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Searched
defs:mProgramId
(Results
1 - 6
of
6
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/graphics/
Program.h
27
GLuint
mProgramId
;
Renderer.h
40
GLuint
mProgramId
;
/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]
/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]
/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java
196
private final int
mProgramId
;
217
mProgramId
= GLES20.glCreateProgram();
219
if (
mProgramId
== 0) {
224
GLES20.glAttachShader(
mProgramId
, vertexShader);
226
GLES20.glAttachShader(
mProgramId
, fragmentShader);
230
GLES20.glLinkProgram(
mProgramId
);
234
mMvpMatrixHandle = GLES20.glGetUniformLocation(
mProgramId
, "uMvpMatrix");
238
mPositionHandle = GLES20.glGetAttribLocation(
mProgramId
, "aPosition");
246
mColorHandle = GLES20.glGetUniformLocation(
mProgramId
, "uColor");
255
GLES20.glUseProgram(
mProgramId
);
[
all
...]
/frameworks/base/libs/hwui/
Program.h
413
GLuint
mProgramId
;
Completed in 375 milliseconds