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      1 /**
      2  * Copyright (C) 2010 Jorge Jimenez (jorge (at) iryoku.com)
      3  * Copyright (C) 2010 Belen Masia (bmasia (at) unizar.es)
      4  * Copyright (C) 2010 Jose I. Echevarria (joseignacioechevarria (at) gmail.com)
      5  * Copyright (C) 2010 Fernando Navarro (fernandn (at) microsoft.com)
      6  * Copyright (C) 2010 Diego Gutierrez (diegog (at) unizar.es)
      7  * Copyright (C) 2011 Lauri Kasanen (cand (at) gmx.com)
      8  * All rights reserved.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions are met:
     12  *
     13  *    1. Redistributions of source code must retain the above copyright notice,
     14  *       this list of conditions and the following disclaimer.
     15  *
     16  *    2. Redistributions in binary form must reproduce the following statement:
     17  *
     18  *       "Uses Jimenez's MLAA. Copyright (C) 2010 by Jorge Jimenez, Belen Masia,
     19  *        Jose I. Echevarria, Fernando Navarro and Diego Gutierrez."
     20  *
     21  *       Only for use in the Mesa project, this point 2 is filled by naming the
     22  *       technique Jimenez's MLAA in the Mesa config options.
     23  *
     24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS
     25  * IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
     26  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     27  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDERS OR CONTRIBUTORS
     28  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     29  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     30  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     31  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     32  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     33  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     34  * POSSIBILITY OF SUCH DAMAGE.
     35  *
     36  * The views and conclusions contained in the software and documentation are
     37  * those of the authors and should not be interpreted as representing official
     38  * policies, either expressed or implied, of the copyright holders.
     39  */
     40 
     41 #include "pipe/p_compiler.h"
     42 
     43 #include "postprocess/postprocess.h"
     44 #include "postprocess/pp_mlaa.h"
     45 #include "postprocess/pp_filters.h"
     46 #include "util/u_blit.h"
     47 #include "util/u_box.h"
     48 #include "util/u_sampler.h"
     49 #include "util/u_inlines.h"
     50 #include "util/u_memory.h"
     51 #include "util/u_string.h"
     52 #include "pipe/p_screen.h"
     53 
     54 #define IMM_SPACE 80
     55 
     56 static float constants[] = { 1, 1, 0, 0 };
     57 static unsigned int dimensions[2] = { 0, 0 };
     58 
     59 static struct pipe_resource *constbuf, *areamaptex;
     60 
     61 /** Upload the constants. */
     62 static void
     63 up_consts(struct pipe_context *pipe)
     64 {
     65    struct pipe_box box;
     66 
     67    u_box_2d(0, 0, sizeof(constants), 1, &box);
     68    pipe->transfer_inline_write(pipe, constbuf, 0, PIPE_TRANSFER_WRITE,
     69                                &box, constants, sizeof(constants),
     70                                sizeof(constants));
     71 }
     72 
     73 /** Run function of the MLAA filter. */
     74 static void
     75 pp_jimenezmlaa_run(struct pp_queue_t *ppq, struct pipe_resource *in,
     76                    struct pipe_resource *out, unsigned int n, bool iscolor)
     77 {
     78 
     79    struct program *p = ppq->p;
     80 
     81    struct pipe_depth_stencil_alpha_state mstencil;
     82    struct pipe_sampler_view v_tmp, *arr[3];
     83 
     84    unsigned int w = p->framebuffer.width;
     85    unsigned int h = p->framebuffer.height;
     86 
     87    const struct pipe_stencil_ref ref = { {1} };
     88    memset(&mstencil, 0, sizeof(mstencil));
     89    cso_set_stencil_ref(p->cso, &ref);
     90 
     91    /* Init the pixel size constant */
     92    if (dimensions[0] != p->framebuffer.width ||
     93        dimensions[1] != p->framebuffer.height) {
     94       constants[0] = 1.0 / p->framebuffer.width;
     95       constants[1] = 1.0 / p->framebuffer.height;
     96 
     97       up_consts(p->pipe);
     98       dimensions[0] = p->framebuffer.width;
     99       dimensions[1] = p->framebuffer.height;
    100    }
    101 
    102    pipe_set_constant_buffer(p->pipe, PIPE_SHADER_VERTEX, 0, constbuf);
    103    pipe_set_constant_buffer(p->pipe, PIPE_SHADER_FRAGMENT, 0, constbuf);
    104 
    105    mstencil.stencil[0].enabled = 1;
    106    mstencil.stencil[0].valuemask = mstencil.stencil[0].writemask = ~0;
    107    mstencil.stencil[0].func = PIPE_FUNC_ALWAYS;
    108    mstencil.stencil[0].fail_op = PIPE_STENCIL_OP_KEEP;
    109    mstencil.stencil[0].zfail_op = PIPE_STENCIL_OP_KEEP;
    110    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
    111 
    112    p->framebuffer.zsbuf = ppq->stencils;
    113 
    114    /* First pass: depth edge detection */
    115    if (iscolor)
    116       pp_filter_setup_in(p, in);
    117    else
    118       pp_filter_setup_in(p, ppq->depth);
    119 
    120    pp_filter_setup_out(p, ppq->inner_tmp[0]);
    121 
    122    pp_filter_set_fb(p);
    123    pp_filter_misc_state(p);
    124    cso_set_depth_stencil_alpha(p->cso, &mstencil);
    125    p->pipe->clear(p->pipe, PIPE_CLEAR_STENCIL | PIPE_CLEAR_COLOR,
    126                   &p->clear_color, 0, 0);
    127 
    128    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
    129    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
    130    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
    131 
    132    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
    133    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]);
    134 
    135    pp_filter_draw(p);
    136    pp_filter_end_pass(p);
    137 
    138 
    139    /* Second pass: blend weights */
    140    /* Sampler order: areamap, edgesmap, edgesmapL (reversed, thx compiler) */
    141    mstencil.stencil[0].func = PIPE_FUNC_EQUAL;
    142    mstencil.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
    143    cso_set_depth_stencil_alpha(p->cso, &mstencil);
    144 
    145    pp_filter_setup_in(p, areamaptex);
    146    pp_filter_setup_out(p, ppq->inner_tmp[1]);
    147 
    148    u_sampler_view_default_template(&v_tmp, ppq->inner_tmp[0],
    149                                    ppq->inner_tmp[0]->format);
    150    arr[1] = arr[2] = p->pipe->create_sampler_view(p->pipe,
    151                                                   ppq->inner_tmp[0], &v_tmp);
    152 
    153    pp_filter_set_clear_fb(p);
    154 
    155    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
    156    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
    157    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 2, &p->sampler);
    158    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
    159 
    160    arr[0] = p->view;
    161    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 3, arr);
    162 
    163    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);    /* passvs */
    164    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]);
    165 
    166    pp_filter_draw(p);
    167    pp_filter_end_pass(p);
    168    pipe_sampler_view_reference(&arr[1], NULL);
    169 
    170 
    171    /* Third pass: smoothed edges */
    172    /* Sampler order: colormap, blendmap (wtf compiler) */
    173    pp_filter_setup_in(p, ppq->inner_tmp[1]);
    174    pp_filter_setup_out(p, out);
    175 
    176    pp_filter_set_fb(p);
    177 
    178    /* Blit the input to the output */
    179    util_blit_pixels(p->blitctx, in, 0, 0, 0,
    180                     w, h, 0, p->framebuffer.cbufs[0],
    181                     0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST,
    182                     TGSI_WRITEMASK_XYZW, 0);
    183 
    184    u_sampler_view_default_template(&v_tmp, in, in->format);
    185    arr[0] = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
    186 
    187    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler_point);
    188    cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->sampler_point);
    189    cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
    190 
    191    arr[1] = p->view;
    192    cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 2, arr);
    193 
    194    cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]);    /* offsetvs */
    195    cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]);
    196 
    197    p->blend.rt[0].blend_enable = 1;
    198    cso_set_blend(p->cso, &p->blend);
    199 
    200    pp_filter_draw(p);
    201    pp_filter_end_pass(p);
    202    pipe_sampler_view_reference(&arr[0], NULL);
    203 
    204    p->blend.rt[0].blend_enable = 0;
    205    p->framebuffer.zsbuf = NULL;
    206 }
    207 
    208 /** The init function of the MLAA filter. */
    209 static void
    210 pp_jimenezmlaa_init_run(struct pp_queue_t *ppq, unsigned int n,
    211                         unsigned int val, bool iscolor)
    212 {
    213 
    214    struct pipe_box box;
    215    struct pipe_resource res;
    216    char *tmp_text;
    217 
    218    constbuf = pipe_buffer_create(ppq->p->screen, PIPE_BIND_CONSTANT_BUFFER,
    219                                  PIPE_USAGE_STATIC, sizeof(constants));
    220    if (!constbuf) {
    221       pp_debug("Failed to allocate constant buffer\n");
    222       return;
    223    }
    224 
    225 
    226    pp_debug("mlaa: using %u max search steps\n", val);
    227 
    228    tmp_text = CALLOC(sizeof(blend2fs_1) + sizeof(blend2fs_2) +
    229                      IMM_SPACE, sizeof(char));
    230 
    231    if (!tmp_text) {
    232       pp_debug("Failed to allocate shader space\n");
    233       return;
    234    }
    235    util_sprintf(tmp_text, "%s"
    236                 "IMM FLT32 {    %.8f,     0.0000,     0.0000,     0.0000}\n"
    237                 "%s\n", blend2fs_1, (float) val, blend2fs_2);
    238 
    239    memset(&res, 0, sizeof(res));
    240 
    241    res.target = PIPE_TEXTURE_2D;
    242    res.format = PIPE_FORMAT_R8G8_UNORM;
    243    res.width0 = res.height0 = 165;
    244    res.bind = PIPE_BIND_SAMPLER_VIEW;
    245    res.usage = PIPE_USAGE_STATIC;
    246    res.depth0 = res.array_size = res.nr_samples = 1;
    247 
    248    if (!ppq->p->screen->is_format_supported(ppq->p->screen, res.format,
    249                                             res.target, 1, res.bind))
    250       pp_debug("Areamap format not supported\n");
    251 
    252    areamaptex = ppq->p->screen->resource_create(ppq->p->screen, &res);
    253    u_box_2d(0, 0, 165, 165, &box);
    254 
    255    ppq->p->pipe->transfer_inline_write(ppq->p->pipe, areamaptex, 0,
    256                                        PIPE_TRANSFER_WRITE, &box,
    257                                        areamap, 165 * 2, sizeof(areamap));
    258 
    259 
    260 
    261    ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, offsetvs, true,
    262                                          "offsetvs");
    263    if (iscolor)
    264       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, color1fs,
    265                                             false, "color1fs");
    266    else
    267       ppq->shaders[n][2] = pp_tgsi_to_state(ppq->p->pipe, depth1fs,
    268                                             false, "depth1fs");
    269    ppq->shaders[n][3] = pp_tgsi_to_state(ppq->p->pipe, tmp_text, false,
    270                                          "blend2fs");
    271    ppq->shaders[n][4] = pp_tgsi_to_state(ppq->p->pipe, neigh3fs, false,
    272                                          "neigh3fs");
    273 
    274    FREE(tmp_text);
    275 }
    276 
    277 /** Short wrapper to init the depth version. */
    278 void
    279 pp_jimenezmlaa_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
    280 {
    281 
    282    pp_jimenezmlaa_init_run(ppq, n, val, false);
    283 }
    284 
    285 /** Short wrapper to init the color version. */
    286 void
    287 pp_jimenezmlaa_init_color(struct pp_queue_t *ppq, unsigned int n,
    288                           unsigned int val)
    289 {
    290 
    291    pp_jimenezmlaa_init_run(ppq, n, val, true);
    292 }
    293 
    294 /** Short wrapper to run the depth version. */
    295 void
    296 pp_jimenezmlaa(struct pp_queue_t *ppq, struct pipe_resource *in,
    297                struct pipe_resource *out, unsigned int n)
    298 {
    299    pp_jimenezmlaa_run(ppq, in, out, n, false);
    300 }
    301 
    302 /** Short wrapper to run the color version. */
    303 void
    304 pp_jimenezmlaa_color(struct pp_queue_t *ppq, struct pipe_resource *in,
    305                      struct pipe_resource *out, unsigned int n)
    306 {
    307    pp_jimenezmlaa_run(ppq, in, out, n, true);
    308 }
    309