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Searched
defs:loopBound
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp
453
const float
loopBound
= 10.5f;
464
"
loopBound
";
512
op << " mediump float
loopBound
= fract(v_bound) < 0.5 ? " << unstableBoundLowStr << " : " << unstableBoundHighStr << ";\n";
571
m_attributes.push_back(AttribSpec("a_bound", Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
572
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
573
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
574
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f)));
586
// Vary between low and high loop bounds; they should average to
loopBound
however.
623
const float
loopBound
= 10.5f;
626
gl.uniform1f(location,
loopBound
);
[
all
...]
/external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp
457
const float
loopBound
= 10.5f;
468
"
loopBound
";
520
op << " mediump float
loopBound
= fract(v_bound) < 0.5 ? " << unstableBoundLowStr << " : " << unstableBoundHighStr << ";\n";
579
m_attributes.push_back(AttribSpec("a_bound", Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
580
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
581
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f),
582
Vec4(
loopBound
, 0.0f, 0.0f, 0.0f)));
594
// Vary between low and high loop bounds; they should average to
loopBound
however.
631
const float
loopBound
= 10.5f;
634
gl.uniform1f(location,
loopBound
);
[
all
...]
Completed in 87 milliseconds