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    Searched defs:numInvocations (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles3/stress/
es3sLongRunningShaderTests.cpp 83 int numInvocations;
231 m_testCtx.getLog() << TestLog::Message << "Number of vertices and fragments: " << m_params->numInvocations << TestLog::EndMessage;
269 ^ deInt32Hash(params.numInvocations);
277 vector<Vec2> positions (m_params->numInvocations);
278 vector<int> iterCounts (m_params->iterCountType == ITERCOUNTTYPE_DYNAMIC ? m_params->numInvocations : 1);
297 glu::pr::Points(m_params->numInvocations));
316 const int numInvocations = 4096;
326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
327 { "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }
    [all...]
  /external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp 214 const deUint32 numInvocations = subCase.localSize[0]*subCase.localSize[1]*subCase.localSize[2]*subCase.numWorkGroups[0]*subCase.numWorkGroups[1]*subCase.numWorkGroups[2];
218 const deUint32 bufferSize = numInvocations*outVarInfo.arrayStride;
277 m_testCtx.getLog() << TestLog::Message << (numInvocations-numFailed) << " / " << numInvocations << " values passed" << TestLog::EndMessage;
es31fOpaqueTypeIndexingTests.cpp 433 const int numInvocations = 64;
439 const int outLookupStride = numInvocations*getDataTypeScalarSize(outputType);
453 coords.resize(numInvocations * getDataTypeScalarSize(coordType));
462 for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++)
508 expandedIndices.resize(numInvocations * lookupIndices.size());
511 for (int invNdx = 0; invNdx < numInvocations; invNdx++)
512 expandedIndices[lookupNdx*numInvocations + invNdx] = lookupIndices[lookupNdx];
516 inputs.push_back(&expandedIndices[lookupNdx*numInvocations]);
526 executor->execute(numInvocations, &inputs[0], &outputs[0]);
541 for (int invocationNdx = 0; invocationNdx < numInvocations; invocationNdx++
    [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 134 , numInvocations (numInvocations_)
141 size_t numInvocations;
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp     [all...]

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