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    Searched defs:maxTextureSize (Results 1 - 17 of 17) sorted by null

  /external/deqp/modules/glshared/
glsMemoryStressCase.hpp 51 int maxTextureSize;
61 MemoryStressCase (tcu::TestContext& testCtx, glu::RenderContext& renderContext, deUint32 objectTypes, int minTextureSize, int maxTextureSize, int minBufferSize, int maxBufferSize, bool write, bool use, bool useDummyData, bool clearAfterOOM, const char* name, const char* desc);
glsTextureBufferCase.cpp 794 deInt32 maxTextureSize = 0;
796 gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
799 log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE : " << maxTextureSize << TestLog::EndMessage;
804 deInt32 maxTextureSize = 0;
806 gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
809 log << TestLog::Message << "GL_MAX_TEXTURE_BUFFER_SIZE_EXT : " << maxTextureSize << TestLog::EndMessage;
    [all...]
  /external/skia/src/effects/
SkGpuBlurUtils.cpp 31 static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) {
36 if (*scaleFactor > maxTextureSize) {
37 *scaleFactor = maxTextureSize;
156 int maxTextureSize = context->getMaxTextureSize();
157 sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
158 sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
  /frameworks/base/libs/hwui/
Layer.cpp 111 const uint32_t maxTextureSize = caches.maxTextureSize;
112 if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
114 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
Caches.h 153 GLint maxTextureSize;
LayerRenderer.cpp 207 const uint32_t maxTextureSize = caches.maxTextureSize;
208 if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
210 width, height, maxTextureSize, maxTextureSize);
356 && bitmap->width() <= caches.maxTextureSize
357 && bitmap->height() <= caches.maxTextureSize) {
PathCache.cpp 152 GLint maxTextureSize;
153 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
154 mMaxTextureSize = maxTextureSize;
309 TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
FontRenderer.cpp 119 uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize;
121 mSmallCacheWidth = MathUtils::min(mSmallCacheWidth, maxTextureSize);
122 mSmallCacheHeight = MathUtils::min(mSmallCacheHeight, maxTextureSize);
123 mLargeCacheWidth = MathUtils::min(mLargeCacheWidth, maxTextureSize);
124 mLargeCacheHeight = MathUtils::min(mLargeCacheHeight, maxTextureSize);
583 uint32_t maxSize = Caches::getInstance().maxTextureSize;
RenderProperties.h 607 const int maxTextureSize = Caches::getInstance().maxTextureSize;
609 && mPrimitiveFields.mWidth <= maxTextureSize
610 && mPrimitiveFields.mHeight <= maxTextureSize
  /frameworks/native/libs/gui/tests/
SurfaceTextureGL_test.cpp 684 GLint maxTextureSize;
685 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
697 mST->setDefaultBufferSize(maxTextureSize, texHeight);
700 EXPECT_EQ(maxTextureSize, anb->width);
706 mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
709 EXPECT_EQ(maxTextureSize+1, anb->width);
  /external/deqp/framework/opengl/
gluTexture.cpp 855 deInt32 maxTextureSize = 0;
857 gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
860 m_refTexture = tcu::PixelBufferAccess(format, de::min<int>((int)maxTextureSize, (int)((m_size != 0 ? m_size : bufferSize) / format.getPixelSize())), 1, 1, &(m_refBuffer[m_offset]));
914 deInt32 maxTextureSize = 0;
916 gl.getIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTextureSize);
919 m_refTexture = tcu::PixelBufferAccess(format, de::min<int>((int)maxTextureSize, (int)((m_size != 0 ? m_size : m_refBuffer.size()) / format.getPixelSize())), 1, 1, &(m_refBuffer[m_offset]));
  /external/skia/src/core/
SkPictureShader.cpp 145 const int maxTextureSize) const {
176 // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
177 if (maxTextureSize) {
178 if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
179 SkScalar downScale = maxTextureSize / SkMax32(scaledSize.width(), scaledSize.height());
313 int maxTextureSize = 0;
315 maxTextureSize = context->getMaxTextureSize();
317 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTextureSize));
  /external/skia/src/gpu/
GrDrawTargetCaps.h 190 int maxTextureSize() const { return fMaxTextureSize; }
SkGpuDevice.cpp     [all...]
  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 143 int maxTextureSize;
144 gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
146 if (m_texSize > maxTextureSize)
  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 291 int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1;
296 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0);
298 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0);
300 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
621 int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1
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  /external/mesa3d/src/mesa/main/
teximage.c     [all...]

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