28 import android.os.Handler;
     29 import android.os.Messenger;
     30 import android.util.SparseArray;
     31 
     32 import com.android.internal.util.AsyncChannel;
     33 import com.android.server.ConnectivityService;
     34 import com.android.server.connectivity.NetworkMonitor;
     35 
     36 import java.util.ArrayList;
     37 import java.util.Comparator;
     38 
     39 /**
     40  * A bag class used by ConnectivityService for holding a collection of most recent
     41  * information published by a particular NetworkAgent as well as the
     42  * AsyncChannel/messenger for reaching that NetworkAgent and lists of NetworkRequests
     43  * interested in using it.  Default sort order is descending by score.
     44  */
     45 // States of a network:
     46 // --------------------
     47 // 1. registered, uncreated, disconnected, unvalidated
     48 //    This state is entered when a NetworkFactory registers a NetworkAgent in any state except
     49 //    the CONNECTED state.
     50 // 2. registered, uncreated, connected, unvalidated
     51 //    This state is entered when a registered NetworkAgent transitions to the CONNECTED state
     52 //    ConnectivityService will tell netd to create the network and immediately transition to
     53 //    state #3.
     54 // 3. registered, created, connected, unvalidated
     55 //    If this network can satisfy the default NetworkRequest, then NetworkMonitor will
     56 //    probe for Internet connectivity.
     57 //    If this network cannot satisfy the default NetworkRequest, it will immediately be
     58 //    transitioned to state #4.
     59 //    A network may remain in this state if NetworkMonitor fails to find Internet connectivity,
     60 //    for example:
     61 //    a. a captive portal is present, or
     62 //    b. a WiFi router whose Internet backhaul is down, or
     63 //    c. a wireless connection stops transfering packets temporarily (e.g. device is in elevator
     64 //       or tunnel) but does not disconnect from the AP/cell tower, or
     65 //    d. a stand-alone device offering a WiFi AP without an uplink for configuration purposes.
     66 // 4. registered, created, connected, validated
     67 //
     68 // The device's default network connection:
     69 // ----------------------------------------
     70 // Networks in states #3 and #4 may be used as a device's default network connection if they
     71 // satisfy the default NetworkRequest.
     72 // A network, that satisfies the default NetworkRequest, in state #4 should always be chosen
     73 // in favor of a network, that satisfies the default NetworkRequest, in state #3.
     74 // When deciding between two networks, that both satisfy the default NetworkRequest, to select
     75 // for the default network connection, the one with the higher score should be chosen.
     76 //
     77 // When a network disconnects:
     78 // ---------------------------
     79 // If a network's transport disappears, for example:
     80 // a. WiFi turned off, or
     81 // b. cellular data turned off, or
     82 // c. airplane mode is turned on, or
     83 // d. a wireless connection disconnects from AP/cell tower entirely (e.g. device is out of range
     84 //    of AP for an extended period of time, or switches to another AP without roaming)
     85 // then that network can transition from any state (#1-#4) to unregistered.  This happens by
     86 // the transport disconnecting their NetworkAgent's AsyncChannel with ConnectivityManager.
     87 // ConnectivityService also tells netd to destroy the network.
     88 //
     89 // When ConnectivityService disconnects a network:
     90 // -----------------------------------------------
     91 // If a network has no chance of satisfying any requests (even if it were to become validated
     92 // and enter state #4), ConnectivityService will disconnect the NetworkAgent's AsyncChannel.
     93 // If the network ever for any period of time had satisfied a NetworkRequest (i.e. had been
     94 // the highest scoring that satisfied the NetworkRequest's constraints), but is no longer the
     95 // highest scoring network for any NetworkRequest, then there will be a 30s pause before
     96 // ConnectivityService disconnects the NetworkAgent's AsyncChannel.  During this pause the
     97 // network is considered "lingering".  This pause exists to allow network communication to be
     98 // wrapped up rather than abruptly terminated.  During this pause if the network begins satisfying
     99 // a NetworkRequest, ConnectivityService will cancel the future disconnection of the NetworkAgent's
    100 // AsyncChannel, and the network is no longer considered "lingering".
    101 public class NetworkAgentInfo implements Comparable<NetworkAgentInfo> {
    102     public NetworkInfo networkInfo;
    103     // This Network object should always be used if possible, so as to encourage reuse of the
    104     // enclosed socket factory and connection pool.  Avoid creating other Network objects.
    105     // This Network object is always valid.
    106     public final Network network;
    107     public LinkProperties linkProperties;
    108     // This should only be modified via ConnectivityService.updateCapabilities().
    109     public NetworkCapabilities networkCapabilities;
    110     public final NetworkMonitor networkMonitor;
    111     public final NetworkMisc networkMisc;
    112     // Indicates if netd has been told to create this Network.  Once created the appropriate routing
    113     // rules are setup and routes are added so packets can begin flowing over the Network.
    114     // This is a sticky bit; once set it is never cleared.
    115     public boolean created;
    116     // Set to true if this Network successfully passed validation or if it did not satisfy the
    117     // default NetworkRequest in which case validation will not be attempted.
    118     // This is a sticky bit; once set it is never cleared even if future validation attempts fail.
    119     public boolean everValidated;
    120 
    121     // The result of the last validation attempt on this network (true if validated, false if not).
    122     // This bit exists only because we never unvalidate a network once it's been validated, and that
    123     // is because the network scoring and revalidation code does not (may not?) deal properly with
    124     // networks becoming unvalidated.
    125     // TODO: Fix the network scoring code, remove this, and rename everValidated to validated.
    126     public boolean lastValidated;
    127 
    128     // Whether a captive portal was ever detected on this network.
    129     // This is a sticky bit; once set it is never cleared.
    130     public boolean everCaptivePortalDetected;
    131 
    132     // Whether a captive portal was found during the last network validation attempt.
    133     public boolean lastCaptivePortalDetected;
    134 
    135     // Indicates whether the network is lingering.  Networks are lingered when they become unneeded
    136     // as a result of their NetworkRequests being satisfied by a different network, so as to allow
    137     // communication to wrap up before the network is taken down.  This usually only happens to the
    138     // default network.  Lingering ends with either the linger timeout expiring and the network
    139     // being taken down, or the network satisfying a request again.
    140     public boolean lingering;
    141 
    142     // This represents the last score received from the NetworkAgent.
    143     private int currentScore;
    144     // Penalty applied to scores of Networks that have not been validated.
    145     private static final int UNVALIDATED_SCORE_PENALTY = 40;
    146 
    147     // Score for explicitly connected network.
    148     //
    149     // This ensures that a) the explicitly selected network is never trumped by anything else, and
    150     // b) the explicitly selected network is never torn down.
    151     private static final int MAXIMUM_NETWORK_SCORE = 100;
    152 
    153     // The list of NetworkRequests being satisfied by this Network.
    154     public final SparseArray<NetworkRequest> networkRequests = new SparseArray<NetworkRequest>();
    155     // The list of NetworkRequests that this Network previously satisfied with the highest
    156     // score.  A non-empty list indicates that if this Network was validated it is lingered.
    157     // NOTE: This list is only used for debugging.
    158     public final ArrayList<NetworkRequest> networkLingered = new ArrayList<NetworkRequest>();
    159 
    160     public final Messenger messenger;
    161     public final AsyncChannel asyncChannel;
    162 
    163     // Used by ConnectivityService to keep track of 464xlat.
    164     public Nat464Xlat clatd;
    165 
    166     public NetworkAgentInfo(Messenger messenger, AsyncChannel ac, Network net, NetworkInfo info,
    167             LinkProperties lp, NetworkCapabilities nc, int score, Context context, Handler handler,
    168             NetworkMisc misc, NetworkRequest defaultRequest, ConnectivityService connService) {
    169         this.messenger = messenger;
    170         asyncChannel = ac;
    171         network = net;
    172         networkInfo = info;
    173         linkProperties = lp;
    174         networkCapabilities = nc;
    175         currentScore = score;
    176         networkMonitor = connService.createNetworkMonitor(context, handler, this, defaultRequest);
    177         networkMisc = misc;
    178     }
    179 
    180     /**
    181      * Add {@code networkRequest} to this network as it's satisfied by this network.
    182      * NOTE: This function must only be called on ConnectivityService's main thread.
    183      * @return true if {@code networkRequest} was added or false if {@code networkRequest} was
    184      *         already present.
    185      */
    186     public boolean addRequest(NetworkRequest networkRequest) {
    187         if (networkRequests.get(networkRequest.requestId) == networkRequest) return false;
    188         networkRequests.put(networkRequest.requestId, networkRequest);
    189         return true;
    190     }
    191 
    192     // Does this network satisfy request?
    193     public boolean satisfies(NetworkRequest request) {
    194         return created &&
    195                 request.networkCapabilities.satisfiedByNetworkCapabilities(networkCapabilities);
    196     }
    197 
    198     public boolean isVPN() {
    199         return networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_VPN);
    200     }
    201 
    202     private int getCurrentScore(boolean pretendValidated) {
    203         // TODO: We may want to refactor this into a NetworkScore class that takes a base score from
    204         // the NetworkAgent and signals from the NetworkAgent and uses those signals to modify the
    205         // score.  The NetworkScore class would provide a nice place to centralize score constants
    206         // so they are not scattered about the transports.
    207 
    208         // If this network is explicitly selected and the user has decided to use it even if it's
    209         // unvalidated, give it the maximum score. Also give it the maximum score if it's explicitly
    210         // selected and we're trying to see what its score could be. This ensures that we don't tear
    211         // down an explicitly selected network before the user gets a chance to prefer it when
    212         // a higher-scoring network (e.g., Ethernet) is available.
    213         if (networkMisc.explicitlySelected && (networkMisc.acceptUnvalidated || pretendValidated)) {
    214             return MAXIMUM_NETWORK_SCORE;
    215         }
    216 
    217         int score = currentScore;
    218         // Use NET_CAPABILITY_VALIDATED here instead of lastValidated, this allows
    219         // ConnectivityService.updateCapabilities() to compute the old score prior to updating
    220         // networkCapabilities (with a potentially different validated state).
    221         if (!networkCapabilities.hasCapability(NET_CAPABILITY_VALIDATED) && !pretendValidated) {
    222             score -= UNVALIDATED_SCORE_PENALTY;
    223         }
    224         if (score < 0) score = 0;
    225         return score;
    226     }
    227 
    228     // Get the current score for this Network.  This may be modified from what the
    229     // NetworkAgent sent, as it has modifiers applied to it.
    230     public int getCurrentScore() {
    231         return getCurrentScore(false);
    232     }
    233 
    234     // Get the current score for this Network as if it was validated.  This may be modified from
    235     // what the NetworkAgent sent, as it has modifiers applied to it.
    236     public int getCurrentScoreAsValidated() {
    237         return getCurrentScore(true);
    238     }
    239 
    240     public void setCurrentScore(int newScore) {
    241         currentScore = newScore;
    242     }
    243 
    244     public String toString() {
    245         return "NetworkAgentInfo{ ni{" + networkInfo + "}  network{" +
    246                 network + "}  lp{" +
    247                 linkProperties + "}  nc{" +
    248                 networkCapabilities + "}  Score{" + getCurrentScore() + "}  " +
    249                 "everValidated{" + everValidated + "}  lastValidated{" + lastValidated + "}  " +
    250                 "created{" + created + "} lingering{" + lingering + "} " +
    251                 "explicitlySelected{" + networkMisc.explicitlySelected + "} " +
    252                 "acceptUnvalidated{" + networkMisc.acceptUnvalidated + "} " +
    253                 "everCaptivePortalDetected{" + everCaptivePortalDetected + "} " +
    254                 "lastCaptivePortalDetected{" + lastCaptivePortalDetected + "} " +
    255                 "}";
    256     }
    257 
    258     public String name() {
    259         return "NetworkAgentInfo [" + networkInfo.getTypeName() + " (" +
    260                 networkInfo.getSubtypeName() + ") - " +
    261                 (network == null ? "null" : network.toString()) + "]";
    262     }
    263 
    264     // Enables sorting in descending order of score.
    265     @Override
    266     public int compareTo(NetworkAgentInfo other) {
    267         return other.getCurrentScore() - getCurrentScore();
    268     }
    269 }
    270