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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 
     19 #include <stdint.h>
     20 #include <sys/types.h>
     21 
     22 #include <cutils/compiler.h>
     23 
     24 #include <gui/BitTube.h>
     25 #include <gui/IDisplayEventConnection.h>
     26 #include <gui/DisplayEventReceiver.h>
     27 
     28 #include <utils/Errors.h>
     29 #include <utils/String8.h>
     30 #include <utils/Trace.h>
     31 
     32 #include "EventThread.h"
     33 #include "SurfaceFlinger.h"
     34 
     35 // ---------------------------------------------------------------------------
     36 namespace android {
     37 // ---------------------------------------------------------------------------
     38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
     39 const long vsyncHintOffDelay = 40000000;
     40 
     41 static void vsyncOffCallback(union sigval val) {
     42     EventThread *ev = (EventThread *)val.sival_ptr;
     43     ev->sendVsyncHintOff();
     44     return;
     45 }
     46 
     47 EventThread::EventThread(const sp<VSyncSource>& src)
     48     : mVSyncSource(src),
     49       mUseSoftwareVSync(false),
     50       mVsyncEnabled(false),
     51       mDebugVsyncEnabled(false),
     52       mVsyncHintSent(false) {
     53 
     54     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
     55         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
     56         mVSyncEvent[i].header.id = 0;
     57         mVSyncEvent[i].header.timestamp = 0;
     58         mVSyncEvent[i].vsync.count =  0;
     59     }
     60     struct sigevent se;
     61     se.sigev_notify = SIGEV_THREAD;
     62     se.sigev_value.sival_ptr = this;
     63     se.sigev_notify_function = vsyncOffCallback;
     64     se.sigev_notify_attributes = NULL;
     65     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
     66 }
     67 
     68 void EventThread::sendVsyncHintOff() {
     69     Mutex::Autolock _l(mLock);
     70     mPowerHAL.vsyncHint(false);
     71     mVsyncHintSent = false;
     72 }
     73 
     74 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
     75     Mutex::Autolock _l(mLock);
     76     mVSyncSource->setPhaseOffset(phaseOffset);
     77 }
     78 
     79 void EventThread::sendVsyncHintOnLocked() {
     80     struct itimerspec ts;
     81     if(!mVsyncHintSent) {
     82         mPowerHAL.vsyncHint(true);
     83         mVsyncHintSent = true;
     84     }
     85     ts.it_value.tv_sec = 0;
     86     ts.it_value.tv_nsec = vsyncHintOffDelay;
     87     ts.it_interval.tv_sec = 0;
     88     ts.it_interval.tv_nsec = 0;
     89     timer_settime(mTimerId, 0, &ts, NULL);
     90 }
     91 
     92 void EventThread::onFirstRef() {
     93     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
     94 }
     95 
     96 sp<EventThread::Connection> EventThread::createEventConnection() const {
     97     return new Connection(const_cast<EventThread*>(this));
     98 }
     99 
    100 status_t EventThread::registerDisplayEventConnection(
    101         const sp<EventThread::Connection>& connection) {
    102     Mutex::Autolock _l(mLock);
    103     mDisplayEventConnections.add(connection);
    104     mCondition.broadcast();
    105     return NO_ERROR;
    106 }
    107 
    108 void EventThread::removeDisplayEventConnection(
    109         const wp<EventThread::Connection>& connection) {
    110     Mutex::Autolock _l(mLock);
    111     mDisplayEventConnections.remove(connection);
    112 }
    113 
    114 void EventThread::setVsyncRate(uint32_t count,
    115         const sp<EventThread::Connection>& connection) {
    116     if (int32_t(count) >= 0) { // server must protect against bad params
    117         Mutex::Autolock _l(mLock);
    118         const int32_t new_count = (count == 0) ? -1 : count;
    119         if (connection->count != new_count) {
    120             connection->count = new_count;
    121             mCondition.broadcast();
    122         }
    123     }
    124 }
    125 
    126 void EventThread::requestNextVsync(
    127         const sp<EventThread::Connection>& connection) {
    128     Mutex::Autolock _l(mLock);
    129     if (connection->count < 0) {
    130         connection->count = 0;
    131         mCondition.broadcast();
    132     }
    133 }
    134 
    135 void EventThread::onScreenReleased() {
    136     Mutex::Autolock _l(mLock);
    137     if (!mUseSoftwareVSync) {
    138         // disable reliance on h/w vsync
    139         mUseSoftwareVSync = true;
    140         mCondition.broadcast();
    141     }
    142 }
    143 
    144 void EventThread::onScreenAcquired() {
    145     Mutex::Autolock _l(mLock);
    146     if (mUseSoftwareVSync) {
    147         // resume use of h/w vsync
    148         mUseSoftwareVSync = false;
    149         mCondition.broadcast();
    150     }
    151 }
    152 
    153 void EventThread::onVSyncEvent(nsecs_t timestamp) {
    154     Mutex::Autolock _l(mLock);
    155     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    156     mVSyncEvent[0].header.id = 0;
    157     mVSyncEvent[0].header.timestamp = timestamp;
    158     mVSyncEvent[0].vsync.count++;
    159     mCondition.broadcast();
    160 }
    161 
    162 void EventThread::onHotplugReceived(int type, bool connected) {
    163     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
    164             "received hotplug event for an invalid display (id=%d)", type);
    165 
    166     Mutex::Autolock _l(mLock);
    167     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
    168         DisplayEventReceiver::Event event;
    169         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
    170         event.header.id = type;
    171         event.header.timestamp = systemTime();
    172         event.hotplug.connected = connected;
    173         mPendingEvents.add(event);
    174         mCondition.broadcast();
    175     }
    176 }
    177 
    178 bool EventThread::threadLoop() {
    179     DisplayEventReceiver::Event event;
    180     Vector< sp<EventThread::Connection> > signalConnections;
    181     signalConnections = waitForEvent(&event);
    182 
    183     // dispatch events to listeners...
    184     const size_t count = signalConnections.size();
    185     for (size_t i=0 ; i<count ; i++) {
    186         const sp<Connection>& conn(signalConnections[i]);
    187         // now see if we still need to report this event
    188         status_t err = conn->postEvent(event);
    189         if (err == -EAGAIN || err == -EWOULDBLOCK) {
    190             // The destination doesn't accept events anymore, it's probably
    191             // full. For now, we just drop the events on the floor.
    192             // FIXME: Note that some events cannot be dropped and would have
    193             // to be re-sent later.
    194             // Right-now we don't have the ability to do this.
    195             ALOGW("EventThread: dropping event (%08x) for connection %p",
    196                     event.header.type, conn.get());
    197         } else if (err < 0) {
    198             // handle any other error on the pipe as fatal. the only
    199             // reasonable thing to do is to clean-up this connection.
    200             // The most common error we'll get here is -EPIPE.
    201             removeDisplayEventConnection(signalConnections[i]);
    202         }
    203     }
    204     return true;
    205 }
    206 
    207 // This will return when (1) a vsync event has been received, and (2) there was
    208 // at least one connection interested in receiving it when we started waiting.
    209 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
    210         DisplayEventReceiver::Event* event)
    211 {
    212     Mutex::Autolock _l(mLock);
    213     Vector< sp<EventThread::Connection> > signalConnections;
    214 
    215     do {
    216         bool eventPending = false;
    217         bool waitForVSync = false;
    218 
    219         size_t vsyncCount = 0;
    220         nsecs_t timestamp = 0;
    221         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
    222             timestamp = mVSyncEvent[i].header.timestamp;
    223             if (timestamp) {
    224                 // we have a vsync event to dispatch
    225                 *event = mVSyncEvent[i];
    226                 mVSyncEvent[i].header.timestamp = 0;
    227                 vsyncCount = mVSyncEvent[i].vsync.count;
    228                 break;
    229             }
    230         }
    231 
    232         if (!timestamp) {
    233             // no vsync event, see if there are some other event
    234             eventPending = !mPendingEvents.isEmpty();
    235             if (eventPending) {
    236                 // we have some other event to dispatch
    237                 *event = mPendingEvents[0];
    238                 mPendingEvents.removeAt(0);
    239             }
    240         }
    241 
    242         // find out connections waiting for events
    243         size_t count = mDisplayEventConnections.size();
    244         for (size_t i=0 ; i<count ; i++) {
    245             sp<Connection> connection(mDisplayEventConnections[i].promote());
    246             if (connection != NULL) {
    247                 bool added = false;
    248                 if (connection->count >= 0) {
    249                     // we need vsync events because at least
    250                     // one connection is waiting for it
    251                     waitForVSync = true;
    252                     if (timestamp) {
    253                         // we consume the event only if it's time
    254                         // (ie: we received a vsync event)
    255                         if (connection->count == 0) {
    256                             // fired this time around
    257                             connection->count = -1;
    258                             signalConnections.add(connection);
    259                             added = true;
    260                         } else if (connection->count == 1 ||
    261                                 (vsyncCount % connection->count) == 0) {
    262                             // continuous event, and time to report it
    263                             signalConnections.add(connection);
    264                             added = true;
    265                         }
    266                     }
    267                 }
    268 
    269                 if (eventPending && !timestamp && !added) {
    270                     // we don't have a vsync event to process
    271                     // (timestamp==0), but we have some pending
    272                     // messages.
    273                     signalConnections.add(connection);
    274                 }
    275             } else {
    276                 // we couldn't promote this reference, the connection has
    277                 // died, so clean-up!
    278                 mDisplayEventConnections.removeAt(i);
    279                 --i; --count;
    280             }
    281         }
    282 
    283         // Here we figure out if we need to enable or disable vsyncs
    284         if (timestamp && !waitForVSync) {
    285             // we received a VSYNC but we have no clients
    286             // don't report it, and disable VSYNC events
    287             disableVSyncLocked();
    288         } else if (!timestamp && waitForVSync) {
    289             // we have at least one client, so we want vsync enabled
    290             // (TODO: this function is called right after we finish
    291             // notifying clients of a vsync, so this call will be made
    292             // at the vsync rate, e.g. 60fps.  If we can accurately
    293             // track the current state we could avoid making this call
    294             // so often.)
    295             enableVSyncLocked();
    296         }
    297 
    298         // note: !timestamp implies signalConnections.isEmpty(), because we
    299         // don't populate signalConnections if there's no vsync pending
    300         if (!timestamp && !eventPending) {
    301             // wait for something to happen
    302             if (waitForVSync) {
    303                 // This is where we spend most of our time, waiting
    304                 // for vsync events and new client registrations.
    305                 //
    306                 // If the screen is off, we can't use h/w vsync, so we
    307                 // use a 16ms timeout instead.  It doesn't need to be
    308                 // precise, we just need to keep feeding our clients.
    309                 //
    310                 // We don't want to stall if there's a driver bug, so we
    311                 // use a (long) timeout when waiting for h/w vsync, and
    312                 // generate fake events when necessary.
    313                 bool softwareSync = mUseSoftwareVSync;
    314                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
    315                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
    316                     if (!softwareSync) {
    317                         ALOGW("Timed out waiting for hw vsync; faking it");
    318                     }
    319                     // FIXME: how do we decide which display id the fake
    320                     // vsync came from ?
    321                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    322                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
    323                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
    324                     mVSyncEvent[0].vsync.count++;
    325                 }
    326             } else {
    327                 // Nobody is interested in vsync, so we just want to sleep.
    328                 // h/w vsync should be disabled, so this will wait until we
    329                 // get a new connection, or an existing connection becomes
    330                 // interested in receiving vsync again.
    331                 mCondition.wait(mLock);
    332             }
    333         }
    334     } while (signalConnections.isEmpty());
    335 
    336     // here we're guaranteed to have a timestamp and some connections to signal
    337     // (The connections might have dropped out of mDisplayEventConnections
    338     // while we were asleep, but we'll still have strong references to them.)
    339     return signalConnections;
    340 }
    341 
    342 void EventThread::enableVSyncLocked() {
    343     if (!mUseSoftwareVSync) {
    344         // never enable h/w VSYNC when screen is off
    345         if (!mVsyncEnabled) {
    346             mVsyncEnabled = true;
    347             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
    348             mVSyncSource->setVSyncEnabled(true);
    349         }
    350     }
    351     mDebugVsyncEnabled = true;
    352     sendVsyncHintOnLocked();
    353 }
    354 
    355 void EventThread::disableVSyncLocked() {
    356     if (mVsyncEnabled) {
    357         mVsyncEnabled = false;
    358         mVSyncSource->setVSyncEnabled(false);
    359         mDebugVsyncEnabled = false;
    360     }
    361 }
    362 
    363 void EventThread::dump(String8& result) const {
    364     Mutex::Autolock _l(mLock);
    365     result.appendFormat("VSYNC state: %s\n",
    366             mDebugVsyncEnabled?"enabled":"disabled");
    367     result.appendFormat("  soft-vsync: %s\n",
    368             mUseSoftwareVSync?"enabled":"disabled");
    369     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
    370             mDisplayEventConnections.size(),
    371             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
    372     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
    373         sp<Connection> connection =
    374                 mDisplayEventConnections.itemAt(i).promote();
    375         result.appendFormat("    %p: count=%d\n",
    376                 connection.get(), connection!=NULL ? connection->count : 0);
    377     }
    378 }
    379 
    380 // ---------------------------------------------------------------------------
    381 
    382 EventThread::Connection::Connection(
    383         const sp<EventThread>& eventThread)
    384     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
    385 {
    386 }
    387 
    388 EventThread::Connection::~Connection() {
    389     // do nothing here -- clean-up will happen automatically
    390     // when the main thread wakes up
    391 }
    392 
    393 void EventThread::Connection::onFirstRef() {
    394     // NOTE: mEventThread doesn't hold a strong reference on us
    395     mEventThread->registerDisplayEventConnection(this);
    396 }
    397 
    398 sp<BitTube> EventThread::Connection::getDataChannel() const {
    399     return mChannel;
    400 }
    401 
    402 void EventThread::Connection::setVsyncRate(uint32_t count) {
    403     mEventThread->setVsyncRate(count, this);
    404 }
    405 
    406 void EventThread::Connection::requestNextVsync() {
    407     mEventThread->requestNextVsync(this);
    408 }
    409 
    410 status_t EventThread::Connection::postEvent(
    411         const DisplayEventReceiver::Event& event) {
    412     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
    413     return size < 0 ? status_t(size) : status_t(NO_ERROR);
    414 }
    415 
    416 // ---------------------------------------------------------------------------
    417 
    418 }; // namespace android
    419