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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_TEXTURE_CACHE_H
     18 #define ANDROID_HWUI_TEXTURE_CACHE_H
     19 
     20 #include <SkBitmap.h>
     21 
     22 #include <utils/LruCache.h>
     23 #include <utils/Mutex.h>
     24 #include <utils/Vector.h>
     25 
     26 #include "Debug.h"
     27 
     28 namespace android {
     29 namespace uirenderer {
     30 
     31 class Texture;
     32 
     33 ///////////////////////////////////////////////////////////////////////////////
     34 // Defines
     35 ///////////////////////////////////////////////////////////////////////////////
     36 
     37 // Debug
     38 #if DEBUG_TEXTURES
     39     #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__)
     40 #else
     41     #define TEXTURE_LOGD(...)
     42 #endif
     43 
     44 ///////////////////////////////////////////////////////////////////////////////
     45 // Classes
     46 ///////////////////////////////////////////////////////////////////////////////
     47 
     48 class AssetAtlas;
     49 
     50 /**
     51  * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
     52  * Any texture added to the cache causing the cache to grow beyond the maximum
     53  * allowed size will also cause the oldest texture to be kicked out.
     54  */
     55 class TextureCache : public OnEntryRemoved<uint32_t, Texture*> {
     56 public:
     57     TextureCache();
     58     ~TextureCache();
     59 
     60     /**
     61      * Used as a callback when an entry is removed from the cache.
     62      * Do not invoke directly.
     63      */
     64     void operator()(uint32_t&, Texture*& texture) override;
     65 
     66     /**
     67      * Resets all Textures to not be marked as in use
     68      */
     69     void resetMarkInUse(void* ownerToken);
     70 
     71     /**
     72      * Attempts to precache the SkBitmap. Returns true if a Texture was successfully
     73      * acquired for the bitmap, false otherwise. If a Texture was acquired it is
     74      * marked as in use.
     75      */
     76     bool prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap);
     77 
     78     /**
     79      * Returns the texture associated with the specified bitmap from either within the cache, or
     80      * the AssetAtlas. If the texture cannot be found in the cache, a new texture is generated.
     81      */
     82     Texture* get(const SkBitmap* bitmap) {
     83         return get(bitmap, AtlasUsageType::Use);
     84     }
     85 
     86     /**
     87      * Returns the texture associated with the specified bitmap. If the texture cannot be found in
     88      * the cache, a new texture is generated, even if it resides in the AssetAtlas.
     89      */
     90     Texture* getAndBypassAtlas(const SkBitmap* bitmap) {
     91         return get(bitmap, AtlasUsageType::Bypass);
     92     }
     93 
     94     /**
     95      * Removes the texture associated with the specified pixelRef. This is meant
     96      * to be called from threads that are not the EGL context thread.
     97      */
     98     ANDROID_API void releaseTexture(uint32_t pixelRefStableID);
     99     /**
    100      * Process deferred removals.
    101      */
    102     void clearGarbage();
    103 
    104     /**
    105      * Clears the cache. This causes all textures to be deleted.
    106      */
    107     void clear();
    108 
    109     /**
    110      * Sets the maximum size of the cache in bytes.
    111      */
    112     void setMaxSize(uint32_t maxSize);
    113     /**
    114      * Returns the maximum size of the cache in bytes.
    115      */
    116     uint32_t getMaxSize();
    117     /**
    118      * Returns the current size of the cache in bytes.
    119      */
    120     uint32_t getSize();
    121 
    122     /**
    123      * Partially flushes the cache. The amount of memory freed by a flush
    124      * is defined by the flush rate.
    125      */
    126     void flush();
    127     /**
    128      * Indicates the percentage of the cache to retain when a
    129      * memory trim is requested (see Caches::flush).
    130      */
    131     void setFlushRate(float flushRate);
    132 
    133     void setAssetAtlas(AssetAtlas* assetAtlas);
    134 
    135 private:
    136     enum class AtlasUsageType {
    137         Use,
    138         Bypass,
    139     };
    140 
    141     bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
    142 
    143     Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
    144     Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType);
    145 
    146     /**
    147      * Generates the texture from a bitmap into the specified texture structure.
    148      *
    149      * @param regenerate If true, the bitmap data is reuploaded into the texture, but
    150      *        no new texture is generated.
    151      */
    152     void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
    153 
    154     void uploadLoFiTexture(bool resize, const SkBitmap* bitmap, uint32_t width, uint32_t height);
    155     void uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
    156             GLsizei width, GLsizei height, GLenum type, const GLvoid * data);
    157 
    158     LruCache<uint32_t, Texture*> mCache;
    159 
    160     uint32_t mSize;
    161     uint32_t mMaxSize;
    162     GLint mMaxTextureSize;
    163 
    164     float mFlushRate;
    165 
    166     bool mDebugEnabled;
    167 
    168     Vector<uint32_t> mGarbage;
    169     mutable Mutex mLock;
    170 
    171     AssetAtlas* mAssetAtlas;
    172 }; // class TextureCache
    173 
    174 }; // namespace uirenderer
    175 }; // namespace android
    176 
    177 #endif // ANDROID_HWUI_TEXTURE_CACHE_H
    178