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    Searched defs:loopBound (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 453 const float loopBound = 10.5f;
464 "loopBound";
512 op << " mediump float loopBound = fract(v_bound) < 0.5 ? " << unstableBoundLowStr << " : " << unstableBoundHighStr << ";\n";
571 m_attributes.push_back(AttribSpec("a_bound", Vec4(loopBound, 0.0f, 0.0f, 0.0f),
572 Vec4(loopBound, 0.0f, 0.0f, 0.0f),
573 Vec4(loopBound, 0.0f, 0.0f, 0.0f),
574 Vec4(loopBound, 0.0f, 0.0f, 0.0f)));
586 // Vary between low and high loop bounds; they should average to loopBound however.
623 const float loopBound = 10.5f;
626 gl.uniform1f(location, loopBound);
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  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 457 const float loopBound = 10.5f;
468 "loopBound";
520 op << " mediump float loopBound = fract(v_bound) < 0.5 ? " << unstableBoundLowStr << " : " << unstableBoundHighStr << ";\n";
579 m_attributes.push_back(AttribSpec("a_bound", Vec4(loopBound, 0.0f, 0.0f, 0.0f),
580 Vec4(loopBound, 0.0f, 0.0f, 0.0f),
581 Vec4(loopBound, 0.0f, 0.0f, 0.0f),
582 Vec4(loopBound, 0.0f, 0.0f, 0.0f)));
594 // Vary between low and high loop bounds; they should average to loopBound however.
631 const float loopBound = 10.5f;
634 gl.uniform1f(location, loopBound);
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