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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <gui/GraphicBufferAlloc.h>
     18 #include <gui/GLConsumer.h>
     19 #include <gui/Surface.h>
     20 #include <gui/SurfaceControl.h>
     21 
     22 #include <EGL/egl.h>
     23 #include <GLES2/gl2.h>
     24 
     25 namespace android {
     26 
     27 class SurfaceComposerClient;
     28 class SurfaceControl;
     29 
     30 enum { MAX_SHADER_LINES = 128 };
     31 
     32 struct ShaderDesc {
     33     const char* name;
     34     const char* vertexShader[MAX_SHADER_LINES];
     35     const char* fragmentShader[MAX_SHADER_LINES];
     36 };
     37 
     38 class GLHelper {
     39 
     40 public:
     41 
     42     enum { DITHER_KERNEL_SIZE = 4 };
     43 
     44     GLHelper();
     45 
     46     ~GLHelper();
     47 
     48     bool setUp(const ShaderDesc* shaderDescs, size_t numShaders);
     49 
     50     void tearDown();
     51 
     52     bool makeCurrent(EGLSurface surface);
     53 
     54     bool createSurfaceTexture(uint32_t w, uint32_t h,
     55             sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
     56             GLuint* name);
     57 
     58     bool createWindowSurface(uint32_t w, uint32_t h,
     59             sp<SurfaceControl>* surfaceControl, EGLSurface* surface);
     60 
     61     void destroySurface(EGLSurface* surface);
     62 
     63     bool swapBuffers(EGLSurface surface);
     64 
     65     bool getShaderProgram(const char* name, GLuint* outPgm);
     66 
     67     bool getDitherTexture(GLuint* outTexName);
     68 
     69 private:
     70 
     71     bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
     72             sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
     73 
     74     bool computeWindowScale(uint32_t w, uint32_t h, float* scale);
     75 
     76     bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
     77 
     78     sp<GraphicBufferAlloc> mGraphicBufferAlloc;
     79 
     80     EGLDisplay mDisplay;
     81     EGLContext mContext;
     82     EGLSurface mDummySurface;
     83     sp<GLConsumer> mDummyGLConsumer;
     84     EGLConfig mConfig;
     85 
     86     sp<SurfaceComposerClient> mSurfaceComposerClient;
     87 
     88     GLuint* mShaderPrograms;
     89     const ShaderDesc* mShaderDescs;
     90     size_t mNumShaders;
     91 
     92     GLuint mDitherTexture;
     93 };
     94 
     95 } // namespace android
     96