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    Searched defs:lodY (Results 1 - 4 of 4) sorted by null

  /external/skia/src/utils/
SkPatchUtils.cpp 159 int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize);
161 return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY));
193 const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
194 if (lodX < 1 || lodY < 1 || NULL == cubics || NULL == data) {
200 lodY64 = (lodY + 1),
209 if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
210 SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
211 SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);
214 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6
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  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 212 float lodY;
230 const float lodY = cases[caseNdx].lodY;
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 212 float lodY;
230 const float lodY = cases[caseNdx].lodY;
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
852 const float lodY = curCase.lod.y();
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es3fTextureShadowTests.cpp 278 float lodY;
299 const float lodY = cases[caseNdx].lodY;
303 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
832 float lodY;
856 const float lodY = cases[caseNdx].lodY;
860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
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