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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef EGLMANAGER_H
     17 #define EGLMANAGER_H
     18 
     19 #include <cutils/compiler.h>
     20 #include <EGL/egl.h>
     21 #include <SkRect.h>
     22 #include <ui/GraphicBuffer.h>
     23 #include <utils/StrongPointer.h>
     24 
     25 namespace android {
     26 namespace uirenderer {
     27 namespace renderthread {
     28 
     29 class RenderThread;
     30 
     31 // This class contains the shared global EGL objects, such as EGLDisplay
     32 // and EGLConfig, which are re-used by CanvasContext
     33 class EglManager {
     34 public:
     35     // Returns true on success, false on failure
     36     void initialize();
     37 
     38     bool hasEglContext();
     39 
     40     EGLSurface createSurface(EGLNativeWindowType window);
     41     void destroySurface(EGLSurface surface);
     42 
     43     void destroy();
     44 
     45     bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; }
     46     // Returns true if the current surface changed, false if it was already current
     47     bool makeCurrent(EGLSurface surface, EGLint* errOut = nullptr);
     48     void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
     49     bool swapBuffers(EGLSurface surface, const SkRect& dirty, EGLint width, EGLint height);
     50 
     51     // Returns true iff the surface is now preserving buffers.
     52     bool setPreserveBuffer(EGLSurface surface, bool preserve);
     53 
     54     void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
     55 
     56     void fence();
     57 
     58 private:
     59     friend class RenderThread;
     60 
     61     EglManager(RenderThread& thread);
     62     // EglContext is never destroyed, method is purposely not implemented
     63     ~EglManager();
     64 
     65     void createPBufferSurface();
     66     void loadConfig();
     67     void createContext();
     68     void initAtlas();
     69 
     70     RenderThread& mRenderThread;
     71 
     72     EGLDisplay mEglDisplay;
     73     EGLConfig mEglConfig;
     74     EGLContext mEglContext;
     75     EGLSurface mPBufferSurface;
     76 
     77     const bool mAllowPreserveBuffer;
     78     bool mCanSetPreserveBuffer;
     79 
     80     EGLSurface mCurrentSurface;
     81 
     82     sp<GraphicBuffer> mAtlasBuffer;
     83     int64_t* mAtlasMap;
     84     size_t mAtlasMapSize;
     85 };
     86 
     87 } /* namespace renderthread */
     88 } /* namespace uirenderer */
     89 } /* namespace android */
     90 
     91 #endif /* EGLMANAGER_H */
     92