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  /external/libvpx/libvpx/vp9/common/
vp9_postproc.h 26 char noise[3072]; member in struct:postproc_state
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/
vp9_postproc.h 26 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/
Modulator.java 30 package com.jme3.terrain.noise.modulator;
NoiseModulator.java 30 package com.jme3.terrain.noise.modulator;
CatRom2.java 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Filter.java 30 package com.jme3.terrain.noise;
Basis.java 30 package com.jme3.terrain.noise;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.modulator.Modulator;
38 * Interface for - basically 3D - noise generation algorithms, based on the
41 * The main concept is to look at noise as a basis for generating fractals.
46 * return 0; // a flat noise with 0 value everywhere
50 * or a more complex perlin noise ({@link ImprovedNoise}
Color.java 30 package com.jme3.terrain.noise;
  /external/libvpx/libvpx/vp8/common/
postproc.h 20 char noise[3072]; member in struct:postproc_state
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp8/common/
postproc.h 20 char noise[3072]; member in struct:postproc_state
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
34 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
36 * Perlin's default implementation of Improved Perlin Noise
37 * designed to work with Noise base
39 public final class ImprovedNoise extends Noise {
46 static public float noise(float x, float y, float z) { method in class:ImprovedNoise
124 return ImprovedNoise.noise(this.scale * x, this.scale * y, this.scale * z);
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
41 * Utility base class for Noise implementations
46 public abstract class Noise implements Basis {
NoiseAggregator.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.Basis;
41 public class NoiseAggregator extends Noise {
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
Fractal.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
38 * for noise fractals
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
39 * of the noise value with an ever decreasing (0 < roughness < 1) amplitude
43 * Note: though noise basis functions are generally designed to return value
50 public class FractalSum extends Noise implements Fractal {
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
AbstractFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
IterativeFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
SmoothFilter.java 30 package com.jme3.terrain.noise.filter;
OptimizedErode.java 30 package com.jme3.terrain.noise.filter;
PerturbFilter.java 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
ThermalErodeFilter.java 30 package com.jme3.terrain.noise.filter;
HydraulicErodeFilter.java 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
  /external/aac/libFDK/include/
FDK_tools_rom.h 231 noise, enumerator in enum:__anon4501
  /external/libvorbis/lib/
mapping0.c 371 float *noise = _vorbis_block_alloc(vb,n/2*sizeof(*noise)); local
419 /* first step; noise masking. Not only does 'noise masking'
421 to give noise parts of the spectrum, it also implicitly hands
427 noise); /* noise does not have by-frequency offset
432 _analysis_output("noiseL",seq,noise,n/2,1,0,0);
434 _analysis_output("noiseR",seq,noise,n/2,1,0,0);
436 _analysis_output("noise",seq,noise,n/2,1,0,0)
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