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Searched
defs:num_offsets
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/auxiliary/vl/
vl_matrix_filter.c
78
create_frag_shader(struct vl_matrix_filter *filter, unsigned
num_offsets
,
84
struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) *
num_offsets
);
99
for (i = 0; i <
num_offsets
; ++i)
111
for (i = 0; i <
num_offsets
; ++i) {
120
for (i = 0; i <
num_offsets
; ++i) {
127
for (i = 0, first = true; i <
num_offsets
; ++i) {
161
unsigned i,
num_offsets
= matrix_width * matrix_height;
local
217
offsets = MALLOC(sizeof(struct vertex2f) *
num_offsets
);
228
for (i = 0; i <
num_offsets
; ++i) {
237
filter->fs = create_frag_shader(filter,
num_offsets
, offsets, matrix_values)
[
all
...]
vl_median_filter.c
78
unsigned
num_offsets
)
84
struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) *
num_offsets
);
86
const unsigned median =
num_offsets
>> 1;
89
assert(
num_offsets
& 1); /* we need an odd number of offsets */
90
if (!(
num_offsets
& 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
95
if (
num_offsets
> screen->get_shader_param(
111
for (i = 0; i <
num_offsets
; ++i)
121
for (i = 0; i <
num_offsets
; ++i) {
130
for (i = 0; i <
num_offsets
; ++i) {
137
for (j = 1; j < (
num_offsets
- i - 1); ++j)
247
unsigned i,
num_offsets
= 0;
local
[
all
...]
/external/sfntly/cpp/src/sfntly/table/bitmap/
index_sub_table_format1.cc
248
int32_t
num_offsets
= (last_glyph_index() - first_glyph_index() + 1) + 1;
local
249
for (int32_t i = 0; i <
num_offsets
; ++i) {
index_sub_table_format3.cc
244
int32_t
num_offsets
= (last_glyph_index() - first_glyph_index() + 1) + 1;
local
245
for (int32_t i = 0; i <
num_offsets
; ++i) {
/external/compiler-rt/lib/sanitizer_common/
sanitizer_coverage_libcdep.cc
763
uptr
num_offsets
= offsets.size() - num_words_for_magic;
local
775
VReport(1, " CovDump: %zd PCs written to packed file\n",
num_offsets
);
783
VReport(1, " CovDump: %s: %zd PCs written\n", path.data(),
num_offsets
);
Completed in 2933 milliseconds