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    Searched defs:mProgramId (Results 1 - 6 of 6) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Program.h 27 GLuint mProgramId;
Renderer.h 40 GLuint mProgramId;
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
Gles2ColoredTriangleList.java 196 private final int mProgramId;
217 mProgramId = GLES20.glCreateProgram();
219 if (mProgramId == 0) {
224 GLES20.glAttachShader(mProgramId, vertexShader);
226 GLES20.glAttachShader(mProgramId, fragmentShader);
230 GLES20.glLinkProgram(mProgramId);
234 mMvpMatrixHandle = GLES20.glGetUniformLocation(mProgramId, "uMvpMatrix");
238 mPositionHandle = GLES20.glGetAttribLocation(mProgramId, "aPosition");
246 mColorHandle = GLES20.glGetUniformLocation(mProgramId, "uColor");
255 GLES20.glUseProgram(mProgramId);
    [all...]
  /frameworks/base/libs/hwui/
Program.h 413 GLuint mProgramId;

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