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    Searched defs:m_texFormat (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 365 const tcu::TextureFormat m_texFormat;
395 , m_texFormat (format)
505 tcu::UVec4 threshold = computeCompareThreshold(m_context.getRenderTarget().getPixelFormat(), m_texFormat);
626 tcu::TextureFormat fmt = m_texFormat;
668 tcu::TextureFormat fmt = m_texFormat;
717 tcu::TextureFormat fmt = m_texFormat;
766 tcu::TextureFormat fmt = m_texFormat;
828 tcu::TextureFormat fmt = m_texFormat;
873 tcu::TextureFormat fmt = m_texFormat;
920 tcu::TextureFormat fmt = m_texFormat;
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  /external/deqp/modules/gles31/functional/
es31fTextureSpecificationTests.cpp 216 tcu::TextureFormat m_texFormat;
225 , m_texFormat (format)
244 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
329 tcu::TextureLevel levelData (m_texFormat);
331 glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
367 tcu::TextureLevel levelData (m_texFormat);
369 glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
427 glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat);
428 int pixelSize = m_texFormat.getPixelSize();
447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*ro (…)
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  /external/deqp/modules/gles3/functional/
es3fTextureSpecificationTests.cpp 258 tcu::TextureFormat m_texFormat;
267 , m_texFormat (format)
281 Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
319 UVec4 threshold = computeCompareThreshold(m_context.getRenderTarget().getPixelFormat(), m_texFormat);
343 tcu::TextureFormat m_texFormat;
351 , m_texFormat (format)
364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4);
440 tcu::TextureFormat m_texFormat;
450 , m_texFormat (format)
465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4)
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